Jump to content
Dilvish the Deliverer

Talos: City of Intrigue and Adventure!

Recommended Posts

Horrik comes up behind the two halflings and claps both men on their shoulders.  "Friends!  It's a perfect day for an invigorating hike is it not?"  Horrik stands tall and takes a deep breath.  "It will be good to get away from this city for a spell.  And bandits, Hah!  We will make short work of them if they dare cross our paths!"  Horrik affectionately pats the massive, rune covered war hammer on his belt.

 

Turning away, Horrik calls out "Ho! Friend Jeren!  Good morn to you!  Where should we stow our gear?"

  • Like 2

Share this post


Link to post
Share on other sites

"Any day my friend, any day. Show these folks what the true music of our people is really about!" He responds to Nivin.

 

"Well met Horrik! It seems that some of our fellows didn't quite take your early morning speech so seriously."

  • Like 2

Share this post


Link to post
Share on other sites

Thromdor marches up to the gathering.

 

"Well met. Anyone know where the rest of our friends be? My axe and my purse both are in need of some use!"

  • Like 2

Share this post


Link to post
Share on other sites

"I haven't seen them." Grinly smiles, "I'm willing to wait though if it means that Rorrik finally found a healer that can remove that stick from where he seems to have it so firmly planted."

Edited by prophetic_joe
  • Like 3

Share this post


Link to post
Share on other sites

As one approaches closer to the wagons, one could hear the distinct snoring of a half-orc on top of bags of food.

 

Being woken up by the conversation, "Oy, you lot are loud in the morning. Tis spot is no good for sleeping."

 

Brig hops of the wagon and begin to stretch out the kinks. Looks over the others, "seems you all slept well...meaning you didn't drink enough!" Points at no one in particular and grins.

  • Like 1

Share this post


Link to post
Share on other sites

"Well met and good morning! Heronius smile upon you, and bless your hearts with valor and courage in the coming days!"

 

Sprinting up to the convoy comes Rorikk, hurried blessing shouted at the rest of the travelers as he passes them. "And good morning to you, my peerless comrades! A blessing upon you, too, and may all the gods smile upon you all your days! I apologize for my lateness - duty called me to reprimand some few rapscallions who chose to take liberty with a young man outside my window last night, and I quite overslept." He pats the knuckles of his right hand lightly; you can see that they are quite bruised and a little bloodied, but he seems otherwise hale. "But I'm sure they've learned a little thing or two of honor by this morn, and they'll not soon forget what it expects of a man! Truely, Heronius is compassionate, to allow me to be such a vessel of his word." He grins.

 

"So, are we soon to set out? For sooth, even the tireless messenger may weary, but a cart's as good as a bed to a man who spreads Truth!"

  • Like 1

Share this post


Link to post
Share on other sites

Third bell sounds, first from the Red Keep, then from the bell towers scattered throughout the rest of the city.

 

Jeren looks about but neither Judas nor Thromdor make an appearance.  After another quarter bell's wait, he shrugs and motions the drovers to depart.

 

The journey starts off on the King's Road, which cuts through the fields and estates that surround the city.  The groups passes through fields of grain, and olive and citrus groves.  Every so often, a side road connects with the King's Road.  At first these roads are clear and well kept.  As the hours pass and the city fades in the distance, these roads start to sprout weeds, and edges appear to be encroached upon by the surrounding vegetation.

 

The surrounding terrain becomes increasing rocky and the road begins to climb.  After four uneventful hours, Jeren turns the caravan down a side road.  It is overgrown, but shows some sign of recent use, most likely by the previous supply run.

  • Like 1

Share this post


Link to post
Share on other sites

Brig rides and occasionally stands on the third wagon, taking in the sights and sounds. When they approach the overgrowth, Brig hops off the wagon and moves in the space between the third and fourth wagon, having his hands at the hilt of his rapier and short sword.

  • Like 1

Share this post


Link to post
Share on other sites

Rorrikk settles down in the first cart, crossbow besides him. Pulling his hood over his head, he dozes off. After the first hour or two, though, he awakens and flips around to perch on the edge of the cart, legs swinging as the group trundles along, and chat with the drover driving.

  • Like 2

Share this post


Link to post
Share on other sites

Grimly walks beside the middle cart. He keeps his eyes looking outward even as he begins to tease the strings of his lute. He nods his head and smiles as his fingers strike up a slightly upbeat tune fit for a morning march.

 

Edited by prophetic_joe
  • Like 1

Share this post


Link to post
Share on other sites

The rest of the afternoon passes uneventfully.  The track eventually makes it's way to an area that has been cleared on the right.  To the east a beaten dirt path disappears into the overgrowth while the rough road you have been following continues to the northwest.

 

In the clearing is a ring of stones, blackened with soot, obviously a fire pit that has seen much use.  Not far away is another ring of stones, these stacked about two feet high, with a wooden cover perched atop.

 

Jeren motions for the supply convoy to halt.  "We'll be stopping here for the night.  This well," he says, pointing at the covered stones "is one of the only sources of water in the area, and the oxen can drink their fill."

  • Like 1

Share this post


Link to post
Share on other sites

Horrik heads over to the well, removes the cover and hauls up the bucket, pouring the cool water over his head as he drinks deeply.  "Ahh, now that's what's needed to get the road dust off."

  • Like 3

Share this post


Link to post
Share on other sites

"Ya big lug, it's meant t' go in yer mouth, not on yer 'ead!" Nivin jokes. Taking a seat by the wagons, he pulls his flute out and starts playing a soothing tune. However, the journey has left his fingers uncertain, and after several squeaky bad notes, he puts the flute down, embarrassed.

  • Like 2

Share this post


Link to post
Share on other sites

"Oh my an invigorating stroll indeed. If only we were greeted by a nice warm bowl of hearty stew, a few nice pints of ale or some honeyed mead and a cozy feather bed for the evening, I would say the day was almost perfect." Grinly exclaims as he walks to the well to get a drink himself. Swallowing a mouthful of the cool water he continues, "Though a crackling fire, a little music and some good company will be a welcome pause as well."

 

As Nivin sheepishly puts his instrument away Grinly warmly claps him on the back. "Don't despair your fingers will nimble up in short order, I'll play a slow easy tune later so we can both get some good practice."

Edited by prophetic_joe
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
      About this project
      It seems like no matter how many dice you buy, you still never have enough d6s... meanwhile, your collection of unnecessary d20s keeps getting bigger. 
      Dice of Rolling are not rocket science. They’re just regular dice that come in the amounts you actually need, and they use color for more than just decoration. One simple purchase, and you’re good to go for most of the situations you’ll encounter in the 5th edition of the world's greatest roleplaying game. And since each dice type is a different color, you'll always grab the right ones. It’s kind of a no-brainer, but nobody else is doing it so we're bringing it to Kickstarter. 
      This is the dice set we’ve always wanted for our table, and with your help we can bring it to tables everywhere!
        
       
        
       
      We’re keeping the rewards real simple. You can pledge to receive 1, 2, 4, or 20 sets, and each set will include the same 29 color-coded dice + microfiber dice bag.
        
          
       
       
    • By Shogun
       The Deck of Many is a series of 5e reference cards for Monsters, NPCs, Conditions and Weapons.
      The Deck of Many is a tool used to assist Game Masters in their role-playing campaigns, freeing them from traditional reference books and allowing them to only bring the references they need. Each card features original artwork and easy to reference information. Should we be successful, all funds raised from this campaign will go towards producing the 4 decks and other campaign rewards.
       
      Starting price: $16 for your choice of 1 deck including shipping to U.S & CAN
       
      http://kck.st/2iXieoF
       

    • By Darcstaar

       
      Rise of the Runelords, Anniversary Edition 
      Paizo Publishing
      First Printing 2012
      Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a
      James Jacobs et al

    • By SamuraiJack
       
      About this project
       A marathon is 26 miles, and 385 yards of hell! Now it's time to test your mettle. Lloyd Metcalf and Ric Martens bring you Marathon of Heroes!
      Fighter, Magic user, Cleric, Thief. These are the four compass points and cornerstones of tabletop role playing games. Each with strengths and weaknesses that make them mortal, but also makes them HEROES!
       Here you may test your heroes, let them shine, and hone your party into a well-oiled machine. Here you will need to call back to the halcyon days when no one character could win, it took a team... a team of HEROES.
      The great dragon Vatrastrom sleeps on a bed of treasure at the heart of a volcano surrounded by wicked minions. 
      Miles away, Lord Fez gathers a group of adventurers to request their aid in ending the red menace. 
      Before these brave heroes confront the dragon, they must first prepare by facing challenges that hone their skills as individuals and as a team.
      Many have attempted confronting Vatrastrom, but none have lived to claim the great prize of the wyrm’s hoard. Will your champions be the ones to complete the Marathon of Heroes?
      Marathon of Heroes is a 36-38 page adventure module for the Fifth Edition of the world's favorite roleplaying game for 4-6 Level 5 characters based in the Lands of Lunacy setting from Fail Squad Games. It can be played in any setting with minimal adjustment. Marathon of Heroes is intended to be played over multiple sessions (Typically 4) but may run longer if used with "interlude" side quests.
      This is Fail Squad Games TENTH Kickstarter of its' kind. That's right TEN successful Kickstarters to print adventure modules.  
      We have found reliable printers, reliable shipping methods, we have PROVEN that we can handle budgets for projects of this type. The writing is done, 98% of the illustration is complete. We need your help to take this adventure to print.
       Fail Squad Games hasn't seen a stretch goal for some time. We're bringing them back! For this project stretch goals come in the form of Interludes. Interludes are what we call our short (2 page) side quest adventures ready to be hole punched and dropped into your games at any time. 
      One more tool for the GM to add to their arsenal. We are using this project as an opportunity to introduce these short side-quests to the world, and you can make it happen!
      Share the project link on Facebook, Twitter, in groups, Reddit... everywhere!!! and get more free stuff!
       Interlude stretch goals are delivered with NO EXTRA COST to you! That's right, it's just more adventure for your buck on us! Full color cardstock printed adventures. (2 pages - 1 card both sides)
      $2,000 - Verdant Bonds by Ric Martens $3,500 - Crypt on Keeper Hill by Lloyd Metcalf $4,500 - Ever Present Inn $6,000 - to be announced $10,000 - We commission a popular RPG author to write an interlude.
    • By Darcstaar
      Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
       
      I have read through 80% of it.
      I'd be OK if you've played some of part I, but not read it.
       
      If there is interest for 4 players, I'll put up character creation rules.
  • Who's Online   24 Members, 3 Anonymous, 0 Guests (See full list)

×