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    • By Crowley
      A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser!

       
      There are three basic pledge levels:
      The PDF pledge level includes an electronic edition of the final boxed set. (Obviously there will be no box!) This level does not include any physical rewards, add-ons or stretch goals. The boxed set includes the core boxed set as described above. All electronic stretch goals (PDFs) will apply to this level. Some of the physical stretch goals will apply to this level, generally those that fit in the box. The final level includes the boxed set as well as the "print pack." All electronic stretch goals (PDFs) will apply to this level. All of the physical stretch goals will apply, as well. Those that do not fit in the box will be shipped in a separate "print pack." See below for more information on these stretch goals.  
      Stretch Goals
      DCC Lankhmar continues a long tradition in RPG gaming, and we want to do right by the estate of Fritz Leiber. The stretch goals associated with this Kickstarter will help create an even more amazing tribute to the world of Fafhrd and the Gray Mouser.
      Stretch goals fall into three categories:
      PDF stretch goals that all backers receive Print stretch goals that can fit into the boxed set, which will be included with any pledge that has the physical boxed set The "Print Pack," which is a printed collection of the stretch goals which don't fit in the boxed set Here is a rough outline of possible stretch goals, which may evolve as the Kickstarter continues.
      At $40,000: Cleared! We will add a new Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
      At $60,000: We will print the poster map larger (included in boxed set)
      At $80,000: We will add a second Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
      At $100,000: We will add a supplement called "A Dozen Lankhmar Locations," which will provide information, maps, and floorplans on setting adventures in a dozen famous Lankhmar locales (including the Silver Eel!) (PDF for all backers; print copy in the boxed set)
      At $120,000: We will add a third Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
      At $140,000: We will add a supplement called "Random NPCs in Lankhmar," which will provide tables and information for generating random NPCs that your PCs can encounter in Lankhmar (PDF for all backers; print copy in the Print Pack)
      At $160,000: We will add a fourth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
      At $180,000: We will add a Lankhmar-themed three-panel Judges Screen (PDF for all backers; print copy in the boxed set)
      At $200,000: We will add a fifth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
      At $220,000: We will add a cloth map in the boxed set (print copy in the boxed set)
      At $240,000: We will add a sixth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack)
      At $250,000: We will add send Michael Curtis to Houston for a week to research the Fritz Leiber archives in the University of Houston. We anticipate this may result in a new product of some kind to be delivered to backers of this Kickstarter, but exactly what we'll discover in the archives - and what product may result from it - can't be determined until Michael sets foot in the archives!
    • By Dom
      Hi Guys,
       
      I have read the guidelines of posting kickstarters and hope I am doing this correctly.
       
      If anyone has a chance come along and check out my kickstarter project specialising in hardwood dice boxes.
      If you have any thoughts or future stretch goal ideas then please I would love to hear them.
       
       
    • By Ironhammer
      So I had an occasion to create a new D&D character after a brief hiatus from playing, and I wound up rolling a half orc ranger named Logar Quickarrow, a vociferously proud member of the Bison Clan.  Naturally, being the conversion obsessed sort of person I am, I was obliged to fabricate a proper miniature for him.  I apologize for a few slightly blurry pictures, as I'm still trying to get used to my current camera (which is cleverly hidden inside my phone).
       
      After canvassing Reaper's catalog for half orcs and various iterations thereof, I quickly decided that Skreed Gorewillow by Derek Schubert was by far my favorite.  It was merely a matter of transforming him from a spell caster into a ranger.
       
      For reference, here is the miniature as it comes from the factory:
       

       
      The first step was to remove both the dagger and the burning flask and make way for his new weapons.  Rather than dig around in my parts bin for a matching set of new hands or sculpting a pair from scratch, I decided to simply bore out the existing hands and carve away all the pewter I didn't need and shape it to fit his new weapons.  My character uses a shield in his offhand in melee combat, so to reflect this I also cut away the front two flasks on his belt to make room for a shield which will be hung there.
       

       
      Next, I dug around in my parts bin for some suitable weapons.  I found an appropriately aggressive looking sword blade which was orphaned from its moorings, however after trimming away a portion of the lower half and rounding it out with a file I created a shaft for it which easily fit inside the hole I had drilled in his hand.  I like my figures to have appropriately shaped scabbards for their weapons, so I traced out the outline of the blade onto a sheet of styrene and cut it out as a starting point for making him a matching scabbard.
       

       
      Next, I selected and appropriate bow and quiver.  I also dug out a small shield, as my character uses a shield in his the offhand in melee combat.  I drilled and pinned the quiver so that it can be mounted on his back where the figure's original sword would have gone.
       

       
      After test fitting the shield, I came to the conclusion that it just didn't sit very well on the front of his belt.  So to cover up the damage I did earlier I simply sculpted a satchel where the flasks used to be.  I thought about cutting off the empty dagger sheath from the original figure and replacing it with a completely new dagger, however instead I simply sculpted a small nub at the top and called it a day.  The idea was that the dagger fits almost entirely inside the sheath itself, much like a dark age Seax or a traditional Finnish hunting knife.  At this point I've also drilled and pinned his feet in preparation for basing.  I've also tweaked the shape of his right hand by filing and carving it a bit more so that it closely fits around the handle of the bow I picked out for him.
       

       
      Next, I created a base using a very handy texture stamp made by Happy Seppuku.  Our campaign takes place in a rather wintery sort of place, so I will go back later and add some small piles of snow to reflect this.
       

       
      In an attempt to mirror the design aesthetic of his dagger sheath, I sculpted the sword scabbard to match with a raised bulge on top of a flatted base.  I left it otherwise plain, as I intend to hang the shield on top of the scabbard much like a medieval buckler. 
       
       
       
      Next, I flattened out the nub of his sword with a pair of smooth nosed pliers to create a rough disk shape to serve as the basis for a pommel.  I also sculpted a flap on top of his satchel.
       

       
      I then sculpted a fairly basic hilt, using a combination of styles mixing a "viking" type crossguard with a later medieval style disk pommel with a peen block.  I also sculpted a small throat around the top of the scabbard to suggest that it is actually hollow on the inside
       

       
      After test fitting the buckler, I realized that a portion of the scabbard was just barely visible underneath.  It was probably overkill, but I sculpted a rudimentary belt attachment to fill this gap (because I'm weird that way and can't let things like this go).  I then went ahead and glued the shield in place.
       

       
      I then glued the bow into his hand and glued the quiver on his back.  I had filed out the opening in his left hand specifically to fit the bow I had chosen for him, so it didn't take much to get it to fit snugly in place.  The bottom end of the bow rests directly against the lower part of the figure's clothing, which serves as a useful second anchor point for glueing (he is a tabletop figure after all).
       

       
      For the final step, I took the last bits of putty I had mixed and put them in little piles on his base, which I then stippled to make them look like little piles of snow.  Next up is painting!
       


    • By Chris Palmer
      The BBC Archive posted this great clip to their facebook page of a TV segment about role-playing games from 1980.  It's a super time capsule of old games and figures...
       
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