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Here’s my next big project, a 1984 Ral Partha dragon. This old fellow was in pieces when I received him, and painted. I’ve cleaned him up, removed the old epoxy glue, pinned him back together, and tonight realized it looks like he’s rising out of the water. He needs a bigger base, which I have (75x46mm oval). But I have never done any basing, and I’d like to create a base that extends the appearance of water. I have no idea how to do that, so any and all suggestions and illustrations are welcome!
Finished another of the gifted old school minis, this one a Ral Partha (sez so on the base). I really like the sculpt on this one, so much detail...tiny shallow detail that would be easy to lose. So I did very little highlighting after the sepia ink wash.
Now what to do about the base. I’m going to attach it to a larger base, but I’d like to be able to take that off someday in the future A) for RP verification, and B) to build a better base if I ever get into that. I’m wondering if regular white glue would be a good choice?
Haven't post anything here for so long...
I'm not really following any color scheme here, since I am not familiar with the lore of CAV at all (I'm more interested in the game).
Also I wish I learnt a bit more about painting technique for glowing effect before painting the windows...
By Dan d'Lyon
Can't believe I missed this one until now. I didn't have a printer during their previous projects, but I'm definitely in on this one. Less than 48 hours to go. Link added.
Seek adventure amongst the stars! Explore strange new worlds, smuggle illicit cargos across the hyperspace lanes or launch a space to ground assault, in your Scout Ship, Transport, or Space Shuttle!
Somewhere in the outer reaches... Starship III introduces three original, fully 3D-printable spaceships scaled for 28mm play in your favourite Tabletop RPGs or Wargames. Complete with OpenLOCK-compatible modular interiors, the ships are detailed inside and out and a variety of configurations can be used to customise the deck plans.
Each ship comes detailed inside and out (Scout ship standard interior shown here) As the campaign unfolds, new starship hull variants and modules will be unlocked as stretch goals to bring even more variety to your game and increase the pledge value for everyone.
Each pledge is designed to be printed on your own 3D printer or via a print service, allowing you to print as many parts as you like, for non-commercial use. Deliverable files will be made available digitally in STL zip packs via DriveThruRPG.com (see Printing Requirements details below for print bed size requirements)
Hangar 01: Space Shuttle Alpha Need a way to get your units from the ground to orbit? This space shuttle is fully modular and can be configured as a dropship, cargo shuttle, or even a small starship. The stock standard aerodynamic fuselage comes complete with manoeuvring thrusters, sensors, landing gear and articulated main thrusters for VTOL operations.
The standard layout below is included in any pledges that include the shuttle Modular standard deck plan of shuttle interior. Hangar 02: Scout Ship Beta Explore deep space and final frontiers with this full 28mm scale scout ship, designed stock-standard for long haul endurance scout missions. Includes two manned turrets for defending in rough territory, a full sensor suite package for scanning new systems, a well equipped engineering section, cargo hold, living quarters and a 5-station forward bridge.
These are the unique parts that compose the scout ship interior, which come as a part of any scout ship pledge Closeup of the Engineering Standard Deck Plan for the Scout Ship Beta Hangar 03: Transport Delta Cruise the hyperspace lanes in this high-speed transport. Haul cargo - legal or illicit - with two massive engines to get you from point A to point B. Manoeuvre with the fluidity of repulsor technology and defend yourself with manned or unmanned turrets and a powerful shield generator.
Sometimes I like to turn the shipping containers into bunkers or other little outposty things. I got some kind of not-great pics this time. They're taken in various stages, so flock missing in some/not in others, and some areas do not appear painted here, that were painted later.
EDIT: Hmmm.... I stuck these here because they started out as Reaper (models), but now I wonder if this should be in the terrain section.
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