Recently Browsing 0 members
No registered users viewing this page.
Last year PingosHusband, after noodling around Exalted (2nd edition) and World of Darkness rulebooks (Vampire the Masquerade 2nd edition, Werewolf the Apocalypse, Mage the Ascension, etc.), announced that he'd like to run an Exalted game set in the World of Darkness.
We, his friends and loved ones, said “What, are you crazy? Have we not long joked about how unplayable and internally inconsistent the World of Darkness is; how its timeline makes no sense and its rules and worldbuilding are buried and often mutually contradictory; how foolish and suicidally incurious the various groups are regarding each other; and how so many of its many tragic angsty world-destroying problems could be solved if only each isolated group got its head out of its backside and actually talked to one of the others?”
He said, “Hear me out,” and since we have long experience of his keen ability to run entertaining campaigns, we heard him out.
See, PingosHusband has a knack rather like Alan Moore's ability to take unpromising old third rate comic book series and turn them into fascinating multifaceted mythic dynamos, or Neil Gaiman's ability to mine world mythology to create astounding and consistent and multilayered worlds, or James Burke or Kenneth Hite’s ability to take fascinating historical and technological developments and spin them into stories of human interconnectivity or disturbingly deep illuminati conspiracies for game use, respectively.
More than once PingosHusband has taken historical oddments, played “What happens if this is taken seriously and assumed to make sense somehow?” and produced some wonderful story or game setting or world.
(One of them won awards.)
So apparently he did this with Exalted and World of Darkness, getting under the hood, finding the core of what worked and what didn’t, seeing what could be connected to what else and what made sense, what was clearly absurd, what needed tweaking, what could be fun, what couldn’t be possible, why things happened, and who could have done them. He looked keenly at characters, places and situations, saw potential for fun in a campaign, wrote up background, and presented us with an introductory players’ handout.
I’ll get to particulars later. The simple version is that the world looks basically like the World of Darkness, except that all of a sudden a tiny number of people have Exalted with memories of the world of Exalted (“Creation”) and powers derived from it. There are five to begin with (the PCs), although more will come soon enough.
I have to say, this game has so far been tremendous fun. Our group has been playing together for over thirty years and I have rarely seen all of us this excited about a game. Our teenage / adult children are also involved and we have been having vivid family conversations over meals about history, strategy, and characters.
I’ve (of course) been painting up miniatures for the game. I’m having a lot of fun with these too. I’ll put links to Show Off threads when I have them up.
By Chris Palmer
I saw this posted on another forum and thought folks here might find this useful. This free generator creates a simple map of a city, in either small, medium, or large size. It also labels each sector as to what type of buildings are there (when you scroll your mouse over each sector) While it doesn't have options to customize, it would be great for folks just needing a quick city design to work with.
By Chris Palmer
With our upcoming Ghost Archipelago campaign less than two months away, I thought I would start introducing the crew I plan to use, as I get the figures painted up.
I'll start with are my Heritor (Reaper 77044 Turanil, Male Elf paladin) and Warden (03415 Lanura Windsong, Elf Wizard). We decided for our initial GA test game, which we are having after our December Frostgrave campaign game, that we would roll randomly for Heritor abilities. I got an interesting assortment, and depending on how things go during the test game, I just may keep them. For the Wardens we choose whatever Branch and Spells we wanted.
I've had in mind wanting to use these two figures, so I decided to go with a crew of Elves. The figures I'm using for my Heritor and Warden were already painted, so given the color scheme I had used for Warden's figure I deiced to go with a Vine Warden.
Heritor: Lord Hytieral Fortrywn- Retired from a lengthy military career to enjoy his wealth and his laurels. Powerful. Landholder. Doesn’t tolerate fools. Not happy that his younger step-sister has out-maneuvered him into taking her daughter, his niece, along with him to act as his Warden. She says it will be good for the girl to have experience in the world; he finds the young magic-user barely tolerable, and the fact she isn’t a true wizard is an embarrassment.
Stand Firm- 5
So I think the Daze is going to be interesting as the main ability. Apparently this guy is so formidable looking as he twirls his sword around acrobatically, that enemies just kind of freeze up when they see him. The other abilities I think fall in nicely with someone who was a professional soldier.
Warden: Marnilyne Dewdrisane- Young. Impetuous. Curious. Argumentative. Naïve. In awe of her uncle, and a little scared of him; but also terribly excited to be a part of the adventure ahead.
I chose Summon Animal as my out-of-school spell, as I've learned from Frostgrave that having an extra figure to command can make a real difference. Also, I saw this Warden as being generally loving, and being connected to, all living things, plant or animal.
So, I've finally found a friend who is interested in Frostgrave and we've got a campaign going! We played several "practice" games with other warbands, but now we're ready to really enact a campaign. We, of course, waited until we'd received our copies of The Frostgrave Folio so we could include captains. I decided that the captain is my warband's actual leader and the brains behind the operation for the sake of the narrative. First off, let's meet the warband!
"This had better be worth what I'm paying," the auburn-haired warrior said to the odd fellow with the foppish hat.
"Oh good heavens yes!" the foppishly-hatted fellow said waving his arms flamboyantly around. "Felstad! City of wonders, mystery, enchantment...and other adjectives! It's thawing! If you can get there before other looters...I mean...historians, the treasures and riches of a past civilization of magical mavericks is yours!"
Branna sighed to herself, and handed over the bag of coin. She hated to part with such a sum, but tried to consider it an investment: pay money to make money. She knew she'd need a band of followers to share in the excursion, and she'd already started her recruiting. Reliq Burrows, pirate-turned-thug-for-hire, and Dell Furth, the skittish archer, were already on board and were sitting a table away as she secured the map. After all, it's always smart to have back-up around in case deals like this go south.
Next, Branna needed more hands to carry off loot they'd find. She knew exactly who she wanted to target for this.
"Hmm, sounds dangerous," said Jaffy Lightfoot, the Halfling thief. "Yes, much too dangerous. I prefer my safe, urban setting where plenty of pockets make themselves available for the picking. Yes. I say no."
"Huh, coward," chuckled his taller companion, Ella Shar. "Good luck getting out of your next scrape when someone catches your hand in their pocket and I'm not there to bail you out. I'm going with Branna."
At this, the Halfling started making some odd sound at the back of his throat. It wasn't quite a gagging sound, nor did it entirely sound like whining. Ella had gotten used to it, and gave Branna a wink as she knew this sound indicated that Jaffy was weighing the options, but would ultimately side with her: as always.
"Fine," he said with a sigh, "but I'm going to regret this, I'm sure."
"Of course you will," Ella replied. "Regret is one of your many great skills!"
With a couple of treasure grabbers on board, Branna knew she'd need some magic. After all, one does not wander into a land of wizards without bringing one or two of your own. She'd known some great and impressive wizards in her day. Unfortunately, the only ones available, were...well...these ones.
"So, hot stuff, come to take me up on my offer?" the obviously fiendishly blooded fellow said, his voice dripping with self-confidence.
"No," Branna replied, and launched into a quick explanation of the quest before he had time to try throwing yet another of his bad pick-up lines her way. V'Roth Forcahl had quite the reputation as an overly-confident ladies' man. Strangely, his meek and timid apprentice, Sylvania Efilbrooke, never seemed to be one of those ladies. In his interactions with her, he seemed caring and almost fatherly. Strange qualities compared to his usual gusto and bravado.
At length, she finished her explanation. Sylvania looked at V'Roth to see how they'd respond. The tiefling laughed and said, "You know this is just your coy game to get in more time with me, Branna, but I'll play along."
"Excellent," Branna replied, then added, "it'll be cold where we're going. You should find a shirt." V'Roth simply laughed in reply and then flexed.
Branna was fairly happy with the band she'd gathered thus far. However, a single archer and her own bow would surely not be enough. Realistically, she could use another treasure grabber while she was at it. That settled it, she was going to bring in the twins.
Venna, the sharpshooter with the crossbow, and Vesienne, the rogue, were quite a capable duo. The drawback, they were excessively co-dependent. A warband is ideally composed of members who will look out for each other. Branna knew full well that either of the DeMoir sisters would forsake the rest of the warband for her sister. Still, as long as she deployed them together so that looking out for each other worked out in the band's best interests, she was certain she could use their devotion to her own advantage. Branna was, indeed, skilled at war, but she also knew a thing or two about managing people.
With the rest of the band in place, she approached the one member she truly trusted and the only one she saw as her peer.
"They're a jumbled mess of outcasts, but I think we can use them to our advantage," she said.
Then she leaned in and gave her warhound, Fang, a scratch behind the ear. "Just stick with me, big guy," she said, "and we'll finally hit our big payday."
And with the band assembled, the only thing left was for Branna to give them a name: Branna's Brigands.
V'Roth, Sylvania, and Jaffy are unaltered Bones minis. Branna and the twins are HeroClix minis I've altered (Branna was a gender-swapped version of Valeros, the iconic fighter from Pathfinder). Fang and Ella are rebased minis from MageKnight and HeroClix respectively. Dell is a Bones skeletal archer that I converted by adding Green Stuff.
In terms of additional characters, the barmaids are minis I sculpted. The foppishly-hatted fellow is the result of some kit-bashing I did and arms I sculpted (he's the mini for one of my Pathfinder characters named The Traveler). I made all the terrain pieces including the bar tables (and I still need to finish painting them).
By The Lurkin Gherkin
I'm a DM with an obsession for Bones/Reaper minis and after backing the first kickstarter figured I should use them. I had grand ideas for a campaign so I ended up using these minis as inspiration! The campaign was called The Crucible of Storms.
There were lots of memorable moments for me and the players:
- Orphaned rogue found their father - a miserable alcoholic guardsman
- Paladin was taken over by a vilkacis (werewolf ghost)
- Dwarven stonelord created a new colony of refugee dwarves
- Tripple 1's for the sorceror
- Elven warpriest through skill increases and a strange randomised mutation ended up having +50 to Perception
- Paladin killed an aasimar child...to buy everyone time to help kill the Tarrasque (his god was unhappy despite the greater good vibe)
- The Tarrasque! Such a momentous fight! The final battle was held in a cthulu-esque god-laboratory where the gods invented humanoid races. A portal to the Maelstrom was unlocked and sucked in the Tarrasque, killing it...forever!
Here are some photos from the campaign - sorry in advance for some poor quality photos. Cheers!
Who's Online 39 Members, 2 Anonymous, 0 Guests (See full list)
- Darsc Zacal
- Doug Sundseth
- Bonnie Bailey
- Paradoxical Mouse
- Pezler the Polychromatic
- Lidless Eye
- Lars Porsenna