Jump to content

Darcstaar

The Godsmouth Heresy

Recommended Posts

Ma'alik opens a vicious gash into the cruel monstrosity. He fails to recall any information about the "thing."

 

Reaver then steps forward and with a well placed claw threads the needle between his ally, the wall, and doorway, and strikes true, sending the monster to its long-overdue eternal rest.

  • Like 1

Share this post


Link to post
Share on other sites

(assuming we are no longer in combat)

 

Ma'Alik sends a silent prayer to the Dawnflower for her aid in rooting out evil (Detect Evil) and surveys the room and the corpse of the creature.  He remains on guard in case there is another danger that they missed in the brief time between the opening of the door and the creatures attack.

 

"Janalyth, are you badly hurt?" he inquires.

Share this post


Link to post
Share on other sites

"I don't know. I do not think so...it's bite though, be careful, I think it has a kind of poison, and even dead that may be a risk...it was like a drug, a sudden wave of pleasant feelings, but the body rebelled..but that is easing now. give me a moment, and then we can search it's room. See if there is something to be learned"

Share this post


Link to post
Share on other sites

Sillilial will step into the roomsending his hawk in first. He looks at the dead monster and looks at Reaver "there you got to kill a bad guy, happy" Reaver nods and falls into place besides Sillilial. Sillilial will help however he can, but for the time being will attempt to figure out what the monster is using arcane knowledge check.

Roll:

9(2+7)

Share this post


Link to post
Share on other sites

Sillilial is not able to figure out any additional information about the creature with that skill.

 

Ma'alik doesn't detect any evil left over in this room.  As he searches the body, he notes it has some old but still valuable looking jewelry on it.

 

Also, after rifling around the room, Ma'alik and Sillilial find an elixir and a potion in one of the cupboards.

Share this post


Link to post
Share on other sites

"Everyone okay?"  Sturgis, asks, after seeing the creature rend into one of his companions.  He is staring at the creature trying to think of if he knows anything about it or what it is. 

 

If either Religion or History help here:  1d20+6 either way:  15+6

 

DM Rolls:  20 and 19

 

 

Crunchy stuff:

 

 

Sturgis Rochar
NG Human Cleric 1 (of Sarenrae)
XP:  100

Str 15
Dex 6
Con: 14
Int: 14
Wis: 16
Cha 15
Saves:
Fort +3
Ref -2
Will +5

HP: 10
Init: +0
AC: 15 (-2 Dex, +5 Armor, +2 Shield), Touch 8, FF 15.

Trained Skills:
Diplomacy +6 (1 rank, +3 class, +2 Cha)
Heal +7 (1 rank, +3 Class, +3 Wis)
Knowledge: History +6 (1 rank, +3 Class, +2 Int)
Knowledge; Religion +6 (1 rank, +3 Class, +2 Int)
Sense Motive +7 (1 rank, +3 Class, +3 Wis)
Spellcraft +6 (1 rank, +3 Class, +2 Int)

Languages: Common, Celestial, Goblin, Orc, Elven

Feats: Cosmopolitan, Selective Channel

Traits: Reactionary and Sacred Touch.

Favored Class: Cleric
Class Abilities: Spellcasting, Orisons,
Channel DC 12, 5/day. 1d6 Healing/Damage

Domains: Fire and Healing.
Domain Powers:
Fire:  
Granted Powers: Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of  divine fire from your outstretched hand. You can target any single foe within 30 feet as a
ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Used:  1/6

 

Healing:   Rebuke Death (Sp): You can touch a living creature as a standard action, healing it or 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. used 0/6

Equipment (total weight 95 pounds, medium load)
Weapons: Dagger, Heavy Mace, Scimitar.
Armor: Scale Mail, Heavy Wooden Shield

Other Gear:
Backpack, Bedroll
Waterskin
2 Traveler's outfits
50' Silk Rope
Grappling Hook
Wooden Holy symbol.

Expendables:
One vial of holy water
3 sunrods
6 Days trail rations

2 GP.



Prepared Spells Crunch:

Level 0 (3 prepared):  Light, Read Magic, Detect Magic
1-  (2 prepared): Comprehend Languages, Shield of Faith
Lv 1 Domain:  Burning Hands

 

Share this post


Link to post
Share on other sites

Sturgis looks around "This is a room dedicated to the sin of lust!"

 

Everyone gives him a look like "yeah, we kind of figured."

 

This creature requires Knowledge(dungeoneering).

Share this post


Link to post
Share on other sites

Janalyth recalls this is a sinspawn. This particular one is a lustspawn. What do you want to know, you'll get 1 piece of info.

Share this post


Link to post
Share on other sites

(wouldn't mind knowing why I suck at math so much 9+7 is 16 not 15, but I don't think my grasp of lore will tell me that much. how about a guess as to how long they live?)

Share this post


Link to post
Share on other sites

They normally live 50-100 years. This one should have been long dead, so something must have been keeping it alive somehow through the aeons.

Share this post


Link to post
Share on other sites

After he recovered and had better control over his mind and body he moved over to look at the corpse. "sinspawn... I can't recall much about them, but I don't think they live much longer than a halfling or human, and should have died long ago, unless something or someone was either keeping it alive, or breeding such I suppose. I don't know if they do breed. Thassalonian lore is getting into ancient history, even by my peoples standards"

Share this post


Link to post
Share on other sites

Sillilial looks down at the grotesque body and mutter "well I assume whoever's pet this was will be mad at us for killing it." He then motions to Reaver who begins dismembering the sin spawn. "If something was keeping this thing alive I don't want it getting back up again."

Share this post


Link to post
Share on other sites

Sturgis will recall through his grasp of history that the sinspawn were created by Thassilonian leaders as shock troops.

 

Reaver succeeds in dismantling the corpse beyond recognition.

Share this post


Link to post
Share on other sites

-ooc- sorry bout the unessacary dismemberment sillilial is kinda paranoid. -ooc- Sillilial will pick up the two potions and attempt to id them with spellcraft check

First potion

Roll: (11+7)=18

Potion number 2

Roll:(12+7)=19

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
      Also this free pdf condensing skills info should be useful
       
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
       
      This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy.  so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
       
      Current Characters list:
      Magnus Albertson @Dilvish the Deliverer
      Sammy @Arkady
      TBD @Corsair
      ? TBD @Chaoswolf
      ?
       
    • By dks
      I am playing in the Pathfinder "Ruins of Azlant" Adventure Path campaign.  A few of the PCs have some healing magic, but we didn't have an actual cleric until a PC recently took the Leadership feat, and an NPC cleric joined the party as his cohort.   (Click here for the Show-Off thread about the figure that I use for my character.)
      The new cohort-cleric, Father Kurvis, is middle-aged and acts like a curmudgeon but has a kind heart.  He worships Abadar, the god of cities, law, merchants, and wealth.  Abadar's colors are gold and black, and his holy symbol is a golden key.
      Our GM has an extensive collection of prepainted plastic figures (D&D and Pathfinder), and this Village Priest seemed appropriate.  It is from a 2005 D&D miniatures release.   I offered to repaint it to be specifically Kurvis.
      Two hours of slinging paint got me to "finished" ... and after I took the first set of photos, I saw how bugged and asymmetrical his eyes were, so I just spent a few more minutes touching them up.
       
      Before and after:
       

       

       
      Enjoy,
      Derek
       
    • By Darcstaar
      If any of you are like me, you received a package stating you were naughty.
       

       
      For the life of me, I don't know why Reaper would consider me Naughty.  I spend money on the Halloween and Christmas promotions.
      I have backed 3 of the 4 Bones Kickstarters...
      Wait, maybe I'm being punished for not backing Bones KS 2?  I'll need to think on that some more.
       
      I have been toying with the idea of painting this...thing.  Whatever it is.  In order to do so, I needed to get a closer look.
       

       
      Here it is.  I have heard rumors of what it is.  Some people say it is Bonesium without any hardener.  Some say it is some sort of silicone eraser.
      But, I think I puzzled it out.
      It must be a miniature.  The only problem is, which one.
      It is like no miniature I have ever seen.  I scoured the Reaper web store for days on end.  After several pots of coffee, I came to a conclusion.
      It is painted black, so it must be part of the Legendary Encounters line.  But for the life of me, I cannot find a model with a matching image or any evidence that this "lump of coal" has a SKU.
      The more I stared at it, the more it showed me it's true colors!
       

       
      See that subtle face sculpted into the mini?
      I decided that to punish us for not backing ALL of the Kickstarters, Reaper sent us a model sculpted by an anonymous sculptor who managed to really soften the details.
      To add insult to injury, they sent us the main body without the whole sprue of facial and limb features.  Talk about punishing the "Naughty!"  Reaper, you have stooped too low.
       
      I think I narrowed down which creature this is supposed to be.  I remembered an old monster from the first Monstrous Compendium I ever owned (TSR D&D 2nd Ed.). The humble Galeb Duhr.
       

       
      I'm sure I'm not the only one who sees the resemblance.
      Now, I am the first to admit that my sculpting and Green Stuff skills are amateurish and unrefined.
      But I can't stand the thought of an incomplete miniature.
      And, although Reaper usually has AWESOME customer service for replacing missing parts, for this particular model I fear no replacements would be forthcoming for so naughty a Forumite as myself.
      Alas, I need to do it myself.  But, if this material is silicone, I fear green stuff may not stick to it.
      So, I needed a framework:
       

       
      I drilled some holes into the model at key locations.  I superglued in some paperclip bits.  It seemed sturdy enough.
       

       
      I then proceeded to do my best to emulate a Galeb Duhr.
      However, due to IP, I'm sure Reaper calls this a Coal Golem.
      I gave him the name Coalie, as you'll read why in the Show Off post later...
       
      Now, to paint this model.
       
       
      Black Brush On Primer
       

      Coal Black
       

      2:1 Coal Black:Highland Moss
       

      For the base, I wanted simple stone scree like you would find littering the floor of a dwarven mine.
      This is the Stone Grey Triad.
       

      1:1 Coal Black:Highland Moss
       

      1:2 Coal Black:Highland Moss
      I ended up going a little higher by adding some Frosty Blue into the mix a few times.
      Then I got to work on the eyes.  I imagined the coal golem should have glowing lumps of fiery coal for eyes...
       

      Pure White, then some lines of Golden Yellow
       

      Added lines of Hearth Fire
       

      Then stippled in some Fire Red.  I like the effect.
       

      Crude OSL with Golden Yellow mixed with Hearth Fire.  The left eye came out better, in my opinion.
       
      I hope Reaper will think twice in the future about tossing misshapen, incomplete models our way as "free promos" and labeling us as Naughty.
      I'm sorry for not backing all the Kickstarters, OK!  Are you happy now?
       
      Well, I'll link to the Showoff Thread Here.
      http://forum.reapermini.com/index.php?/topic/84434-coalie-the-coal-golem-sku/

      I hope you liked this idea.
      Let me know what you think!
       

    • By Darcstaar
      The dwarves of the Black Hills delved too greedily and too deep for the rich coal used to fire their forges and fuel their machines of war.  They awoke some ancient magic in those coal shafts, and the coal came to life, hunting down the miners.
      Scholars would debate if it was a golem of pure coal, or a twisted experimental elemental hybrid between an earth and fire elemental.  Whatever their classification, they can be deadly.  They wait for a troop of dwarves to march by, then stealthily emerge into the mine shaft and try to prevent the miners from escaping with their precious coal.  The coal golems possess a fearsome attack: They spray a cloud of coal dust, and use their glowing ember eyes to ignite that cloud into a gout of hellish flame hotter than the most fearsome gnomish fire-spewers.
       
      Clever dwarf clans have developed specialized teams with members filling different roles or "positions."  While some members distract the coalie, another member rushes by with the ore cart.  If a lucky dwarf manages to get by the coalie, it runs back to the clan hold screaming "Cooooooaaaaaallllllllllllll" while waving his free hand madly in the air.  This is the signal to the rest of the clan to arm themselves and rush to the aid of their team mates.  The lucky coal scorers usually falls to their knees, exhausted, sliding for several meters on the scree, on account of their knee and shin guards.
       
      If you ever find yourselves in an abandoned mine shaft in the black hills, be on the lookout for two glowing coal-ember eyes.  It may be your only warning of an impending encounter with a Coal Golem.
       
      I modified the Naughty Coal Reaper sends out for Christmas.
      I received it last year.
      Here is the finished product in a few different lights.
       

       
      I thought Coal Black would be a little green.  It turns out it is a little blue, I think.
      I highlighted up with Highland Moss and a little Frosty Blue.
      I am most happy with the eyes.  The photos really make them look like hot coals.
       
      Here is the WIP thread. http://forum.reapermini.com/index.php?/topic/84433-coal-golem/
       
      Enjoy.
      Let me know what you think.
    • By Darcstaar
      I started painting these in 2007!  I had received two sets on clearance from a gaming website.
      I picked them up again briefly in 2011.
      I had just purchased a bunch of Vallejo Game Colors.
      I recently picked them up again to get them off the shelf of shame that they seemed to be permanent fixtures of.
      Sadly, the VGC Paints were not able to salvage.  One of them was more done than the others, so he looks a little different.
      The front right of the first picture.
      I finished them off quickly with Reaper paints.
       
      This was the first time I primed minis white, then built up layers of very thinned basecoats.
      It made these guys much brighter.
       
      Sorry some of the pics are out of focus.
       
      I am thinking to do the next set more black/red or more of a realistic lizard scheme.
      Enjoy.

       

       

       

       

       
       
  • Who's Online   15 Members, 1 Anonymous, 0 Guests (See full list)

×