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This past weekend I started painting Brom, the 54mm scale dwarf from Enigma. The sculpt has got a mix of equipment and, to be honest, I'm not even sure what all of it is. It gives him a lot of character, but presents some challenges with the painting. I've been putting a lot of thought into how I want to approach the piece and finally decided to pick a color scheme and let that tie the figure together.
I started with the face. Considering most of it is hidden by the hair, the beard feels almost as important as the rest of the face. I used a mix of Reaper's Ruddy Leather, Secret Weapon's Orange Rust, and Reaper's Burnt Orange and Fair Skin Highlight. I find the light skin tones are nice for highlighting hair, I'd do the same with brown hair. For the blood stained cloth on his head, I used a mix of Carnage Red and Walnut Brown. I wanted it to be darker near the center, so more brown, and the moving to pure red near the boundaries. I applied the red as a glaze over the white cloth to give it the right look. Instead of using the well palette that I'd normally turn to for glazes, I ended up mixing them directly on my wet palette. Normally that produces a mess, but I used a bit of paint and then added a bunch of matte medium (plus a little water). The matte medium is thick, so it creates the right transparency without causing the glaze to flow all over the palette. Then I then it down slightly with water for a consistency that's easier to paint with. The effect is the same as a regular glaze, but since it's on the wet palette it's easier for me to mix paints and create different colored glazes. It's also easy to vary the consistency/transparency by changing up the ratio of matte medium and paint. So I can quickly make a section more opaque and another more transparent. Not something I do for all glazes, for in situations like this it's a nice option to have in my tool kit.
And here's the full figure. Still a lot left to paint!
Jade Green and Seven Dwarfs: 60184: Meyanda, Android Priestess and a bunch of dwarfs as Exalted JadebornBy Pingo
So I realized I only had one painted dwarf (!) when one of my GMs asked me if I had anything for the Jadeborn, a race in Exalted that is roughly equivalent to dwarves except for the 0.001% who are roughly equivalent to elves. And they are also sort of stone golems. Based on jade.
I thought Reaper's 60184: Meyanda, Android Priestess, sculpted by Bobby Jackson, would do well for one of the elfy artisan Jadeborn and I pulled out a random assortment of seven (because of course) dwarves for the worker and warrior Jadeborn.
All paints used are Golden Matte Fluid Acrylics. Color mixes are (usually) noted, but not exact ratios.
Questions are welcomed and I will try to answer them. Critiques are appreciated.
This is the way I usually start miniature figures: Lightly primed with Titanium White, then when that is dry, washing it over with Burnt Umber. Burnt Umber is a dark, transparent pigment that settles into crannies when thinned down and shows the details very well. It also gives a nice warm undertone to later paint layers.
I left a few crystal and gem areas white so they will have more luminosity later.
Left to right:
Reaper 60184, Meyanda Android Priestess; Ral Partha; Hasslefree HFD014 Hatherley; Oathsworn Miniatures; Oathsworn Miniatures; Red Box Games; Stonehaven Miniatures; Reaper 14143: Kara Foehunter, Dwarf Hero
The Ral Partha dwarf is tiny!
By Darsc Zacal
"Humans came to PK-L7 in search of high powered fuel. They found it with Xenium, a dark, oily compound deep below the planet’s surface. But they found something else too. The Xenos attack was brutal and unrelenting, and they’re still coming. On April 10 at 3pm EST, Zombicide: Invader is coming to Kickstarter. Follow the CMON and Guillotine Games Facebook pages for regular updates on the Survivors, Xenos, Equipment, and Environments of this interstellar battle for life, and look for our interview with the Zombicide: Invader design team later this week. Grab a weapon, barricade the doors, and prepare to be invaded."
Zombicide:Invader is a cooperative game where 1 to 6 players face Xenos, an unfathomable swarm of infected Xenos controlled by the game itself. Each player takes on the role of 1 to 6 Survivors in a sci-fi setting being overwhelmed by these Xenos. The goal is simple: choose a Mission, complete its objectives, kill as many Xenos as possible, and (most importantly) survive!
Survivors will fight Xenos, rescue each other, recover vital data, unveil dark secrets, and much more! Survivors can be Civilians or Soldiers, each with specialized Skills. They all play together as a team, trading Equipment, and covering each other. They use whatever weapons they can get to kill Xenos and slow the invasion. The better the weapon, the higher the body count, but the more Xenos will appear, attracted by the onslaught! Survivors must also be mindful of their location as conventional weapons work fine indoors, but the planet’s oxygen-starved surface, they’ll need to arm themselves with more specialized weaponry… Lasers, anyone?
Most of the time, Xenos are predictable, but there are a lot of them and they use nasty tactics not encountered in previous Zombicidegames. Only through cooperation can players achieve the Mission objectives and win."
I haven't backed a CMoN kickstarter in a awhile, but I think this one might tempt me depending on what the minis and gameplay are like.
I haven't been posting here for quite some time. But I have some finished minis I wanted to share with you.
This is a a player character in my recently finished D&D Tyranny of Dragons campaign. A shield dwarf warlock, Fey Patron (Prince of Ice) with Pact of the Blade (or here: an magical ice axe, that's why it's white).
I really liked painting this miniature, it has great facial details. I hope you like it.
Here are the rest of the player characters of the campaign. I posted some of them some time ago in 2016 ^^
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