Jump to content

Recommended Posts

So I'm thinking about trying to use the 5e rules for a more modern/no magic setting, that will eventually have some magic/alien tech elements.  I'm just wondering how to prune back the classes and stuff to a no magic setting.  Fighters and Rogues should work for the most part.  Might needs something for people who want to play an intelligent character with lots of skills.  the skill list would also need updated to include things like computer use, or would computers and cell phones be tools?  Definitely need to include the modern weaponry, although maybe not have everyone be automatically proficient.  I know one of the play test supplements had things for modern clerics and warlocks.

Share this post


Link to post
Share on other sites

I did a search and found this https://drive.google.com/folderview?id=0Byx44op3KqQ2flhIV1pKSzRIbFBtbjk4T0xOTlNzVi0yTEpRREV4ZnZCNjJWd25GOFR5VW8&usp=sharing

 

It looks like a 5th edition conversion of d20 modern. I liked d20 modern but couldnt get anyone to play...

Edited by Smokestack
  • Like 1

Share this post


Link to post
Share on other sites

I did a search and found this https://drive.google.com/folderview?id=0Byx44op3KqQ2flhIV1pKSzRIbFBtbjk4T0xOTlNzVi0yTEpRREV4ZnZCNjJWd25GOFR5VW8&usp=sharing

 

It looks like a 5th edition conversion of d20 modern. I liked d20 modern but couldnt get anyone to play...

 

This is awesome!  And pretty much exactly what I was looking for.  Thanks :;):

Share this post


Link to post
Share on other sites

Those are very cool.  Thanks.

 

ADD got the better of me, and I decided that is was too much trouble to download each file individually.  Have to do that some day, though.  Be nice to have a complied download in the root directory, but that is me being lazy / ADD, I admit.

  • Like 1

Share this post


Link to post
Share on other sites

Finally downloaded and sorted this all (if you want a cleaned up copy in Word, just PM me with an email address).

 

What he did with the Advanced Classes is genius.  I was trying to convert it to a new class for multi-classing, but actually throwing it into the core class is excellent - pick an advanced class at 3rd level (no restrictions) and then the advanced class adds to your normal level progression.  Very elegant solution.

  • Like 1

Share this post


Link to post
Share on other sites

So I've run 2 sessions using these modern rules and they seem to work alright, although the characters are only level 1-2 at the moment.  First level seems to be just as swingy as normal, especially with pistols doing as much damage as a great sword.  We will have to see how higher levels balance.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Nuki
      Hello community,
       
      I finally started preparing my bones 3 orcs and want to base them. I am wondering what base size would be the correct if we use them for d&d 5e ? I assume 25mm, but from the figure size it’s more 32mm. Anyone some suggestions please? Do you think 32mm would work as well with the d&d or pathfinder map tiles?
       
      regards,
      nuki
    • By ChaoticBlues
       
      It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! 
      Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
      You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy!  Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue!  A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs!  That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
      Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
       Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
      Click here to download Chapter Seven Sample Pages: PCC 7p14
       
       
      Link:
       
    • By Rat13
      For the last year I've been playing in D&D's Adventure League at my local gamestore. In that year we have gone from one table with an occasional second, to three full tables and we're approaching the need for a fourth. So the decision was made to start a "pay to play" system.
       
      Currently we meet every Saturday and run four hour sessions. The price they've decided will be one dollar an hour. So each player will pay four dollars a session, which will be paid to the DM in the form of store credit. The idea was to help the DM's pay for miniatures, books, modules, and anything else they may need.
       
      I'm a bit on the fence about this. I make sure the shop receives at least three dollars each week from me in sodas, and usually end up spending about twenty each month on random comics and figures. It might not sound like much but between myself and my wife I feel we do our part (She usually makes a "large" purchase every two weeks). So as far as paying our way to the shop I believe we're covered.
       
      Now as for the DM I'd say we're a little lacking. As a group we do our best to change out our DMs so they have a chance to play. Thanks to my wife I've started helping out in that department though.
       
      At the moment I am currently a DM so I know how hard running a game can be, not to mention the prep that goes into it before you even reach the table. Personally I end up prepping about two hours every week. As a DM I don't feel comfortable accepting money in a "pay to play" system though.
       
      The only reason I'm even DMing is because someone had to and my wife kinda volunteered me. If I was a player I think I'd support this "new" system (the shop is making money with the added benefit of the DM being able to get necessary "supplies"), but as a DM this just doesn't feel right to me.
       
      Am I being crazy? This is my hobby, even though painting is the main part, taking money just feels dirty. Does anyone else feel like this?
    • By Grayfax
      Critical Role resumes tonight (just in case you didn't know) in a brand new campaign with all new characters.  I'll be watching it on Alpha, using my same personae.  

      We have no idea who will be who, or what they will be or where they will start, but the conjecture is strong.  
      Once the show has aired, please use Spoiler tags for any content that needs it.  As the show is airing, feel free to discuss it!  There is a spoiler tag alert in the header and I'll make a big sign below.  No reason to use spoilers, but I can link to specific episodes if people need to skip something and come back to it.  Maybe we won't say too much about previous episodes that way.  Who knows... Otherwise, bring on the popcorn and lets enjoy a good show!!!
       
      Be Ye Warned!  There Be Spoilers Below!
      The Silhouettes have been Revealed...

    • By PaganMegan
      Posting on Grump's computer, not my Fire. I need to have more than one sentence paragraphs! (I almost posted as The Auld Grump because I hadn't logged Dennis out before logging me in.  )
       
      From time to time Grump has told me that he has literally dreamed a scenario, and I never really believed him.
       
      But I told Grump that one of his Christmas presents this year was going to be running a game so he could play for a change.
       
      Then I realized that I had NO FREAKING CLUE what I was going to run, and almost asked if he would like to run the game WITH me instead.
       
      Then Saturday night I had a dream where I was running a game, directing a movie, and watching the movie/game and suddenly I knew what I was going to run!
       
      Grump left out how WICKED AWESOME it is to dream an adventure. Suddenly I know why Grump runs games. I woke up from the dream because I WANTED TO WRITE IT DOWN!
       
      And it was REALLY nice to have my subconscious send me a message in something other than a nightmare. It sent me the solution!
       
      Wow, that was still a lot of one sentence paragraphs!
       
      Strangely, I dreamed I was running/directing/watching an Eberron adventure, even though until yesterday, I had never read any Eberron material, just knew what Grump had told me.
       
      Eberron is actually pretty awesome, and is NOTHING like Forgettable Realms or Greyhawk. It is its own place, and holds together better than any setting I have read before.
       
      The dream was a mash up of Casablanca, Raiders of the Lost Arc, National Treasure, and Maltese Falcon. Some of it was narrated by the Grump as Humphrey Bogart.
       
      The idea is that the PCs start out hired by somebody to track down an artifact that will help the gods manifest on Eberron, instead of the hands off approach that is used in the setting. (Eberron even has atheists!)
       
      In the dream the introductory patron was this fat naked man that was sometimes a silver dragon, meeting the players in a bath house, while nubile young women scrubbed him. A fat silver dragon, using the human shape to conduct business.
       
      Part of that is as a dragon, being naked really does not bother him. And part of it is to make the player characters uncomfortable, so they would not spend too much time wondering what he is really up to.
       
      And what the players don't know at the time is that sometimes he EATS one of those nubile young women.
       
      He starts as their mentor and patron, both for the players and those young women, but he is really REALLY evil, and wants to use the artifact as a way of controlling the Draconic Prophecy, fulfilling its tenets in such a way that he decides what it means. The women are cultists, but do not know that he is just using (and eating) them. They literally mean nothing to him beyond his own convenience.
       
      Rescuing the damsels from the dragon will probably be one of the adventures, at least if I know the way Grump thinks. (He WILL try to rescue them!)
       
      Even after the players learn that the dragon is the bad guy, they will need a patron, and I need to come up with several, good, bad, academic, and mercenary.
       
      Travel in the adventure will be free as long as they have a patron, and EVERY time they are traveling, something happens, or sometimes THEY happen to somebody else! I picture one of those maps where you see the characters' travels being highlighted with a colored line, like in those old movies.
       
      And the scene where Indiana Jones is racing his horse alongside a train, then jumping from the horse on top of the train.
       
      In the civilized areas travel will be by lightning rail, and when going to less civilized areas travel will be by either ship or airship.
       
      Trying to keep one thing Grump has told me over and over. "An adventure is not the story. The adventure is the framework for the story that the players tell." Don't come up with a single way to handle or solve a problem, come up with three, and expect the players to come up with four, five, and six.
       
      Doing this like the old serials  and writing each part while running the previous part. I have a general shape for the story, and an idea of where it is going. And most of all, even if the dragon DOES get the artifact, it won't do what he thinks it will do. The dragon is just as much a pawn of the REAL villain as the players start out as the dragon's!
       
      One of the things I like about Eberron, more than the Pathfinder world, is that the place is designed for globe trotting, and can handle a plot that covers more than one continent, let alone country.
       
      I am sure that Grump's DMing dreams are more coherent than mine was, but it was WONDERFUL! I went from worrying about the game to really REALLY looking forward to it! I am actually EXCITED about this!
       
      SO! I am asking for ideas for potential player patrons! One is already in the game, the Wayfinder Foundation, pretty much the Pathfinder Society by a different name. (Or the Pathfinder Society is the one with the different name, since Eberron came first.) I am picturing the leader of the Wayfinder Foundation a lot like the explorer in Up! But I will look up what he supposed to be like before committing to that.
  • Who's Online   22 Members, 3 Anonymous, 0 Guests (See full list)

×