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Zombicide: Green Horde is a cooperative board game for 1 to 6 players that is both a standalone game, and fully compatible with Zombicide: Black Plague and its expansions! Players control a party of medieval fantasy survivors as they fight to rid the land of an invasion of zombie orcs controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!
Zombicide: Green Horde expands upon the fantasy universe introduced by Zombicide: Black Plague. A new group of Survivors of different species will bring their unique expertise to the fight against the undead armies threatening to crush the kingdom. As they explore the ravaged villages, Survivors gather all manner of equipment to aid them in their quest. From swords, hammers, bows, and armor, to magic scrolls and flasks of dragon bile! All of that equipment is neatly displayed in each Survivor's plastic dashboard, with appropriate slots for each type of card, as well as trackers for wounds, skills, and experience.
Some of the equipment in Green Horde have a special synergy with other equipment. For example, carrying a Norse Sword is certainly not bad at all. However, it will become a lot more effective, rolling 2 extra dice, if you also manage to equip a Norse Shield on your other hand!
The Survivors will need to be well prepared to deal with the new menace they'll face: Orc Zombies! When the black plague hit the orc tribes, it spread like wildfire, creating a swarm of undead brutes. Orc zombies are stronger than their human counterparts, being able to tear apart the most resilient of Survivors. An attack from an Orc Walker deals 2 wounds, while the attack of an Orc Fatty or Abomination deals a whopping 3 wounds! The little Goblin Runners only deal 1 Wound per attack, but they are fast and numerous, so don't judge them by their size. And finally, while the Orc Necromancer is not very deadly in itself, you'll want to eliminate it quickly, as its powers bring even more Orc Zombies onto the board. As lethal as the Orc Zombies are, probably the scariest thing about them is their ability to launch surprise attacks by unleashing an overwhelming horde against the Survivors. Every time an Orc Zombie spawn card is drawn, one extra zombie of the indicated type is added to a "Horde area" outside the board. As the game progresses, players will watch with dread as the looming threat of the horde grows in number, just out of sight. When an "Enter the Horde!" card is drawn, all miniatures in the Horde area are placed in the spawning Zone. The situation just got a lot more dire!
To give them a fighting chance against the green horde, the Survivors have gotten their hands on a mighty trebuchet! This ingenious catapult can hurl all manner of payloads across great distances, striking powerful blows against the undead invaders. This siege engine is extremely difficult to operate, requiring 3 actions to either push it to the next zone, or to fire it against the enemy. However, the Trebuchet can fire at any zone in the game (and even against the looming Horde), with no regard to distance or line of sight. Survivors can also choose among 3 types of ammunition to use, from a scattershot that can decimate a swarm of Walkers, to a boulder that can kill an Abomination if aimed right!
Zombicide: Green Horde expands the action into the outskirts of the kingdom, where the villages blend with picturesque crops and hedges. The crops have withered in the abandoned villages, and some streets are flooded with the irrigation water, but these features create new challenges and opportunities for Survivors. Waterhole zones slow down the Survivors (and douse Dragon Fire), but some of their edges are steep ledges that Zombies are unable to climb out of, forcing them to make a detour while you run for safety. Hedges block line of sight, but not movement, allowing Survivors to play a dangerous game of hide and seek with the Zombies (however, you never know what might be waiting on the other side of a hedge).
About this project
GameNightLife is a small group of gaming enthusiasts. We really are that scrappy, upstart startup that you think about: no marketing team, no "social media experts," no businesspeople. Just a few people who have so much fun with tabletop gaming that we want to share it with the world.
So, because of that, we're happy to finally be able to give everyone something we always wanted---a gaming tile that:
Can cover any size or shape table. Works with any kind of marker. Cleans up easily and quickly. Withstands spills and "snackccidents." Lets you have a proper chase scene. Doesn't slide around on the table. Is affordable.
This whole project is simple and to-the-point, the way we think gaming stuff should be.
We're asking for $50,000 because that is the absolute minimum required for a production run. The factory can't make these for a reasonable price without the massive order.
We know that many people have voiced a desire for a mat like this, so we feel confident that we will meet our goal.
We are even more confident in our ability to deliver the product in a timely manner (possibly even ahead of schedule). The production facility is ready to start as soon as the Kickstarter concludes. Production will take 1 to 2 months, depending on the size of our order. Shipping is expected to take about 4 weeks (literally depending on weather, and other factors, including the size of the order)
What's Super Chibi Round 3? It's the next step in the Super Chibi miniatures line. What is Super Chibi? It's a shared universe that spans four interesting worlds, created by MidKnight Heroes. Each world has its own style and flare but is 100% pure Chibi. The Super Chibi worlds have everything from mecha and cyborgs to monsters and fantasy.
Super Chibi are HQ 30mm multi-part resin miniatures they can be used for board games, role-playing games or simply collector's pieces. The sky is the limit!
The Super Chibi Round 3 Kickstarter introduces three more characters from the worlds in the Super Chibi universe. These characters are from the world of Super Chibi Sector 7 and Super Chibi Tacticts, and can be used in any board game or Role Playing Game. In this Kickstarter, we are asking for help in creating these three new characters; Shin, Absolute Valentine and Deyanni. This Kickstarter will cover the expense of taking them from their mastered sculpts to the mold and casting process and help in providing us with funds to help produce additional figures, with an aim to populate the worlds of Super Chibi.
Just like in all our Kickstarter's we will be including a book in Super Chibi Round 3, Super Chibi Origins. This time, it will tell the stories of our three main characters in their respective worlds.The book will include two short stories that will explain the world of Super Chibi Sector 7 and Super Chibi Tactics. Just like all of our books, it will be published by MONOLITH and after the Kickstarter will be sold on their site.
Working on the base for this guy, thought I'd put it up. Put sand down and then painted over it black, trying to make it look like a river of lava (DON'T ASK WHY THEMING-WISE, IT JUST SEEMED LIKE A GOOD IDEA AT THE TIME.) Still planning on messing with it, running some red and darker shades through the yellow and maybe some red cracks through the black.
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