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    • By ryc03
      Haven't post anything here for so long...
       
      I'm not really following any color scheme here, since I am not familiar with the lore of CAV at all (I'm more interested in the game).
       
      Also I wish I learnt a bit more about painting technique for glowing effect before painting the windows...
       
       
       
       
        
       
       
       

       

       

       

       

       
       
    • By Adrift
      Attached are photos of a slew of different miniatures and projects I've been working on in 2019. 
       
      The Battleguard Golem is clearly a Warforged Paladin in my mind as was painted accordingly; he's mounted onto a Frontline Games base. The Jungle Titan is on the base of a Reaper Dragon I gave my son as a toy previously. The Galladoria Games entrances are both attached to Frontline Games Stones Dungeon tiles. The Terratiles are from a Kickstarter that started fulfilling last month; they were a ReaperCon vendor in 2017 and make good stuff! On the CAV Thunderbird and Raptor, I wanted to simulate some lights; not as much love for the Kahn.  The Thunderbird was missing a shoulder mount so I subbed in a axehead from a long-age discarded figure. The Iron Golem has inspired a monster in my DND world called a Forgeblast Iron Golem and I wanted to simulate discoloration of the iron as though it is being superheated from within; I also wanted it to look as though heat was trying to escape from a few plate patches. Khai the Huntress from Bombshell is on a metal Reaper skulls base; I painted three of the skulls with a glowing green eye to add more interest.   
      Like everyone else, just trying to be creative, get better and have fun. 




















    • By Savage Coyote
      Hey there, here's some of my Almirthil CAV's from the 7th CAV Guards "Never Fail" Regiment.  With Almirthil have some "Soviet" trappings, I ran with it and used an olive-y green for my units similar to Soviet armor from the Cold War period!  All logos and the bear mural are hand painted (the squiggle lines are numbers for the faction!) 
       
      Concussion CAV (Fire Support)
       



       
      Bear(s) CAV (fire support)
       


       
      Growler CAV (recon)
       


       
      Rhino CAV (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
       


       
      Tiamet CAV (Fire Support)  (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
       


       
    • By Adrift
      Finished two more miniatures toward the end of 2018. I'm just kind of painting anything I can to work on getting better. Mechs are REALLY new to me!
       
      I wanted to paint the Nightshade to remind me of a Romulan Warbird. 
       
      The Skeleton Knight on Horse was a lot of fun mostly because it's just a series of Vallejo washes with some Reaper MSP to do final highlights. 






    • By CAVBOSS
      The Malvern's Obake is a 8 DT Attack model with dual light autocannon's and four medium guided-missile launchers.
      It is designed to add a long-range option to an Attack Squad, sitting back and throwing GMs at anyone unlucky enough to show themselves and using the ACs to dissuade any lurking infantry or aircraft from inserting themselves close by.
      It can also be used in a Fire Support Squad to give it a little close-in support. With TAG, an Advanced Targeting Comp and a Wizzo to help out with fire missions, the Obake is sure to find a home in any Malvern Force Group!
      What's your thoughts?
       
      A lot of people don't give the Autocannon much credence in CAV: SO until they come out of the wrong side of one! With the Full Auto SA, even a light AC can punch through the toughest of armor with a little luck.
       
      For example, let's say the Obake cuts loose at a Hard Armor 8 opponent at medium range (a base to hit of 7+) with both light ACs (RAV 1) on Salvo with a Target-Lock. That's a total of +3 to-hit Situation Modifiers (+1 for Salvo, ATC, and Wizzo) with a roll of "6" and "1." With Full Auto the Obake decides to re-roll the "1" and gets another "6" making it a critical success and adding an additional 1d6 roll (a "4") to add to the Combat Roll.
       
      So, now the final roll ends up being whopping "19!" That 12 more than it need to-hit, combined with the weapon's RAV of 1, making the MoS +6, resulting in 2 DTs of damage!

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