Jump to content
Sign in to follow this  

Hellknight Seelah

Recommended Posts

Welcome to the Order of the Nail, Armiger Seelah.


First, you will need a proper helmet to complete your armor. Ragnaros has violated his oaths to the order. You may take his.






Well done, it suits you.




Next, you will need a blade more suited to our order.




You summoned me, master?


Why are you looking at me like that?


What do you mean "Which arm?"




Before I get too glue-happy, any suggestions for filling the big gap in the back of the neck? Just man up and use plenty of greenstuff?



  • Like 10

Share this post

Link to post
Share on other sites

 Actually, the neck won't be too hard to do - it'll just need to be done in a few separate steps, working from the inside out to get it to look good...


 First, add a tiny bit of putty around the pin and sculpt a neck for her, with whatever sort of collar is required. This will fill in most of the fiddly details, and you won't have to worry about trying to reach under the back rim of her helmet to try to blend your edges.

Then, simply extend the back of the helmet down a bit, in whatever style you think appropriate - a simple extension of the back of the helmet, a hinged plate or plates, or a chainmail or cloth coif... You'd do that in two stages: first an underlying piece to establish the basic shape of it and fill in the empty space, then another thin layer over it to sculpt the details into.


It's a somewhat time-consuming process since you have to let each part cure inbetween, but not that technically hard to do.

  • Like 1

Share this post

Link to post
Share on other sites

I'd also been considering havign hair flowing out the back of the helmet. Any suggestions if i decide to go that way? Any tutorials on sculpting hair?

Share this post

Link to post
Share on other sites

 Hair is basically done by rolling out the individual large strands and then gently tapping the ends down onto the surface and bending them into shape, starting with the bottom-most layers. Then, when it's mostly cured, you scratch in some detail lines.


Honestly, though, for something like hair sticking out from under a helmet, if you have a local comic book shop or game store that has a $1 HeroClix bin, you can probably find something with an appropriate head to give it a haircut and glue the pieces onto your conversion...

  • Like 2

Share this post

Link to post
Share on other sites

I feel like today's session with greenstuff mostly ended in blobby mess around the neck. Though I'm mostly satisfied with the fill-in I did on her cloak (where I had to cut a bit of her old dreads off it.)




I need more practice with greenstuff...

Edited by Arutema
  • Like 3

Share this post

Link to post
Share on other sites

 What are you using for tools?

Bare hands and a small knife. What do you suggest?


The sword-swap went smoothly.




I'm debating how fancy I want to get with the base, given that I plan to deliver it to a friend for painting Friday.

  • Like 4

Share this post

Link to post
Share on other sites

And here she is after her return from my painter friend.






Hmm, dare I try to cut her free from her base and do something fancy at this point?

  • Like 5

Share this post

Link to post
Share on other sites

She looks great!


Instead of cutting her off, how about using a little putty to integrate her into a blank base?

  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Pingo
      This is Reaper's 60164: Vampire Hunter, as she is rather innocently called. She is remarkably armed and armored. I think she is from Pathfinder, and I am sure there is some story there.
      There is no WIP thread.
      Comments and critiques are, as always, welcomed.






    • By Pingo
      This is Reaper's 60138: Sheila Heidmarch, Venture Captain, sculpted by Patrick Keith. It's a magnificent sculpt.
      My GM needed vampires for a game, and as I said in my WIP thread, "not all female vampires hang around graveyards in unlikely and suspicious states of undress." So Sheila Heidmarch has been adapted. Jokes about Ventrue Captains may have been made.
      I got an idea for how to paint velvet as well, so she is something of an experiment in that line.




      WIP thread here.
    • By DocPiske
      I haven't seen this posted anywhere else on the boards and did not find anything by searching, but RealmSmith has posted an interview from GAMA on YouTube with Ron and Ed. If this has already been posted, please feel free to nuke this post with extreme prejudice. As YouTube is a commercial site, no link but searching RealmSmith and Reaper will get you there.
      Here are my notes:
      Pathfinder Paints (!) - 56 new colors, Golarian specific colors, ETA October.
      Learn to Paint kit expansions, 6 additional colors each and instructions, 4 expansion sets, ETA June or July.
      Pathfinder Learn to Paint kit being worked on.
    • By SamuraiJack
      Ready-to-play PCs and NPCs for Pathfinder RPG, featuring 11 Core, 9 Base, 3 Alternate, and 10 Hybrid classes, and up to 80 Archetypes.
    • By ChaoticBlues
      It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! 
      Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
      You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy!  Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue!  A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs!  That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
      Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
       Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
      Click here to download Chapter Seven Sample Pages: PCC 7p14
  • Who's Online   28 Members, 1 Anonymous, 0 Guests (See full list)