haldir

Pathfinder: Giantslayer AP

241 posts in this topic

Classic critters await!

Just a holding/starter post for recruitment for a pbp of the current Paizo offering, Giantslayer.

More info will be posted later.

Total players: 5 or 6 but will start with 4 if that is all we have.

So far we have 1 confirmed player

dwarvenranger

& then we have people wanting to play but they are already in existing pbps & don't want to hog the slots but will play if needed.

BASIC stuff

All players must download the AP's Player's Guide for Giantslayer on Paizo' site

1st level

Stat buy, (20 pt)
Gold whatever your avg of your class
Classes & Races: Standard with GM exceptions/approval
Alignments: no evil
Books: All Paizo material, thou I may Null & void the Advanced Classes ones, since I don't have that hardback right now. I have the pdf, just haven't really looked at it.
Traits: Up to 2 allowed

Any other questions, just PM me or post here.

Looking forward to this one!
RM

Also note, start up for this one may be a bit delayed with ReaperCon on the horizon for me.

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Just wanted to say 'm still interested if you have extra spots.

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15 point is standard fantasy, 20 is high fantasy which one should we choose?

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I'm in. I have two concepts ready to use.

 

A basic Ranger who has worked with the militia and ties to the Mordant Spire. SHe prefers to use ranged weapons.

 

A Magus with two archetypes to make a sort of Gambit type. Staff Magus and Card Caster

 

I have not settled yet on a choice as both could be fun

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Put me on the "if there's room" list if you would, please and please. Looks like an adventure I'd really enjoy, but I do have a couple going already.

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Let's go with 20 then on stat buy.

 

Flamehawke & Marvin you 2 are in. So 3 confirmed.

 

Dilvish noted.

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I'll only run one of the two. I just have two different ones I can drop in to play with depending on what others choose. Both characters appeal to me so I'm easy going about it

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I'll be playing a dwarven ranger (surprise! ) with the trapper archetype. Looking to go into inquisitor. Axe and shield fighting style.

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Still in the same boat as Dilvish (though hopefully this one stays above the surface) I'm interested, but I'll hold of on joining until you see who else is interested.

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I would like to join in on this one. Lots of nostalgia for me. if there is someOne who is really desperate to play, I'll step aside, but I would rally like to be part of this.

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Would love to join too as mentioned in the other post. I'm in the same boat as this whole cadre of players. If someone else not in any of our other PBPs is wanting in, I'd let them in.

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Roryn Darkfell

Male dwarf ranger (trapper) 1

CG Medium Humanoid (dwarf)

Init +2; Senses: Darkvision 60'; Perception +9

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Defense

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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)

HP 13 (1d10+3)

Fort +5, Ref +4 Will +2 (+2 vs. spells, spell-like abilities and poison)

Defensive Abilities: Defensive Training

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Offense

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Speed 20 ft.

Melee dwarven waraxe +3 (1d10+2/x3)

Ranged dwarven maulaxe +3 (1d6+2/x3) or shortbow +3 (1d6/x3)

Special Attacks favored enemy (+2 orcs), hatred

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Statistics

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Str 14, Dex 14, Con 16, Int 13, Wis 14, Cha 8

Base Atk +1; CMB +3, CMD 15 (19 vs. bull rush and trip attempts)

Feats: Skill Focus: Perception

Traits: Blooded, Vexing Defender

Skills: Acrobatics +5 (+1 to jump), Appraise +1, Climb +1, Craft (armor) +5 (+7 on metal armor), Disable Device +6 (+7 vs. traps), Knowledge (geography) +6, Perception +9 (+10 vs. traps, +12 to notice unusual stonework), Sense Motive +3, Stealth +4, Survival +6 (+7 to follow tracks)

Languages: Common, Dwarven, Orc

Special Qualities: Craftsman, track, trapfinding, wild empathy

Other gear: Armored kilt, studded leather armor, light wooden shield, dagger, dwarven maulaxe, dwarven waraxe, shortbow, 20 arrows, backpack, bandoleer, bedroll, flint and steel, hemp rope (50'), mess kit, mug, string (50'), thieves' tools, torches (2), waterskin, whetstone, 9gp 4sp 8cp

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Special Abilities

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Blooded: +1 trait bonus on weapon damage rolls against giants, goblins and orcs

Craftsman: +2 racial bonus on all Craft or Profession checks related to metal or stone

Darkvision: Roryn can see perfectly in the dark up to 60 feet (black and white only)

Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype

Favored Enemy (orc): +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against orcs. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.

Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes

Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Can check to notice such features whenever passing within 10 feet of them, whether or not he is actively looking.

Track: Roryn adds half his level to Survival skill checks made to follow tracks

Trapfinding: Adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks. Can use Disable Device to disarm magic traps.

Vexing Defender: +1 trait bonus on Acrobatics checks, and acrobatics becomes a class skill. In addition gain a +4 trait bonus to Acrobatics checks to move through an enemies space without provoking an attack of opportunity, provided that enemy is larger.

Wild Empathy: +0 to influence the initial attitude of an animal

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DR, sounds like a great character.

 

Some reason I'm thinkin of this mini for the character:

 

http://www.reapermini.com/OnlineStore/dwarf%20bob%20olley/latest/02397

 

Hoping to start sometime near the end of the month, say maybe the weekend of the 21st & 22nd?

 

That gives everyone who wants to play time to get in characters & such.

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dwarven ranger are doing melee or ranged as your main focus?

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