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Best Version of DnD?

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On 8/16/2018 at 2:07 PM, buglips*the*goblin said:

I'm not a grognard.  I'm just super cheap.

Liar!

 

Cheapskates don't go looking around for old school figures and paints!

 

And hang on to same for years and years and years and years and years and....

 

Some of Grumpy's figures are older than I am and a couple of his paints have warning labels that WRAP ALL THE WAY AROUND THE JAR!. <_<

 

It was when I got to "blood and protein in the urine" on the label that I put the jar down and scrubbed my hands with abrasive cleaner.

 

Reading those labels is a RIGHT OF PASSAGE!

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1 hour ago, PaganMegan said:

Liar!

 

Cheapskates don't go looking around for old school figures and paints!

 

And hang on to same for years and years and years and years and years and....

 

Some of Grumpy's figures are older than I am and a couple of his paints have warning labels that WRAP ALL THE WAY AROUND THE JAR!. <_<

 

It was when I got to "blood and protein in the urine" on the label that I put the jar down and scrubbed my hands with abrasive cleaner.

 

Reading those labels is a RIGHT OF PASSAGE!

 

That last line was a direct quote, in case anybody is wondering.... :zombie:

 

The Dragon Colors line from Chessex - and the best metallic red I have ever had.

 

The Auld Grump

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19 hours ago, TheAuldGrump said:

The Dragon Colors line from Chessex - and the best metallic red I have ever had.

I loved the Dragon Colors line.  Was very sad when they discontinued it, even sadder that may paints dried up in storage after my divorce. 

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5e Rappan Athuk and Tome of Horrors are just about done. The PDFs for both are available now, and they've sent the finals off to the printers. I'm now debating on if I want to try to finally run RA when I try to get my D&D group back together, because by then I should have the hard copies. Or at least they shouldn't be too far off.

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Do you know what happens to 5e halfling sorcerers on an escort mission in a githzerai monastery in the plane of Limbo?

 

They get creative.

 

  • I hopped on my Decanter of Endless water in geyser mode and water jetted myself all around the place (everything floats over there)
  • You can reshape non-living items with some concentration. So I reshaped most rocks and unattended objects around the monastery to look like my face.
  • I wandered around the meditating monks while loudly chomping on cucumbers, carrots, celery... as a "test of their discipline".
  • Poor monks sustain themselves only on the essence of Chaos. So within their sacred scrolls, I left them a recipe for super yummy fudge... of Chaos (since we're in Limbo).

And yadda, yadda, battle vs slaad, and then githyanki pirate raiders.

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So I made a map of sorts. I drew the original like a year or more ago, and then on Saturday I decided to screw around in CC3+ and try to remake it there. I got the gist of it, but yea, there's a lot of work to be done. Namely, I suck at scale. Though I do like that I made the Night Sea bigger, because, well, it's supposed to be like a Caspian Sea type deal.

Night_Sea_Map002.jpg

The Night Sea-WIP Test.JPG

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Huh, well...

I only had two players show up to my 5E session today so not enough to run the game, and basically all the rest were last-minute flake-outs (the earliest notice was LAST NIGHT) so I couldn't well run a one-shot.....

 

So we decided to go over the Rules Cyclopedia and make characters.

It was an interesting experience, I'd flipped through that book prior but never really went through the full process of creating characters and running an encounter.


They made a halfling (painfully average except the roll of 17, which they put in DEX) and a magic-user (very good set of rolls, did a trade-off to increase INT to 16). Two hit points on the halfling, a very beefy four hit points on the wizard.

 

I tried em against goblins, rolling 4 on the "number appearing"... Set it up that a local was murdered by goblins who stole his possessions, so there's a reward for goblin ears and also a better reward for recovering the pilfered goods.

 

So the goblins hid in the thick brush around the road where the bloodstains still laid, the adventurers never really bothered with any kind of check against ambushes, so one goblin got off a free javelin shot (missed), then we used individual initiative, so the wizard went first... hid in the bushes on the other side of the road where other goblins hid... so the first goblin on initiative went, beaned the wizard over the head with his mace, doing exactly the amount of damage needed to drop him.
So the halfling ran away, as it was her turn on initiative.

 

 

 

Fun times.

(next time, use kobolds first)

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7 hours ago, BlazingTornado said:

 

So we decided to go over the Rules Cyclopedia and make characters.

It was an interesting experience, I'd flipped through that book prior but never really went through the full process of creating characters and running an encounter.


They made a halfling (painfully average except the roll of 17, which they put in DEX) and a magic-user (very good set of rolls, did a trade-off to increase INT to 16). Two hit points on the halfling, a very beefy four hit points on the wizard.

...

 

Two is a little thin for the early versions of D&D; back in the day we often gave first level characters the maximum hit points to give them a fighting chance, and some hired muscle wouldn't have been amiss here. (Four is max for a wizard, though...) Characters also need to learn caution, since there isn't much mechanically in the game to prevent them from getting into trouble.

 

Just out of curiosity, I checked the book and found that halflings can wear any armor--what did they have?

 

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Yeah but I only had two players and most of the "session" was spent building one character per player... Then I asked if they wanted to try their characters against goblins and they said sure.

 

The halfling was in chainmail. She was armed with a handaxe and a sling with 30 bullets (best she could do with 70 gold after buying adventuring essentials). The magic-user was obviously unarmored, with a dagger, a sling and 30 bullets and basically wasted the rest of his 160 gold on extravagances.

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A group of my friends just published their first adventure over at the DM's Guild. My buddy Josh did the writing, his girlfriend Sarah did the artwork, and my friend Brion drew the maps. It's got cameos from a bunch of our friends and acquaintances, and "officially unofficially" the gray ooze is named after me. It doesn't have a name in the actual adventure, which is why it's an unofficial thing, but the authors have told me as much.

 

It's called "The Coven Creek Horror" if you feel like looking it up. It isn't free, sadly, but it's only $2. And knowing Josh, it's worth it. I even paid for it, and I know all the authors! 

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