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By Dan d'Lyon
Can't believe I missed this one until now. I didn't have a printer during their previous projects, but I'm definitely in on this one. Less than 48 hours to go. Link added.
Seek adventure amongst the stars! Explore strange new worlds, smuggle illicit cargos across the hyperspace lanes or launch a space to ground assault, in your Scout Ship, Transport, or Space Shuttle!
Somewhere in the outer reaches... Starship III introduces three original, fully 3D-printable spaceships scaled for 28mm play in your favourite Tabletop RPGs or Wargames. Complete with OpenLOCK-compatible modular interiors, the ships are detailed inside and out and a variety of configurations can be used to customise the deck plans.
Each ship comes detailed inside and out (Scout ship standard interior shown here) As the campaign unfolds, new starship hull variants and modules will be unlocked as stretch goals to bring even more variety to your game and increase the pledge value for everyone.
Each pledge is designed to be printed on your own 3D printer or via a print service, allowing you to print as many parts as you like, for non-commercial use. Deliverable files will be made available digitally in STL zip packs via DriveThruRPG.com (see Printing Requirements details below for print bed size requirements)
Hangar 01: Space Shuttle Alpha Need a way to get your units from the ground to orbit? This space shuttle is fully modular and can be configured as a dropship, cargo shuttle, or even a small starship. The stock standard aerodynamic fuselage comes complete with manoeuvring thrusters, sensors, landing gear and articulated main thrusters for VTOL operations.
The standard layout below is included in any pledges that include the shuttle Modular standard deck plan of shuttle interior. Hangar 02: Scout Ship Beta Explore deep space and final frontiers with this full 28mm scale scout ship, designed stock-standard for long haul endurance scout missions. Includes two manned turrets for defending in rough territory, a full sensor suite package for scanning new systems, a well equipped engineering section, cargo hold, living quarters and a 5-station forward bridge.
These are the unique parts that compose the scout ship interior, which come as a part of any scout ship pledge Closeup of the Engineering Standard Deck Plan for the Scout Ship Beta Hangar 03: Transport Delta Cruise the hyperspace lanes in this high-speed transport. Haul cargo - legal or illicit - with two massive engines to get you from point A to point B. Manoeuvre with the fluidity of repulsor technology and defend yourself with manned or unmanned turrets and a powerful shield generator.
A really quick and dirty set of scenery using mantics library mini crate. All told I have maybe 2 hours into the set. I think it came out pretty well. I wanted to see what these looked like and the could double for additional scenery on my Saga game.
Air brushes brown primer, followed by a drybrush of woodland brown and then a bunch of colors for the actual books
Hope you like what you see...
Made up my mind long ago that I should paint A CIRCUS. I've had 50124 (Merlock the Magnificent) and 50125 (Yvette, Magician's Assistant) for a while, and also one of the Killer Clowns (50247, Zonkers). And then I found a sheet of red-and-white Big Top striped paper, and a few other things from other sources, and The Addiction set in.
Here's what I've got so far:
Sarastro the Mentalist there is from Black Cat, and the lady in the Romany garb is a Nolzur's dancer that comes with the barmaid. The orb was from Nolzur's Wizard's study set dressing, and you've already met Cole Stoker, the Pulp Minis stevedore. (Every circus needs roustabouts, especially ones with shovels.)
BUT IT WASN'T ENOUGH. IT WOULD NEVER BE ENOUGH.
A circus needs:
-a ringmaster (50277)
-MORE CLOWNS (02216, Kosmo)
-a sinister knife-thrower (50012, Jack the Ripper)
-acrobats (50169, Lady Tiger--there weren't any acrobats under the Circus tag, but if you want spandex and eye-catching costumes, you go Superheroes)
-fire-eaters/daredevils (50196, Devil Girl; she would also work in a Weird West game)
-animal tamers (coulda used a pith-helmeted pulp explorer, but 50041 has a whip and a sweet costume)
-a strongman (50273, Herq)
And I also picked up 50121, Dr. VooDoo, because top hat, theatrics, and magic fit in well with the themes I've got.
Had some wooden discs for targets (the half-assed paint job is on purpose, such as an underpaid clown might slap on with a very wide brush). I'll also make some cotton candy and fried food stalls, inspired by this: http://carmensminiaturepainting.blogspot.com/2007/04/how-i-made-hotdog-stand-for-my-pulp.html
Decided to make Zonkers the "friendly" clown and Kosmo the "horrifying Grimaldi/Pagliacci" clown. My order arrived with a sample of deep midnight/cobalt blue that was perfect.
So far, this is ArmyPainter True Red, that reaper-sample blue, white, and black. Devil Girl is also done in Reaper's Cinnamon Red (my go-to for tieflings.)
The Plan (advice and C&C welcome):
Jack, I think, will be grey pinstripes, including the top hat, the top of which is a target.
Firefox the Animal Tamer: Brown whip, redhead, pale skin, fox-orange costume
Lady Tiger: I would give her tiger stripes, but don't want to step on the orange territory too much, so yellow cheetah/leopard pattern perhaps?
Ringmaster: Seeking advice on the trousers. White? Pale khaki? YELLOW? Stripe down the side, of course.
Dr. VooDoo: Straightforward brown skin, yellowed grass skirt, going to try to paint skull-and-ribcage makeup on him
Kosmo: that lollipop. Advice welcome. Rainbow, heavy on yellow? Peppermint? Continue his terrifying color scheme?
Herq: I feel like he needs horizontal stripes on the tank top. Red or blue?
Devil Girl: Also torn. I don't want that duster to be black (thinking probably tan, for the Hellboy resonance?) but that bustier is what's perplexing me.
Come with me on this journey into calliope-sounding, popcorn-scented MADNESS!
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