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The Deck of Many is a series of 5e reference cards for Monsters, NPCs, Conditions and Weapons.
The Deck of Many is a tool used to assist Game Masters in their role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the references they need. Each card features original artwork and easy to reference information. Should we be successful, all funds raised from this campaign will go towards producing the 4 decks and other campaign rewards.
Starting price: $16 for your choice of 1 deck including shipping to U.S & CAN
About this project
A marathon is 26 miles, and 385 yards of hell! Now it's time to test your mettle. Lloyd Metcalf and Ric Martens bring you Marathon of Heroes!
Fighter, Magic user, Cleric, Thief. These are the four compass points and cornerstones of tabletop role playing games. Each with strengths and weaknesses that make them mortal, but also makes them HEROES!
Here you may test your heroes, let them shine, and hone your party into a well-oiled machine. Here you will need to call back to the halcyon days when no one character could win, it took a team... a team of HEROES.
The great dragon Vatrastrom sleeps on a bed of treasure at the heart of a volcano surrounded by wicked minions.
Miles away, Lord Fez gathers a group of adventurers to request their aid in ending the red menace.
Before these brave heroes confront the dragon, they must first prepare by facing challenges that hone their skills as individuals and as a team.
Many have attempted confronting Vatrastrom, but none have lived to claim the great prize of the wyrm’s hoard. Will your champions be the ones to complete the Marathon of Heroes?
Marathon of Heroes is a 36-38 page adventure module for the Fifth Edition of the world's favorite roleplaying game for 4-6 Level 5 characters based in the Lands of Lunacy setting from Fail Squad Games. It can be played in any setting with minimal adjustment. Marathon of Heroes is intended to be played over multiple sessions (Typically 4) but may run longer if used with "interlude" side quests.
This is Fail Squad Games TENTH Kickstarter of its' kind. That's right TEN successful Kickstarters to print adventure modules.
We have found reliable printers, reliable shipping methods, we have PROVEN that we can handle budgets for projects of this type. The writing is done, 98% of the illustration is complete. We need your help to take this adventure to print.
Fail Squad Games hasn't seen a stretch goal for some time. We're bringing them back! For this project stretch goals come in the form of Interludes. Interludes are what we call our short (2 page) side quest adventures ready to be hole punched and dropped into your games at any time.
One more tool for the GM to add to their arsenal. We are using this project as an opportunity to introduce these short side-quests to the world, and you can make it happen!
Share the project link on Facebook, Twitter, in groups, Reddit... everywhere!!! and get more free stuff!
Interlude stretch goals are delivered with NO EXTRA COST to you! That's right, it's just more adventure for your buck on us! Full color cardstock printed adventures. (2 pages - 1 card both sides)
$2,000 - Verdant Bonds by Ric Martens $3,500 - Crypt on Keeper Hill by Lloyd Metcalf $4,500 - Ever Present Inn $6,000 - to be announced $10,000 - We commission a popular RPG author to write an interlude.
Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
I have read through 80% of it.
I'd be OK if you've played some of part I, but not read it.
If there is interest for 4 players, I'll put up character creation rules.
About this project
Arcana Note is a portable, rugged leather notebook filled with 5E tools such as character sheets, cheat sheets, a collapsing dice tray, a ruler that measures game feet, a mini GM screen, grid paper, condition/spell/item cards, card pages and more. The inside pages contain templates for tracking sessions, NPCs, organizations and locations within your campaign.
Whether you are a player or a GM, Arcana Note provides a dragon's hoard of supplies to help you with your 5E games.
The kit comes in a long-lasting leather journal that is crafted to survive many epic campaigns. The handy size allows you to easily bring it to your sessions by throwing it in your backpack or car. It also takes up less space at the table. The strong leather covering protects your sheets from tearing, bending and arcane missiles. The inner pages are designed to streamline your games so you can spend more time adventuring and less time looking up information or printing resources. Arcana Note is a great piece of loot for both new players as well as veterans looking to raise the armor class of their character sheets.
Arcana Note contains the following items:
One A5 size leather journal made of saddle leather. It develops a rich patina giving it a rugged, weathered look the more you use it. It's soft and smooth like Gnome skin but tough enough to wear as armor. Collapsible dice tray that fits snugly within the journal. No more rolling your dice off the side of the table and trying to claim it landed on a 20. A high quality, glossy UV coated mini GM screen that slides smoothly into the pockets of the notebook. Custom character sheets that were designed to be streamlined and clean. Extra character sheet included to roll up yet another Chaotic "Neutral" character. Cheat sheets such as equipment tables, light source diagrams, rules, and more so you can stop borrowing your GM's PHB. Session note pages to help keep you organized. Campaign specific pages to track timeline, NPCs, locations, organizations, deities and more. Grid paper so you can draw pretty maps. A ruler that measures game distances. For when you don't have a battle grid or your low intelligence Barbarian has a hard time counting squares. Condition cards. Lay the card out in front as a reminder. A spell slot card to track spell usage. 50 blank spell cards to place in in the card pages for your own personal spell book. 30 blank item cards to manage loot or hand out to players. Ten card holder pages that hold up to 80 cards. A zip pouch for holding small tokens & pencils. Six divider tabs to help stay organized. An A5 plastic divider that can be used for dry/wet erase notes. Ten dry erase initiative card tents to hang from your GM screen or place in front of each player. The 6 hole A5 binder paper is easily found in various styles to order online and we will be providing the digital PDFs so you can print your own pages at any time. We will also be providing refill pages at a reasonable price after the Kickstarter if you don't want to print your own.
Please note that metal dice will eventually wear through the dice tray and will cause damage. If you have metal dice, we suggest using the tray to hold the dice then rolling on the thicker leather of the journal instead.
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