Darcstaar

Crypt of the Everflame

1186 posts in this topic

Khim strikes a furious blow to the solar plexus of the middle Orc, screaming "Quigley!!!"

It's a blow that would kill most humanoids. It only seems to enrage this Orc! (Ferocity)

Share this post


Link to post
Share on other sites

Ok. Morgrym is up.

As it stands, left Orc took 2 dmg plus waiting for S.A. Dmg from Quigley and a bowshot from Taeral.

Center Orc took 8 dmg from Khim.

 

And Quigley took a bad wound from a javelin... So bad he began hallucinating something about the orcs not being real!

Share this post


Link to post
Share on other sites

On Morgryms turn:

 

Morgrym trundles over to Quigley and casts CLW. "Knew we'd need support, didn't know it would be this soon..." he stands over Quigley after the spell so he can get his bearings

 

Roll is 6+1 for the spell

Share this post


Link to post
Share on other sites

Morgrym gives Quigley some of Sarenrae's healing goodness.

 

Then the orcs go. I guess they are using Falchions, not greataxes.

 

Left Orc moves up to Taeral.

Bonuses: +1 weapon focus, +3 STR

Penalty: dazzled -1, partial cover -2

D20 = 19, didn't back up the critical. total 20 dmg 2d4+4= 9!

 

Middle Orc retaliates against Khim

To hit 13 miss (thanks Light Sensitivity!)

Bleeds one more point. (-3).

 

Right Orc moves up and attacks Morgrym while snarling at Quigley as if to say "you're next!."

To Hit = 20 dmg 12 (yikes, Max)

 

Ok. Pretty hairy!

Still waiting for sneak attack damage from Quigley's first attack and Taeral's attack so that hopefully left Orc is actually down.

Taeral is heavily wounded. Quigley is lightly wounded. Khim is uninjured, and Morgrym is down.

 

Round 2 starts with Taeral.

Share this post


Link to post
Share on other sites

Rolled a 7 for damage on my first round attack.

Share this post


Link to post
Share on other sites

Ok. First Orc has taken 10 including a round of bleed damage, so even if Quigley's S.A.came up 6, that Orc is still living off ferocity.

Go ahead and start Round 2 Taeral.

Share this post


Link to post
Share on other sites

Yah only 3 pts extra on the sneak damage.

Share this post


Link to post
Share on other sites

Taeral is pretty sure a couple of his ribs are broken. All his pained mind can think about is getting away. Using the tree as a screen Traeral runs as far as he can from the orcs. 

 

OOC Withdraw in a direction that puts the closest orc 60' from me. 

Share this post


Link to post
Share on other sites

Ok, Taeral withdraws to a safer distance. Next is Quigley.

Share this post


Link to post
Share on other sites

What kind of a terrain is around us? Any bushes or other things to hide in?

Share this post


Link to post
Share on other sites

Sure. Off the beaten path are trees with surrounding foliage you could dive into to hide.

Share this post


Link to post
Share on other sites

Ok I will dive into the brush to hide. I will pull my rapier out & ready an attack if an orc starts snooping into my hiding area.

Share this post


Link to post
Share on other sites

Khim looks surprised for a moment, then says, "My friends, the orcs are like the moon when it is bigger on the horizon." Then khim turns his back on on the green skins, sits down cross legged, closes his eyes and takes slow, deep breaths.

 

End of turn.

Share this post


Link to post
Share on other sites

Morgrym stabilizes.

 

The orcs turn to end round 2:
The Left Orc sees Taeral withdraw.  He draws a javelin, throws it, Rolls a 19: +1 Dex, -1 Dazzled, -4 Range (2 Range Increments), -2 partial Cover, so he misses.  He puts his free hand back on his Falchion.  He bleeds another point, total damage 14, still being Ferocious.

 

Middle Orc takes a furious swing at Khim, who is sitting down giving the orc his back.

Hits, but the blow seems to go right through Khim without affecting him.

He bleeds another point (-4).

 

Right Orc looks around the bushes for Quigley, and can't spot him.  Still uninjured.

 

Round 3.

Taeral, start off with a will save, then declare your actions.  You saw something pretty weird with Khim there....

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Kuche
      Sup guys, i have just finisthis miniature, well i think i finish, it may need more little more definition in some areas.  hope you guys enjoy and like it 
       

    • By SamuraiJack
       
       
      About this project
      They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.
      This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the...
      Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world.
      The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese.
      Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign.
      Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.
      Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.
       
      But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table!
      (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.)
      As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.
      You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future.
      Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
    • By Kuche
      Oohh well,i know i have notedfinishe my other 2 wips, but well i also wanted to share my calistria cleric progress 
       
      Hope to finish her and my other wips tomorrow :3 
       

    • By Kuche
      Hey guys, here is another wip, this time its a pathfinder miniature, hope to see your thougths.

    • By cakira21
      Just getting back into D20 gaming, and I've recently became a big fan of the Reaper Mini line. Just wanted to show off some work I've done in the past month or so. All have been painted with acrylic and clear coated with rust-oleum matte clear enamel for some durability for table top gaming. I borrowed some of the paint schemes from internet finds and other i just winged from what colors I liked. Any ways here's the minis.
       
       













  • Who's Online   53 Members, 3 Anonymous, 0 Guests (See full list)