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Mierce are back to fund missile troops for the kindreds that don't have them yet (and didn't get them in the Savage Hordes KS)
Miniatures are available in resin (all of them) and metal (not available for some of the larger creatures)
SIgnificant discounts from buying the hosts
28mm metal Renaissance-style skeleton army for war games based on art by Hans Holbein, Durer, and such like. It's a cool style. It's only got a week left and I wasn't able to find another thread for it. I'm not affiliated but thought it looked cool and backed it.
About this project
Trio is born from my videogames experience, is born by my idea to create a variegated set that include different types of subjects including animals, armours, textiles and skins of various types. The busts of this campaign are all handsculpted by Alberto Acquaviva and me and all are in resin cast. Through this busts i want to show you how the wisdom can be beautiful and delicate, how the courage can be aggressive in front of a trial and how the power can corrupt your face...and your soul. All this collection busts are composed just by one piece except Heero, the courage that is composed by three parts. The collection has been conceived to be easy to assemple and ready from the unboxing to be painted. Is a good trial for both beginners and veteran painters. You can play with colors, lighting effects or freehanding on open surfaces, on little details or animal mantles. So,I hope my project excites and involves you like it did to me. Thanks for reading. Below you'll find the description of all characters, their size and more details on this campaign.
Regarding the shipping costs there are two price ranges.
First range: shipping up to 4 figures, 5€
Second range: 5+ figures,10€ However be informed that the more models you'll purchase, the bigger will be the discount applied, so your shipping will be anyway cheap.
After the success of the first campaign for 16th century Knights I'm now expanding my 28mm Renaissance range with charging mounted Knights!
These new Knights will have couched lances or be using hand weapons on galloping horses.
Further I have reworked the figures from the first Knights campaign to make them easier to assemble, they now have sockets to attach the hands and heads. There are also some revised poses and new heads.
Sets one-three painted so you can get a feel for how these figures can look. Please note these sets are being revised and pictures of the new ones will be added as the campaign continues. These figures are in the popular 28mm scale and will fit well with figures such as Perry miniatures, they can be used for many periods and settings in the 16th century but also for fantasy collections.
Please note that the figures are unpainted and require assembly they are not toys for children. Also the figures shown still have minor refinements to be made before casting.
My figures have been highly researched and are packed with details, I have tried to give many of them an explosive sense of movement. Every mounted knight figure comes with a choice of two heads and two plumes the horses are all separate from the riders and all nessesary weapons are included. This means you can customise your figures to create a very unique collection.
if you back the campaign you will receive you figures at a 25% discount of normal website prices, which means that for the campaign a pack of two mounted Knights cost £15
Also if the main campaign is a succes as a stretch goal the first pikemen figures will be released...these figures will be in full forward motion with levelled pikes. They can be used for either Landsknechts or Swiss pike.
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
This game was playtested at some of my Fourth of July parties, and though I haven't had a chance to play it yet myself, the game comes highly recommended.
The interesting bit here is that you play neither the Invaders nor the Inhabitants of the island, but the spirits trying to alter the balance of power in defense of the Inhabitants themselves.
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