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My thought on initiative for pbp:
Taeral +4 Init bonus

Quigly +3 Init Bonus

Khim +2 Init Bonus

Morgrym +0 Init Bonus


I'll have Taeral roll for initiative against the monsters/etc.

Then, order will proceed based on these bonuses: So, we'll be looking for Taeral's post first, Quigly's second, Khim's 3rd, and then Morgrym to finish up.


So, either all the monsters will go first, or all of you.

Roll only once for each encounter.

Delay can change this as follows: Delay until after my party goes: End of the initiative for the party.

Delay until after X party member: move into that spot accordingly.

Delay until after the monsters: End up at the front of the party for next round.


Finally, with each non-combat post, go ahead and give me 2 x D20 roll results.

I can use these for Perception/Stealth/Saves, etc for "Secret DM Stuff" built into the module, and it should speed things up.

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So something like, 

KHim opens the door to the south, looks around, walks in to the sarcophagus and tries to open it. 


I rolled a 7 and 18?

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So I can say: you walk past the threshold and don't notice the trapped floor (perception 7+5=12).


You start to fall into the spiked pit trap, but lunge out of the way! (Reflex 18 + 6 = 24).


The sarcophagus is too heavy for one person. You'll have to get help from your friends.


That would save 3 posts and lots of time.

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Next order of business: what is standard marching order when single file, and when two abreast?

Also, Feel free to work out a standard operating procedure: example is "OK, Quigley takes 10 to look for traps at all doors before we open them. If he doesn't find any, take 20. If he still doesn't find any, go back to my place in marching order and let Taeral open the door.

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My suggestion for this is







and for 2 abrest


Cleric ranger

rouge Monk


I am just offering it as a suggestion though.  The cleric should be near the front or in the front as the channel and heal spells are all close or touch range and his ranged skills are pretty lame. 


Any other thoughts?

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