Recently Browsing 0 members
No registered users viewing this page.
The Terminatorâ„¢: The Official Board Game
This is by the same team who are doing the Evil Dead 2 board game, with game design by Lynnvander (the folks behind Albion's Legacy and other projects). The project has already funded with $120k raised so far.
About this project
In 1973, a study carried out by researchers from the University of Borghetto San Nicolò elaborated the "Scale of happiness" (or De Carli's Scale, by its creator's name), an order of magnitude which measures the happiness of a person on the basis of certain factors. Without going into details, the various studies correlated the proportion between the income of an individual and the extent of his collection of Dwarfs: in 94% of cases, it has been demonstrated that those who spend at least 42% of their income in Dwarf miniatures are on average happier than others.This discovery shocked the scientific community at that time, generating fierce debates and disputes, but everything was soon hushed up by the lobbies of fashion which saw in Elves a model of beauty more functional to their business. In defiance of the system and the standards imposed from above, we of the Durgin Paint Forge have worked hard for more than two years to realize a collection of Dwarfs that can allow you take a leap forward in your personal De Carli's Scale. This project is an act of love: we know how important it is for you to have awesome miniatures with which to widen your collection of dwarfs, and precisely for this reason we have endeavored to give you only our best. A spontaneous, visceral, loud and often inappropriate love: typically Italian, indeed. You will soon find that only a temporary restraining order may prevent us from loving you. In the meantime, sit down comfortably and enjoy excellence.
Have an awesome Kickstarter!
This project was born to finance the production of a range of élite Dwarfs, in wargame scale (our standard Dwarf is about 25mm tall). All our models are carved digitally, prototyped at a resolution of 15micron and made of high quality resin by Grx Créations. The range includes an initial set of 16 characters and the mascot of the group: a hunting bulldog (well, at least when he doesn't sleep!).
Resin copies sample by Grx Créations:
3d Masters (15micron res.):
"PEOPLES OF INNEATH: VOLUME I"
Behind all our dwarves there is a story, such as behind each hero there is an epic origin. And Dwarves are heroes (at least, female ones, which have to give birth to such big-heady creatures!). This booklet contains everything you need to know about the Dwarves of Kazhuk Izril, a little gem entirely illustrated with a beautiful ink art, and written by one of the most famous adventurers of Inneath: Inigo da Lucci! The first version of this booklet is planned to have approx. 60 pages (A5 format), but if this project goes well, more pages will be added to keep on telling this tale!
There are three ways in which you can recruit our Dwarfs: the bundles, the purchase of individual miniatures of your choice and the mixed salad (bundles + the addition of individual miniatures). To prevent you from any form of stress, incompatible with the objectives of the De Carli's Scale, we forced our gnome slav -er, employees, to create some specific tutorials so you can manage your rewards without problems.
Link to the Kickstarter:
Hi folks! We want to show you our next project,: Day Night Z. Created by "Creating Games".
We have been working so hard the past years to develop this game and now, we are ready to launch it on kickstarter on January 11, 2017.
Here's our main cover for the campaign.
As said in the image, this is not another kill'em all zombie game, it's more focused on survival with a campaign mode, You will have to work very hard to survive in this post-apocalyptic world.
If you have any question feel free to ask here. You will find more info in our social media
Facebook - > https://www.facebook.com/notes/comunidad-aruok/rese%C3%B1a-day-night-z/1710676239185804
Twitter - > https://twitter.com/daynightz?lang=en
BGG - > https://boardgamegeek.com/boardgame/198985/day-night-z
Here's what you will get with the base pledge:
A brief resume of the background and mechanics:
Dawn breaks on the refuge, and the sunrays bring you the feared newsâ€¦the day has come, the day to go back to the city. When this damned thing started, you joined a group of survivors that had gathered in the woods, fleeing from the city. With tremendous effort, you erected a makeshift refuge to fend off the foul creatures, waiting for the army to come and save you.
However, help is not coming, you know that now. And so do the traitors who quietly left the refuge last night, taking most of the remaining supplies with them. Now you are forced to go back to the city: Itâ€™s the only option if you want to survive another dayâ€¦
This is the starting point of DAYNIGHTZâ„¢. You get to pick a group of up to 4 survivors, each with its own character sheet that shows its attributes and abilities, a backpack and some equipment. Now youâ€™re ready to start your adventure in a nightmare world, where the dead rule above the living.
What is your goal? That depends on the game mode chosen:
In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions, that will determine your progress, culminating in one of three possible endings.
In survival mode you will roam from city to city, with complete freedom to do whatever it takes to survive another day on this hell on earth.
How are you going to achieve your goal? The game is divided in 3 segments: Adventure Phase, Travel Phase and Refuge Phase.
1) Adventure Phase
This is the most important phase of the game. In it, players will roam the streets and alleys of the city, exploring locales, suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode).
One of the many things that set DAYNIGHTZâ„¢ apart from other games is that is played on TWO LEVELS. What does that mean?
On one hand there is the City board, consisting of a labyrinth of streets, alleys, surprise zones and locations. On the other hand, whenever the players want to explore a certain location, or due to the triggering of events and conditions, players will lay out tiles to represent that particular location. Each location has its own set of tiles, depending on its nature. For example, the Firemen Park location consists of the parking tile, the locker room tile and the offices tile.
2) Travel Phase
Once the Adventure Phase is finished, survivors will have to trudge back to their refuge with their meager loot.
In this phase survivors will have to face different situations, like zombie encounters, coming across abandoned structures (farms, etc) and being assaulted by other survivor groups.
3) Refuge Phase
This is a management phase, where survivors will have to handle, upgrade and defend their base.
While in the refuge survivors can do a lot of stuff: recover from their wounds/infections, level up, stock supplies, farm food, upgrade the refugeâ€™s defensesâ€¦The refuge, though, will be attacked regularly by either roamerâ€™s packs or other survivor groups, who can also steal and sabotage your base. That is more likely to happen if youâ€™re away for extended periods, so try to do your city supply runs as fast as possibleâ€¦
What is the core mechanic? DAYNIGHTZâ„¢ is based on a double profile system, for both the zombies and the survivors: during the day, zombies use their worse profile, while during the night, zombie use their better profile and survivors will use their worse profile, unless theyâ€™re equipped with a light sourceâ€¦which are obviously very scarce and run out very fast!
The day and night cycle is controlled through a timetable located on the City board.
On top of that, other elements can make the brave survivorâ€™s life even more difficult:
- Threat Counter: Consists of a counter that increases as a result of diverse things happening, like survivors making noise, environmental effects, zombies amassing, etc. The higher the Threat counter, the higher the risk the survivors are taking by staying in the city.
- Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions, you will suffer a Threat encounter. That might not happen very frequently butâ€¦beware when it does happen!
- The Hunter: The Hunter is the most dangerous zombie in the game. Luckily, it only appears at night; unfortunately, when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you donâ€™t want to be wandering around in the open at night!
- Survivorâ€™s health and stress: DAYNIGHTZâ„¢ is a very realistic game. Thus, the more wounded your survivor is, the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also, your survivor will be able to do less actions the more wounded he/she is. Stress is also key, as your survivor will be affected by events depending on their stress level, which can also impact on their attribute checks.
- Infection: Survivors can get infected when wounded by a zombies, while searching corpses or by other special effects. Once infected, the disease will deteriorate the survivor and if not treated, will end up killing him/her. Of course, the infection will be more easily neutered in its early stages; the more you wait, the harder it will be to remove it. While infected, your survivor will periodically succumb to its effects, which can make them bleed, make them slower, etc.
To help them deal with the situations that they will find themselves in, the survivors can use a lot of items that they will find in their city wanderings. However, all said items will either need consumables in order to function or will wear away with useâ€¦
The players will also encounter other survivors and animals during their travels, which, depending on the decisions previously taken and the success in the encounters, can join their group as allies. Allies can give a series of bonuses to the survivors, but will not remain with them forever: allies have their own loyalty system, which depends on the actions taken by the players. The way you treat them will determine how they treat you!
All the points above, plus others that you will discover during gameplay, set DAYNIGHTZâ„¢ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience, exploring the dark themes of the zombie apocalypse, and we welcome you.
â€œAll hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZâ„¢â€
We hope you like the game, see you!
Who's Online 10 Members, 0 Anonymous, 0 Guests (See full list)