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Next up in my painting journey for my current Pathfinder game. The Stag Lord, a.k.a. the first Big Bad that the party will encounter (likely at the next session, so I may need to speed up the painting process near the end to get him done). This is also proving to be my first "Moby Dick" mini, or perhaps "Murphy's Law" if you prefer. When I first opened him up, I learned that he was missing his bow arm. While it's certainly plausible he'll lose that arm when he encounters the PCs, it seemed a bit premature to me. :) Fortunately, Reaper Customer Service is awesome and even though it was months after I had placed the order, they still replaced the entire mini for free, which is doubly awesome since as a newbie painter I don't have a lot of random extra bits lying about for basing materials, conversions, etc., so getting a full package was pretty sweet (even though I'd have been thrilled with just the one missing piece).
Next thing I noticed as I assembled this guy was that he required a lot of gap filling. The helm was a rather loose fit and the cloak didn't really line up in back either. Ironically, this actually didn't bother me much since i saw it as a chance to practice my gap filling which I have not had to do too much of to date. So with that out of the way, I set about priming and getting the base coat on the skin done.
Can't really see it here, but I then noticed a weird issue on the skin. For some reason, the paint on his skin began to crack. This is puzzling to me as I am not sure what could be causing it. I had used the same bottle of paint very recently (like less than a week ago) with no problems. Any thoughts on what could have caused it? I've gone over it with another coat and will see how it holds up, but hopefully he won't need a Simple Green Bath. That said, I'm open to suggestions here.
The initial plan from here is to go with kind of a dirty bone look on the helm, gray for the cloak, and Coal Black for the armor pieces. Haven't quite decided what to do with the leggings yet, but I'm thinking possibly a darker brown, but I am very much open to suggestions as I freely acknowledge I only have a basic grasp (if that) of color theory.
Anyway, thanks for looking and please feel free to provide C&C as I go. I am always looking for pointers, tips, etc. as I continue to slowly improve to a somewhat passable state. :) Ultimately I will be aiming for Table Top quality which I don't think I will have too much trouble achieving (well my version of TT anyway).
Hi nerds, this is my first Kickstarter. Gotta take care of my gamer nerds yeah? There's inserts for minis, favorite dice, and dice jail. The slots are specifically sized to handle Magic cards with sleeves too.
What do you think? I need all the sharing I can get folks.
This has been sitting on the self of shame for a while. Decided to pull it down and use it to test a color scheme that I want to use for a different model.
Looking or feedback. I wanted a somewhat traditional look, but switched up some tans where I normally see whites or blacks.
"Hell's Vengeance" is a recent Pathfinder Adventure Path, in which the player characters are evil. This is the first evil-PC Adventure Path that Paizo has produced.
One of the friendly non-player characters (NPCs) is a young woman named Cimri Staelish -- a troublemaker in the little town where the adventure begins. She is supposed to adventure alongside the PCs for a while, and let the GM advise the players on how to be evil, if they don't abandon their usual heroic inclinations fast enough.
I am running this Adventure Path for some of my friends, so I decided to convert a miniature to represent Cimri.
She uses a kukri, wears leather armor, and has a bobbed haircut. Adventure Path #103 has color artwork for her.
The Warlord miniature Saramonde (14299), of the Crusaders faction, came to mind as a base figure for a minor conversion: link to Saramonde in Reaper gallery
... so I chopped the sword and scabbard, mashed the sword with flat pliers into a wider blade and carved it into a kukri shape, and sculpted longer hair with Green Stuff.
I attached her to a round base and sculpted some dirt and rocks.
Here's how the conversion looks.
She appeared in the first 3 sessions of the game like this, unpainted.
Last week, I started painting. I used brush-on primer and then spent about 2 hours painting almost everything with rough colors:
The next day, I painted for another 2 hours, giving higher highlights, sharper lining, and smoother transitions.
She is ready for the Forum, and ready for her first full-color appearance in the game next weekend.
Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.
MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive.
I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it.
Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon.
I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it.
--Hernan (aka Heruca)
PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
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