Jump to content

Dilvish the Deliverer

Talos: City of Intrigue and Adventure!

Recommended Posts

 Chapter 1 Opportunity Knocks

 

Talos, a city brimming with opportunity, gold filling it's streets, available to the brave, the bold, those who are willing to take it. That's what the stories said. You have found the reality to be somewhat different. The recent mithral and mining boom have led to wealth for some; the nobility and the established merchants. The rest of the population is still as dead poor as they have always been. Add to the fact that hundreds, if not thousands or foreigners have flocked to Talos, chasing stories of fabulous wealth and fame and it seems that for every success story there are dozens more of people ending up penniless and broken spirited, buried in a pauper grave (or worse is some of the stories are to be believed).

 

That is why you are here: The Vangyarian Axe. A small tavern nestled amongst a set of dilapidated buildings near where the Narrows, Old Town and the Docks meet. A small, comfortable place, it is run by Sigurd, a Northman who came here some time ago and gave up the sea and adventuring to run this watering hole. The food is nothing speak of, but the beer is plentiful and not watered down. Sigurd brooks no trouble in his establishment, the axe that is the taverns namesake hangs behind the counter to remind those who would not heed other gentler warnings.

 

Your coin running short, you have decided to band together with others in similar straits, looking to find work or an opportunity. You each spend your days out in various parts of the city, looking for work or rumors and meet back at the Axe to share what you have learned, or to wash away another day of dead ends with several tankards of foaming brew.

 

The first bell of evening sounds as the first members of the group arrive to take seats at what has become your regular table.

  • Like 2

Share this post


Link to post
Share on other sites
Nivin sauntered into the tavern in time to hear the dwarf call for ale. “Better make tha’ ale fer t’ table, Sigurd,†he said, laying a couple of silver pieces on the bar, “t’eres a few o’ us coming.â€

 

He took a seat at the table. “Ev’ning, Thromdor.â€

  • Like 1

Share this post


Link to post
Share on other sites

Sigurd nods and fills two clay mugs with his dark ale.  He looks down at the mugs, shoots a considering glance at your table, and goes back to the cask to fill a pitcher.  He then approaches your table and leaves the pitcher an mugs there.  As you see the condensation beginning to form on the sides of the pitcher, you wonder how he is able to keep the beer cool during such a warm summer.

  • Like 1

Share this post


Link to post
Share on other sites

Walking away from the docks, Brig smiles as he bounces a small sack of silver in his hand before putting it in his pocket. Betting always made his day, especially when he won. Arriving at the tavern, Brig kicks open the door and boisterously shouts, "Sigurd! Ale and food for my compatriots." As he passes by the bar, he places some silver on the counter and continues to the table.

 

"Hail dwarf and little one. Any news?"

 

//out of character:

Brig stands at 6 feet tall, with dark green-ish skin and black hair in a pony tail. He has one noticeable tusk on the right side of his mouth and dons a purple hat (good majority of the time). The visible tattoos are of a female human on the left arm and a ship on the right arm. Standard leather armor and sailor pants and boots. 

Edited by pcktlnt

Share this post


Link to post
Share on other sites

Nivin snorted. “Cert’nly not t’ poor fool I was guidin’ t’day. ‘e wanted t’ go somewhere no ‘ne else’s diggin’, fig’rin’ it’d increase ‘is chances. Wouldn’t list’n when I point’d out tha’ t’eres a reason e’ryone else’s diggin’ in one spot,†He shook his head, “Felt sorry takin’ my share. Unless ‘e gets a spot o’ luck soon, ‘e’ll be in t’ gutter before week’s end, ‘n’ I’ll be out of a job.â€

  • Like 1

Share this post


Link to post
Share on other sites

"Hullo, all! Blessings of bright Heironius and all the gods upon you - and you, barkeep, and ale and cheese and a little of that goat, if you please!" The man who tromps down the stairs and over to your table grins cheerfully at everyone in the room as he strides over to the table.

 

"Niven! Brig! Dwarf! Good to see you all well! I apologize for my tardiness - I felt it necessary to spend a little more time than usual in my prayers, this morn, and my sword needed a good polishing..." He slaps the haft of the weapon, oblivious to any innuendo, before continuing.

 

"So, how goes the morning? Any plans for the day, or shall we need to seek our fortunes as the gods will it be?"

  • Like 1

Share this post


Link to post
Share on other sites

Judas, the strange, silent, Half-Orc flows across the tavern like a shadow, missing the other patrons by mere inches, his gaze never leaving the floor. He takes his customary seat at the edge of the table, and nods silently to his current associates, while raising his bony hand in a call for food and water. He places the pouch containing his daily healer's wages on the table without a word, as a shared offering.

 

His silence is, as usual, slightly unsettling, when coupled with the burning intensity in his red eyes.

  • Like 1

Share this post


Link to post
Share on other sites

The tavern slowly starts to fill with it's usual mishmash of customers.  A a pair of sailors from a newly arrived merchantman, tradesmen from the less than reputable side of town, even a trio of young bravos, scions of some of the lesser noble houses, slumming it.  All remain on fairly good behavior under the watchful eye of Sigurd.

 

Sigurd's wife comes out of the kitchen to serve food as business picks up.  A sturdily built woman, you gather that she is a local and the main reason that Sigurd has left is wandering ways.

  • Like 1

Share this post


Link to post
Share on other sites

Horrik arrives late and ducks through the crowd.  Standing head and shoulders above most of the crowd he easily catches Sigurd's eye and calls across the room, "Sigurd, ale and anything you have left of dinner.  Please!  I hope there's something left, I am famished!"  Horrik hooks a chair with his foot and drags it over to the table before pouring himself into the seat.  "Apologies friends for my tardiness.  I was with a young boy, and I could not get his fever to break.  He was barely alive, but he had a Warrior's heart and fought for his life with every ounce of strength."  Horrik unconsciously touches the amulet of Kord around his neck.  "By Kord's will, he will live to embrace his warrior's spirit!"

  • Like 2

Share this post


Link to post
Share on other sites

The tavern continues to fill with customers.  The beer flows and smoke from pipes and hookahs circulates.   

 

After a while, a man enters, his  manner attracting your attention.  Dressed in well kept, study work clothes, he enters purposefully.  Pausing inside the door to let his eyes adjust to the now hazy light in the tavern, he spots Sigurd and winds his way between the table.  Sigurd seems familiar with this man and clasps forearms with him in greeting.

 

You table is too far away to overhear their words, but the man seems to asking something, as Sigurd is shaking his head in negation. After a few more minutes of conversation, Sigurd looks at you table and signal for one (or all?) of you to approach.

  • Like 1

Share this post


Link to post
Share on other sites

Nivin nods his head in Sigurd's direction.

 

"Looks li' Sigurd 'as a fella 'e wants us t' meet. Shall we?"

 

With that, he downs the last of his ale and heads towards the barkeep.

  • Like 1

Share this post


Link to post
Share on other sites

Horrik catches Sigurd's signal and rises, draining his tankard in a single fluid motion just as Nivin does the same.  

"Friends, it seems our host has need of us.  I shall return shortly."

 

He rises and cuts a path through the crowd, not a soul seeming to impede his way.  As he passes through the crowded tavern, Horrik appears to greet or be greeted by everyone as he passes.

  • Like 1

Share this post


Link to post
Share on other sites

"Jeren, these are some of the people I was talking about.  May I present to you Niven and Horrik."

 

Jeren nods in greeting.

 

Sigurd continues.  "Jeren here is a former employer of mine, from before I went into business for myself.  He has done his best to lure me out from behind my bar once again, but my wife would skin me alive were I to take up my axe again.  So he asked if I knew any trustworthy souls who might be interested.  I told him that you lot seemed somewhat so"; he smiles at his little joke, "and was looking for work."

 

Jeren speaks up at this point.  " I run a small mining interest in the Kolbani Foothills.  I was looking for mithril, but managed to strike a vein of silver ore instead.  We also pull some gemstones from the ground.  I came back to Talos to sell my goods, pay lease fees and resupply my mining camp.  The first resupply shipment I sent out was attacked by bandits.  Teo of the drovers I hired were killed and the others managed to escape.  I've manged to get a second set of the materials I need together, but do one will trasport it out to the camp unless I am able to hire protection."

 

Jeren look back and forth between Niven and Horrik as he makes his pitch.  "I've had to use pretty much all of my remaining capital on supplies, but I've been pulling a steady amount of silver out of my claim.  I can pay you your wages in silver trade bars and uncut gemstones out of what is stored at the camp."

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By ChaoticBlues
      About
        The Origins of the Lost Lands
      For almost 20 years, glimpses into the world of the Lost Lands have been revealed in the publications of Frog God Games and Necromancer Games. The Lost Lands contain locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands. These publications offered hints of the sweeping scope, deep history, and epic grandeur of the Lost Lands.  But only hints.
      For well over a decade, a Lost Lands campaign world has been our customers' most requested project...
      ...and the time of the Lost Lands has now arrived!
      The Primary Reward
      Over 42 years in the making, this is the definitive guide to the world of the Lost Lands!
      This massive volume includes the history of the Lost Lands, a wealth of detailed maps, cultural information about its nations and peoples, and a huge gazetteer containing descriptions of the world's countries, cities, waterways and geography. For the first time, readers can explore the length and breadth of the great continent of Akados, including regions never before described, and far Libynos, home of the Desert Kingdoms and many ancient cultures alien to the folk of Akados.
      The book weighs in at approximately 700 pages in full color, with maps by award-winning cartographers and beautiful, original artwork to place you directly into the world itself in all its glory and terror.
      Entirely system-neutral, the guide can be used with any game system you choose.
      The Lost Lands are the setting for a tremendous array of over 150 individual adventures and sourcebooks already published by Frog God Games and Necromancer Games, many providing statistics in multiple game systems. All of this material is available to provide an almost inexhaustible resource of ready-made adventures and epic quests! Future Frog God Games products set in the Lost Lands will be built into the ever-growing canon finally revealed in this volume.
      About 4000 example pages of Lost Lands Adventures Pictured Above A small sample of some of these already-existing adventures include Rappan Athuk, Sword of Air, Slumbering Tsar, Bard's Gate, Necropolis, Cyclopean Deeps, The Borderland Provinces, The Blight, and Cults of the Sundered Kingdoms.
      Authors of adventures which have, over two decades, explored the Lost Lands include Clark Peterson, Ed Greenwood, Bill Webb, Gary Gygax, Matt Finch, Jim Ward, Morten Braten, Jeff Harkness, John Stater, Bill Kenower, Nate Paul, Dennis Sustare, and Alex Kammer.
      The authors of the guide to the Lost Lands include Bill Webb, Greg Vaughan, Matt Finch, Vicki Potter, Pat Lawinger, Anthony Pryor, Rhiannon Louve, Mark Greenberg, Ken Spencer, Casey Christofferson, and Thom Wilson.
      Shipping
      International shipping on a book this size may be quite expensive. If you are a non-US customer, please read the shipping information below. We anticipate shipping to be $80 to $100 for most countries, and could even be more. Shipping for the tapestries (and only the tapestries) is calculated into their price for Canada, the UK, the EU, and Australia. 
      The Lost Lands
    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
      Also this free pdf condensing skills info should be useful
       
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
       
      This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy.  so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
       
      Current Characters list:
      1)Magnus Albertson @Dilvish the Deliverer
      2)Sammy @Arkady
      3) Sam Travis @Corsair
      4)TBD @Chaoswolf
      5) Raoul @Colonel Kane
       
      6) Morgan Faustus @Kangaroorex
      There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
    • By Crowley
      Working up the skeleton of the adventure I'm gonna run on Wednesday, using Frosty the Lich as the big bad at the end.
      It's gonna be goofy!

      He's killed some townsfolk "thumpity thump thump" and stolen the children and turned them into snow zombies (that look like snowmen).
      It's a concentration spell, so if they can break his concentration they can free the kids. If they kill a few along the way...
      Well... 
       
      Before that though, there's the woods with Sam the Snowman (also evil, using the gladiator stat block) a treant (christmas tree), and some winter wolves.
       
      There's also the "evil wizard" Hinkle's tower, but he's a pushover and a false lead, though they can get some info from him.
       
      There's the greenhouse that's over run with mistletoe and poinsettia plants  (thorn and twig blights with poison/charm powers) and a pair of shambling mounds (piles of garland)...
       
      Still trying to figure out how to work in Jack Frost and Heat Miser as a non-combat encounter... 
    • By Unruly
      First time making an opening post for one of these, so if I do it wrong I'm sorry.

      Legendary Dragons: A 5e Supplement
      https://www.kickstarter.com/projects/782735675/legendary-dragons-a-5th-edition-supplement?ref=user_menu
       
      Red dragons, black dragons, green dragons, gold dragons. They are great, but we’ve seen them before.  What makes a dragon unique among all others of its kin? What is its history, what are its motivations, and most importantly, what makes it legendary? Legendary Dragons answers all this and much, much more!
      Jetpack7 aims to bring back the mystery to Dragons and to make an "ordinary" Dragon encounter... extraordinary!
      12 New Unique Legendary Dragons with Stretch Goals of up to 20 Dragons! We’re cooking up content for your 5th Edition game! You’ll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too!
      New Dragons New Wyverns New Drakes New Hydras Not only will GMs and Players get 12+ Legendary Dragons (with the option for up to 20), we have some other dragon-related goodies that we are planning:
      New Kobolds New Dragon Races New Lairs Dragon Cults Dragon Riders Dragon Hunters Dragon Hunting Factions Dragon Hunting & Monster Hunting Economies New spell components you can only get by hunting Dragons Enhance existing spells with your new Dragon spell components Dragon hoard Items Dragon Tactics and how to use Dragons effectively in your game! Aerial Combat Options And much, much more… Legendary Dragons is estimated to be at least 100+ pages.
      We also teamed up with some of the best 5E writers in the biz!
      • James J. Haeck: Lead Writer, at D&D Beyond. Co-author Waterdeep: Dragon Heist and the Critical Role Tal'Dorei Campaign Setting. DM of @WorldsApartShow
      • Dan Dillon: Writer, Tome of Beasts and Creature Codex from Kobold Press, Dungeons & Dragons Adventurer’s League, Rogue Genius Games, Legendary Games, Rite Publishing.
      • Cody Lewis:YouTube creator. D&D Twitch Streamer. Dungeon Master. http://youtube.com/taking20. Mad mind behind Save or Dice.
      • Jim Pinto: Writer: Legend of the Five Rings, Warlord, Protocol, Praxis, The Carcass, George’s Children, World’s Largest Dungeon,Gods and Goddesses, and Masters and Minions.
       
      In our earlier supplements, we didn’t skimp on art. In fact, when Jetpack7 was created, we set out with a goal of having the best art in the industry!
      In Legendary Dragons, you can bet on seeing many full-color, full-page, high-quality art pieces produced with the same care and attention as our other supplements.
      Check out some of the Dragon related art we have done for other companies!
      Insight Check? Wyvern with and without saddle concept Legendary Dragons has some of the most experienced and talented industry vets working on it. Some familiar names and projects are listed here!
      James J. Haeck, Lead Writer, @DnDBeyond. Co-author Waterdeep: Dragon Heist & Critical Role Tal'Dorei Campaign Setting. DM of @WorldsApartShow Dan Dillon, Writer, Tome of Beasts and Creature Codex from Kobold Press, Dungeons & Dragons Adventurer’s League, Rogue Genius Games, Legendary Games, Rite Publishing. Cody Lewis, YouTube creator. D&D Twitch Streamer. Dungeon Master. http://youtube.com/taking20. Mad mind behind Save or Dice Jim Pinto, Writer: Legend of the Five Rings, Warlord, Protocol, Praxis, The Carcass, George’s Children and World’s Largest Dungeon. David Gene Adams, RPG author that has been making content for D&D since 4th edition. Catch his stuff on the DMsGuild and Jetpack7's blog.
      Daniel Colby, Dungeon Master by day, mad illusionist by night! Blogger and contributor to Jetpack7.
      Aaron Hübrich, Writer/Artist/Designer. Publisher at Jetpack7. Creative director at Conceptopolis, a company that contributed hundreds of art pieces for the Dungeons & Dragons 5th Edition core books. Aaron has been playing Dungeons & Dragons since there were yellow character sheets that didn't take to erasers very well... and has fond memories of THAC0.
      Conceptopolis, LLC, Artwork: Major art contributions to Hasbro, Mattel, Marvel, DC, Wizards of the Coast, Lego, Sony, Square Enix, among others.
      Published by Jetpack7: Gods and Goddesses and also Masters and Minions—both successfully funded on Kickstarter. Published and delivered to backers in 2017 and 2018.
       
    • By haldir
      I think I've decided on what adventure to run:
       
      Seers of the Drowned City
       
      This is a 6th level adventure.
       
      Stats, roll 4d6 drop the lowest die
      No evil alignments, CN allowed
      HPs, Max 1st level & then either avg or roll, ignoring 1s.
      Gear: As I said before work with me on what you want for your level. Normal equipment, you can have, even plate if you want but remember the title of the adventure. Magical items: Hmmm it's been awhile but since this adventure is kinda of a sequel to Ire of the Storm, I'm gonna draw the treasures out of that one & post & let the party pick what they want out of that.
      Class: Everything, including Unchained versions
      Races: Hmmm work with me but I'm flexible
      Traits: Allowed, up to 2.
       
      Any questions: Post here & I'll do my best to answer.
       
       
      If you have any interest, feel free to post. First 4 are definitely in & possible 5th or 6th.
       
      With me having a home 5e game now, I'm letting my Pathfinder knowledge slip a bit so I wanna at least keep 1st ed alive for me till 2nd comes out.
       
  • Who's Online   35 Members, 3 Anonymous, 230 Guests (See full list)

×