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Campaign Engine revised

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Hello,

 

we'd like to share our Campaign rules, that we use every winter to run a Warlord campaign in a local wargame club. Around 120 games in total were played using this engine.

I've already posted the previous variant a couple of years ago.

 

The new version introduces skills instead of cards, partially fixed army roster as well as some corrections and re-balancing.

We encourage the Warlord community to use our scenarios - they add a new level to this great, but unfortunately nearly dead, game.

 

Download version 1

 

We currently use a simple webpage as a database (only partially on English) of a running event.

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So, our 1300pts campaign for 2016 is almost finished - 28 single and 2 pair games were played between 8 players (2 Necropolis, Reven, Reptus, Dwarves, Razig, Overlords, Darkspawn).

 

Top 3 armies:

1. Necropolis (5 wins, 1 draw and loss in the pair game)

Moandain(Phylactery), Dauron, Nivar, 6 zombies, 6 burrowing + Kentaur(Armor of courage),4 Crimson Knights,4 zombies+Graverot(Armor of courage), 4 Gasts + Gargoyle

Dauron was switched for 2 Crimson guys against Darkspawn (3 Dominations!), sometimes a Grave Horror instead of Gast unit was taken

2. Dwarves (3 wins, 3 draws, 1 loss)

Thorgram(Mithril Armor), Margara, Ivar, 6 Shiedmaidens, 2 Piercers, 2 Warriors, 2 Halberdiers + Ursula (Book of tactics), Gilam, 3 Bear riders + Stone spirit

3. Reven (4 wins, 3 losses)

Varaug(Bonesplitter), Gaaguk(Magic weapon), Ombur, 10 Berserkers + Ogg, 6 Beastriders + Urga, Gonda, 6 Harpies + Lurgh + Greka

 

Skills proved themselves to be a perfect addition - some combinations of them could increase chances for victory dramatically, while choosing scenario, gaining more initiative with draw deck etc.

Skill classes may need just a bit more balancing in the future campaigns, unlike the faction cards, many of which seem to be too situational.

 

For the next year we are planning a league, to play each round without strict order (that had cost us a lot of time!) and have some sport results also.

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I have only partially translated chapter 1 and I am loving it. I probably should go back and start with the Background now that I see the basic story behind Necropolis in this campaign. Great job!!!

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I've finally finished working on the battle report with rosters from our local league, played as far back as the last spring.

So here is the link to PDF (10MB). Sorry for mistakes :)

 

From all the features from our Campaing Engine we took only a scenario.

We a planning a new campaign (involving mostly Savage North factions) for the coming winter, so there will be a new version of the rules. They are going to be refactored and complemented with new modules (mercenary units made of natives, neutral units as a third side on the table, variable game format for each round, etc.).

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We have already played 750pts (2011), 1000pts (2012) and 1500pts (2013) to get people collect and paint step by step. 1500 seems to be a bit too much, because a single game consumes 3+ hours. In the campaign to come we are going to start from 750pts and increase the limit with each round up to 1300pts. The local community is divided into those who prefer smaller formats and the fans of scaled skirmish almost evenly.

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