haldir

From Sea to Shore (level 6 Pathfinder)

117 posts in this topic

I assume oracles can't have archetypes, bue to no archetypes before Ult Magic existing in the class.

Share this post


Link to post
Share on other sites

I added Ultimate Magic to the game. I see no prob with that one.

Share this post


Link to post
Share on other sites

I think I'll nix those. They look interesting but my limited knowledge of Pathfinder GMing may prevent me from working with them properly.

Share this post


Link to post
Share on other sites

Fair enough. I don't normally use them and tend to find them rather complicated. I was just interested.

Share this post


Link to post
Share on other sites

I'm looking at Dual cursed oracle. It sounds bad but as I read it more it more like oooh Shiny

Share this post


Link to post
Share on other sites

That similar to a dual bloodline sorc/bloodrager? I thought of that one for my Mummy's Mask bloodrager but in the end I went with the Spelleater archetype.

Share this post


Link to post
Share on other sites

I have to take two curses one is plays like normal but the other never grants special abilities. I get extra revelations however. I think I will do tounges and Wasting as my two curses and have my ability granting one be tounges.

Share this post


Link to post
Share on other sites

Ok that sounds different then as the dual bloodline as you mesh the 2 bloodlines into one. Picking whatever you would at the level you get it.

 

Sounds interesting. Oracle is one class I never really look but the more I see of it I like it.

 

I'm gonna run the Kobold King mods as well at RCon next year so I'm in the process of bring them up into Pathfinder vs a mod just for 3.5. A Oracle might be a interesting kobold class.

Share this post


Link to post
Share on other sites

There pretty much divine sorcerers. But with a little more customization

I think I just might completely reconfigure my already posted character I didn't like some of the spells as they don't fit well.

Edited by NightyKnight

Share this post


Link to post
Share on other sites

No worries, reformat & post. I haven't decided a start date thou I was thinkin around Sept 1st or so.

Share this post


Link to post
Share on other sites

Guess I'm looking at something martial. Maybe a barbarian, at long last. Want to take a look at the archetypes, just to make the most of the opportunity. I've never used them.

1 person likes this

Share this post


Link to post
Share on other sites

My hopefully final re config. I will add equipment when I hear what I can have.

 

Valen Faldar
Aasimar oracle (dual-cursed oracle) 6 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 58)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 45 (6d8+12)
Fort +4, Ref +1, Will +7; +4 Competence bonus vs. disease
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Spell-Like Abilities (CL 6th; concentration +10)
   1/day—daylight
Oracle (Dual-Cursed Oracle) Spells Known (CL 6th; concentration +10)
   3rd (4/day)—bestow curse (DC 17), cure serious wounds, water breathing
   2nd (6/day)—cure moderate wounds, hold person (DC 16), inflict moderate wounds (DC 16), oracle's burden[APG] (DC 16)
   1st (7/day)—cure light wounds, endure elements, forbid action[uM] (DC 15), ill omen[APG], inflict light wounds (DC 15), obscuring mist
   0 (at will)—create water, detect magic, guidance, light, purify food and drink (DC 14), read magic, resistance
   Mystery Waves
--------------------
Statistics
--------------------
Str 12, Dex 9, Con 12, Int 12, Wis 15, Cha 19
Base Atk +4; CMB +5; CMD 14
Feats Extra Revelation[APG], Improved Initiative, Martial Weapon Proficiency (trident)
Traits resilient, sacred touch
Skills Bluff +0, Craft (alchemy) +7, Diplomacy +8, Disguise +0, Heal +11, Perception +7, Sense Motive +8, Spellcraft +10, Stealth +2, Survival +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Aquan, Auran, Celestial, Common, Elven
SQ oracle's curses (tongues, wasting), revelations (fluid travel, fortune, ice armor, misfortune)
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fluid Travel (Walking, 6 hours/day) (Su) Walk on liquid as if was solid.
Fortune (1/day) (Ex) At 5th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability onc
Ice Armor +4 (6 hours/day) (Ex) Conjure a suit of armor made of ice, stronger in cold temps, and weaker in hot.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Tongues (Aquan, Auran) You can only understand and speak two languages in combat.
Wasting +4 competence bonus to save vs. Disease

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Share this post


Link to post
Share on other sites

I think I can take care of a vast majority of the party's re-rolling and healing needs. I added the Trident proficiency for effect.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By InvisibleThumb
      Yet another speed paint, this one pretty much human sized.  I'm thinking of using this one in a Frostgrave warband.  It's not exactly human, but I think that works in the setting (there are beast crafters after all).  If I do decide to use it in a warband I think I'll have to base it on something standard.
       

       

    • By FirstLevelFighter
      My pathfinder Sarenite paladin, Zekir, has picked up a couple of followers. The first is Aysun, an oracle. I did a little conversion and painted up 77217: Mi-Sher by Julie Guthrie to represent this daughter of the desert, diviner of the Dawnflower, and servant of the spirits of her ancestors. I cut off her left hand and scimitar and replaced them with the left hand of 77091: Nienna, Female Elf Ranger by Werner Klocke.
       
      I also eventually lopped off her other scimitar, before deciding to keep it after all and pinning it back on. The brooch in her left hand is made from a tiny washer and a rhinestone.
       
      She is painted up to match Zekir's color scheme.


       
    • By Thes Hunter
      So I for the Fall Exchange of 2015, I got @Keianna as my partner. She requested something she could use in gaming, and let me know that they were running through Wrath of the Righteous. I looked through the types of monsters and characters in the PDF I snagged (with some free money from either Reaper or Gen Con or something) and looked for something in my collection that would fit the bill.  02923: Princess of Hell was a great match for one of the NPC's, a succubus by the name of Vellexia. That as part of the module, the adventurers have to find a way to entertain, one way or another. 
       
      In the module, she looks like this:
       
      And here is my interpretation of her in miniature form:

       
      More pictures below the cut (The same really, but with different exposure settings)
       
       
      I hope you all enjoy her! She has a good home with Keianna.
       
    • By Mutilatedlips
      For the Role Player that can't make up their mind! I give you the Eldritch Knight!  or at least that is what I think it is called.
      I would wear armor too if I was tossing fireballs out like a crazy scooby doo villian.
       
      Another one of those Paizo Pathfinder minis prior to Reaper taking over. My friend has a bucket of them and I chose this one due to it's uniqueness.
       
       

       

       

      yes those are ashes and a body shaped scorch mark. TOASTY!
    • By Mutilatedlips
      This comes from a line of miniatures prior to Reaper taking on the Pathfinder line. Made by Paizo in 2005, you will probably be seeing more of these from me in the future since my friend wants every single one he has painted.
      At first I did not like this model, but after throwing some paint on...the sculpter proved me wrong. A lot of fun to paint too.
       
       
       
       

       
       
       

       
       
       
       
  • Who's Online   9 Members, 3 Anonymous, 0 Guests (See full list)