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Last Sept my son came to me and said, "We should play some Gorkamorka."
"Not going to happen," said I, "because we have nothing except the rules and a few of the models needed. So unless you are planning to help me build all the terrain needed and buy and build mobs it isn't going to happen." I pretty much thought that was the end of it.
Without missing a breath he said, "Alright, let's do it."
"Shi*." was all I could get out of my mouth.
For those of you that may have missed that, here is that topic.
After that we needed to start building mobs, here is the build of the diggas.
Gorkamorka is a game by gw from 1997, that's the same year my son was born, the game is older than him by about six months or so. It is a game of vehicular combat that pits orks against orks in a never ending struggle for dominance of a desert world under the watchful gaze of the ork Gods Gork and Mork. There are other mobs in the game, thanks to the Digganob expansion, these include muties, rebel grots and diggas. What's a digga you may ask. Well, they are humans that think the orks are the greatest thing they have ever layed eyes on. With that in mind they strive to be just like the orks in every aspect of their lives.
Alright, with some backstory out of the way, let's get on to some painting.
Here are all of the diggas primed black. This is WAY more than I will ever need for a single mob, in fact it is probably enough for two mobs but having this many gives me good variety for the game.
I will be painting these in small-ish batches of 4-8 or so. I am aiming for just over tabletop quality with these, now that means different things to different people so here is what I mean by that, solid base colors with shading or a wash followed by bringing back the base color. Sometimes I will give a few pieces a highlight but that is usually limited to characters or center pieces. That's pretty much what I am aiming for here so nothing fancy.
Here are the first batch, a yoof and five boyz, just random picks out of the pile is how this is going to go.
Ignore the impetuous yoof with a layer of flesh painted, he forgot how messy it is to paint ork metal....well, at least the way that I paint it. Here is the first step of the ork metal recipe, tinbitz...well, that is what it use to be called, and still should be, but now it is, umm....warplock bronze.(I had to go look at it because I really had no idea what it was called.) It is a nice dark chocolate brown metallic color.
Next step is a fairly heavy drybrush of some sort of dark metallic paint. I use to use boltgun metal but I no longer have that so I went with blackened steel.
Next was a drybrush of shadowed steel.
Last step for the metal, for now, is a light drybrush of polished steel. This is pretty bright for ork metal but will be brought down a little by the wash. I forgot to take pics of this step before moving on to the skin so these pics also have the first layer of the skin done with rosey skin shadow, I am hoping that in the end this will give them a slight look of too much sun. The light and natural light were giving me some weird colors, one of these is probably close to how they really look...
That is where I left these for the day, the skin needs another layer before we move along to painting all the clothing and pouches.
Lunesdargent Workshop is proud to introduce its first tabletop gaming tiles environment : Egyptian Dungeon Game Tiles. (D&D compatible)
Perhaps I am not searching with good search terms, but I'm having trouble finding ways to deal with a figure breaking through a wall. I have some rough ideas and I'll be happy to document this as I go through it, but I was wondering if anyone knew of a tutorial or even finished pieces where a miniature was breaking through a wall. Mine will not be leading with a fist, it will be a full body and seeing how much debris I can make realistically expand outward on the other side.
Currently I'm thinking a wooden wall, but may look at stone and wood as I go through this. Mainly I want the wood beam so I can slide a figure up and back to make it more dramatic... at least that's how it appears in my mind. Achieving that may be an entirely different experience.
I painted this a long time ago but still consider it one of my best paint jobs (not necessarily a compliment as i have painted a lot since then, lol)
Griffin Tamer's Dwarven Entrance from his KS. I keep hoping he will do another one. His entrances are spectacular.
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