144 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
By Lidless Eye
Although there was a tragic sealant malfunction, I managed to save the first set of minis I've completed in some time using some tips and tricks...and having a better can of sealant available to fix the foggies.
Since I am still running Storm King's Thunder, I thought the first minis from the Kickstarter I would paint should be the Giants of Bones 3.
First, we have the whole lot, with Sir Forscale striking a pose.
Then, we'll just get frosty:
The Queen (clearly the one in charge)
A Frost Giant standing guard:
A more eager Giant:
Then, we heat things up with the Fire Giants!
The King says, "That knight went that way!"
A Warrior pursues. I removed the spiked ball and chain from his belt...I wasn't a big fan of that look. I left the bases as a decoration.
Another Fire Giant guard stands by, in case Forscale returns.
The Jailor stands by, awaiting the Knight's return in chains.
You may notice the Fire Giant Queen is missing...I thought she was too similar to the original, and wanted to convert her to a more active pose, since Bones are so much easier to cut. She's been set aside for now.
Overall, I think the recovery process from the sealer foggies went well. Looking at the photos, the process de-flocked their bases more than anything, which I'll fix. Eventually.
By Lidless Eye
Bones 3 had a bit of an unfortunate arrival time for me, coming in the middle of an unplanned move. It may have taken me a bit, but I'm finally getting started on some of the pieces!
I even took them with me for some down time on our yearly beach vacation, though my set-up here is not very scenic:
That was last week, and now they're a bit closer to completion, with some details and fixes, basing, and sealing to be done. Some Bones 3 furniture snuck in as well:
About this project
The aim of this project is to produce a new Science Fiction range of 28mm white metal miniatures for collectors and for use in rpg and tabletop wargames.
The figures have been sculpted by Igor Karpov, known for his work on the Ratnik/Lead Adventure Dwarves, Bruegelburg, Post-Apocalyptic and previous Astropolis ranges.
On its endless journey through the heavens, the good ship Astropolis has picked up more than its fair share of new crew and passengers. Long gone are the days when Terrans made up the majority of shipdwellers, and by and large the coming and going of human peoples and alien folk has been peaceful and profitable.
The increasing level of decay and entropy, though, means that times are getting tough, and the ship has little time for idleness. In the vast caverns of the mass decks, a thriving culture of barter trade and transport has developed, where ship-board product like hydroponic food is offered next to off-ship imports brought aboard by regular and occasional visitors.
Some alien species have become ubiquitous, whereas others are only encountered from time to time, as their ships put down in the busy docking bay areas to unload cargo and passengers from systems nearby. Some alien species have become ubiquitous, whereas others are only encountered from time to time, as their ships put down in the busy docking bay areas to unload cargo and passengers from systems nearby.
Spare parts in particular are a prime commodity, and the more technologically-inclined visitors can make a good living by providing the nuts and bolts to keep another vital system running. In a similar vein, raw materials for the production processes and a variety of fuels, from hydrogen to power cores crafted from exotic minerals are always in high demand.
It is probably inevitable that the hardships of this environment and the innate nature of many creatures, be it Terrans or Galacticans, lead to disputes and sometimes open conflict. For this reasons, adventurous individuals who make a living as bodyguards or “troubleshooters” will easily find employ with on-board and off-ship traders looking to protect their commercial interests, or to safeguard one of the many communities which have sprung up in Astropolis’ underbelly.
AstroSec Marshal (Kickstarter Exclusive)
When the Astropolis was designed, it was figured that internal security was necessary for the endured well-being of the ship and its passengers. Hence, a Security Corps, dubbed AstroSec was created and tasked with police and legal matters. Centuries later, AstroSec has become more flexible in their organization due to the vast areas to be supervised with little manpower, and in many cases, solitary Marshals uphold the law and act as arbitrators for local disputes.
Kickstarter Exclusive AstroSec Marshal A route through the stars
Lord Navigator and Navigation Processor
Generally-speaking, the Astropolis follows a Long Plan devised many centuries ago prior to the launch of the ship. The design of the cosmic engines only allows for minor alterations, with course changes being measured in months rather than minutes. Still, it is necessary to approach systems as the ship comes close to replenish stocks and conduct trade, and these changes are the task of the Lord Navigator. Using innate psychic abilities, they plot courses for years and decades to come, always in close cooperation with the Chief Quartermaster; the actual calculations are performed by the cyborgs called “Navigation Processors”, who meld the intuitive factors of the human mind with the raw computing power of nanoquant calculating engines.
Set 001 - A route through the stars Datakeeper and Libraribots
When an unexpected radiation blast from a nearby quasar erased a portion of the Astropolis’ Data Banks, the ship’s command echelon implemented a programme to store critical information in non-electronic ways, thus reviving the ancient art of book-making. Assisted by specialist Libraribots and using a vast variety of synthetic and organic media onto which information is transferred for future generations, the Datakeepers work tirelessly to print hardcopy of the existing exabytes of information and preserve them in deep-freeze vacuum chambers tapping into space itself.
Set 002 - Datakeeper and Libraribots A snack before the journey?
Travelling Workman and Soydog Vendor
Given the increasing difficulty of procuring spares and energy for non-essential systems, it follows that said systems slip lower and lower down the maintenance plans. Those skilled to do repairs often have to travel long distances by improvised transport or on foot, but anywhere they go, they’ll surely find a gaggle of small-scale entrepreneurs looking to sell them foodstuffs and more.
Set 003 - A snack before the journey? To scrounge and procure
From time to time, the Astropolis comes across the wrecks of other ships. Always desperate for spares, the ailing ship sends forth crews of hardened prospectors and engineers to seek out useful items and components to adapt to the needs of the good ship. Clad in hardsuits, they venture where few dare.
Set 004 - To scrounge and procure
The Steampunk Busts Girls by Scale75. A innovative project for collectors, painters and even gamers with desire to paint.
Large picture of the individual ladies behind the spoiler:
Who's Online 23 Members, 2 Anonymous, 0 Guests (See full list)