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TheAuldGrump

Mordheim....

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For the umpity-umpth time, I am starting up yet another Mordheim campaign....

 

I have a feeling that a lot of Bones figures will be facing their dooms. ::):

 

But I am wondering if I should run this as a moderated campaign, with events, or join in the general fun.... (Reiklanders, Undead, Dwarf Treasure Hunters... and those are just the warbands that I can remember playing off the top of my head.)

 

The Auld Grump, mind you, the top of my head doesn't make for a very big battlefield....

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Went digging for a set of experimental rules changes that Specialist Games used to have in their forum - and found hem... in a post by me back in 2010 -

Managed to dig them up, here's how they look. Option A is still my
favorite.

The Auld Grump

OPTION A.

i. Page 35, "Fighting with two weapons". Add the line "Due to the
difficulty
in fighting with more than one weapon, any warrior attempting to do so
suffers a
-1 penalty to hit with both weapons. A warrior using a pistol in
hand-to-hand
combat is exempt from this penalty."

ii. Page 122, New Combat Skill "Maniac Warrior: The Warrior is adept at
fighting with a weapon in each hand. He may ignore the -1 to hit penalty
that
such practice normally incurs."

Johann The Knife, Bertha Bestraufung and Veskit should all be granted
the
"Maniac Warrior" skill.

iii. Page 51, under Shield. Add the line. "In addition to this save, a
warrior
armed with a shield and a hand-weapon has a basic save of 5+ (or may add
+2 to
his armour save if other armour is worn). Mounted models may not gain
this
benefit. Hand weapons are defined as hammers, staffs, maces, clubs,
axes,
swords, morning stars and spears. Variants such as rapiers or Dwarf axes
are
also included.

Page 51, under Buckler. Add the line "In addition to this, a warrior
armed
with a buckler and a hand-weapon has a basic save of 6+ (or may add +1
to his
armour save if other armour is worn).

iv. Page 50, under "Light Armour" add "In addition the warrior gains a
6+ save
against Serious Injury during the post-battle phase. Treat a successful
save
exactly as if the warrior had received the "Full Recovery" result. He
may not
explore, trade nor take part in any other post-battle activities".

v. Page 50, under "Heavy Armour" add "In addition the warrior gains a 5+
save
against Serious Injury during the post-battle phase. Treat a successful
save
exactly as if the warrior had received the "Full Recovery" result. He
may not
explore, trade nor take part in any other post-battle activities".

vi. Page 51, under "Ithilmar Armour" add "In addition the warrior gains
a 5+
save against Serious Injury during the post-battle phase. Treat a
successful
save exactly as if the warrior had received the "Full Recovery" result.
He may
not explore, trade nor take part in any other post-battle activities".

vii. Page 51, under "Gromril Armour" add "In addition the warrior gains
a 4+
save against Serious Injury during the post-battle phase. Treat a
successful
save exactly as if the warrior had received the "Full Recovery" result.
He may
not explore, trade nor take part in any other post-battle activities".

viii. MH Annual 2002, Page 16, under "Toughened Leathers", replace the
entire
Special Rules text with the line:
" A warrior wearing toughened leathers gains a 6+ save against Serious
Injury
during the post-battle phase. Treat a successful save exactly as if the
warrior
had received the "Full Recovery" result. He may not explore, trade nor
take
part in any other post-battle activities. Toughened Leathers are
classified as
Armour and may be worn by Henchmen"

OPTION B.

i. Page 35, "Fighting with two weapons". Add the line "Due to the
difficulty
in fighting with more than one weapon, any warrior attempting to do so
suffers a
-1 penalty to hit with both weapons. A warrior using a pistol in
hand-to-hand
combat is exempt from this penalty."

ii. Page 122, New Combat Skill "Maniac Warrior: The Warrior is adept at
fighting with a weapon in each hand. He may ignore the -1 to hit penalty
that
such practice normally incurs."

iii. Replace the existing cost, movement penalty, rarity and armour
saves with
the following:

- Light Armour: 6+ save , no -1M with shield, common, (10GC)
- Medium Armour: 5+ save, no -1M with shield, common, (20GC)
- Full Armour: 4+ save, -1M with shield, rare 8, (50GC)
- Ithilmar: 4+, no -1M with shield, rare 11 (90GC)
- Gromril: 4+, no -1M with shield, rare 11, Special Rule: "Death
Defying: A warrior that is wearing Gromril armour gains a 4+ save
against
Serious Injury during the post-battle phase. Treat a successful save
exactly as
if the warrior had received the "Full Recovery" result (150GC)

Medium, Full, Ithilmar & Gromril Armour are all types of Heavy Armour.

OPTION C.
i. Page 35, "Fighting with two weapons". Add the line "Due to the
difficulty
in fighting with more than one weapon, any warrior attempting to do so
suffers a
-1 penalty to hit with both weapons. A warrior using a pistol in
hand-to-hand
combat is exempt from this penalty."

ii. Page 122, New Combat Skill "Maniac Warrior: The Warrior is adept at
fighting with a weapon in each hand. He may ignore the -1 to hit penalty
that
such practice normally incurs.."

iii. Page 51, under Shield. Add the line. "In addition to this save, a
warrior
armed with a shield and a hand-weapon has a basic save of 5+ (or may add
+2 to
his armour save if other armour is worn). Mounted models may not gain
this
benefit. Hand weapons are defined as hammers, staffs, maces, clubs,
axes,
swords, morning stars and spears. Variants such as rapiers or Dwarf axes
are
also included.

Page 51, under Buckler. Add the line "In addition to this, a warrior
armed
with a buckler and a hand-weapon has a basic save of 6+ (or may add +1
to his
armour save if other armour is worn).

iv. Page 32 & p.167. Critical Hits Chart. Under result 5-6 "Master
Strike!"
remove the line "The attack ignores all armour saves"

Page 160. Optional Missile Critical Hits Chart. Under result 5-6 "Master
Shot"
remove the line "There is no armour save"

Page 161. Optional Bladed Weapon Critical Hits Chart. Under result 5-6
"Sliced!" remove the words "ignores armour saves"

 

Going with Option A, but posting the entirety for folks that might want to see them.

 

The Auld Grump.

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Tom's Boring Mordheim Forum should have links to everything you might need or want for updated rules (in case you missed references to TBMF in Malefactus' threads).

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Play. You know you want to. Plus it will be fun.

What he said.

 

Tom's Boring Mordheim Forum should have links to everything you might need or want for updated rules (in case you missed references to TBMF in Malefactus' threads).

What he said, too.

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AuldGrump, have you looked at the Coreheim rules? 

 

I thought those "fixed" the balance issues of Mordheim.

They also tore out all the flavor, and flushed it down the toilet.

 

I tried Coreheim... and it really was not as good as the original. Better balanced, but not as much fun.

 

The Auld Grump

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Tom's Boring Mordheim Forum should have links to everything you might need or want for updated rules (in case you missed references to TBMF in Malefactus' threads).

Excellent! Awesome!

 

The Auld Grump

Edited by TheAuldGrump
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I'm with you, I didn't like Coreheim at all.  Love the original game, but 17 years latter, houserules are always welcome.

I'm still shocked they haven't made a revamp, even as "just" a boardgame, especially since the video game adaption's release.

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