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haldir

Pathfinder pbp: Iron Gods?

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I haven't really looked into those right now but I'd be willing to give em a shot. I've got the rules in my downloads, just haven't looked at them it.

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Awesome, then I'm in. I've been itching to try out an occultist or kineticist. Of course, I'll be open to adjustments if I discover something broken ^_^

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Well, count me in if there's indeed a spot, yo.

 

I'd like to try a character class--and maybe a race--that's less common and new to me. Alchemist is on my list of possiblies, as well. I was also kind of kicking the tires on a witch. Maybe a gunslinger? Do they play all right?

 

Races, I'm gonna break out the Advanced Race Guide, if it's fair game . . . .

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What's your planned posting schedule Randy?

I'd love to kick some PF tires again, if you still need a 5th.

Really whenever.

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The more I think of it, the more I think a dwarven inquisitor of Brigh with the Artifice domain is what I'll be playing.

 

Expect a big hammer.

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Always!! ::):

 

I remember having a character with a mining pickaxe from the 1st edition Dungeoneer's Survival Guide. Damage was like 1d20 but had a massive to hit penalty...oh well 1d20!!

 

Ok printed off the Occult play test today. Gonna give that a overlook tonight. Just think by the time this game really gets going that actual hardback will be out ::D:

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Ok, update to the racial choices

 

Standard Core races, + android, aasimar, tiefling & tengu allowed

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Randy, can you put a list of the players, and their race/class combos (once we do those) in the first post.

 

Also, will we be RP'ing our meeting, or are we assumed to have worked together, known each other previously.

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I can. Tomorrow I'm gonna list the players & such. You have all met & are a group.

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I'm thinking android occultist with a magitech engineer flavor--e.g. his occultist focus points are electric charge which he uses to power his implements.

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Also I've done this in the past so I'm gonna do it for this one. Normal starting traits but add one if you want a Player's Guide trait. (So 2 + 1 or 0).

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