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Darcstaar

The Godsmouth Heresy

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For the second round, Sturgis' attempts to cleanse the poison don't help, and Ma'alik takes 1 point of Charisma Damage.

 

OOC - unlike drain, rest can recover ability damage.

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"well hello there. I don't think our shambling friend needs you any more" He said as he picked up the gems, making no attempt to hide them from the others 

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Sillilial looks at the stones "My priest at the chapel always told me black is evil, I don't trust those gems, you should be careful jayelief" -ooc- yes I know that's not how you spell it, that is sillilial pronunciation -ooc-

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Sturgis will continue to try to flush what little he can from Ma'alik's body. 

 

Heal:  1d20+7= 9+7= 16.

 

Also, he'll take note of the gems and see if they hold any religious significance.

Knowledge: Religion  1d20+6= 17+6= 23. 

 

DM rolls:  16 and 11.  Well, the dice roller seems to like me more now.  Give it a day or two.

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"While such relationships vary amongst different faiths to those who follow the Eternal Rose, black does not have quite the same significance. It can be associated with evil, so can red, and yet we have followers of the Dawnflower here who know red to be one of the shades of the dawn, and far from.  I've learned that not all that is darkness is evil, nor is all that is bright good. All colours are scared to Shelyn, and can reflect her beauty. I used to know a young painter who for a period of several years used nothing but brown pigments as she sought to see the shape of the world beyond the sense of colour."

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Ok, Ma'alik gets a +4 on the next save.

Anyone else doing anything, or are we just going to wait out the poison?

 

The gems are useful for the creation of undead.

 

They still hold value for jewelry, though.

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"that makes the most sense" He said with a nod. This time drawing his sword before approaching the next door, and giving it a look over for traps, and a listen for any sounds of movement on the other side.

(taking 10 so 18 on traps, 17 on perception/listen  dm rolls 9 and 10)

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post-13529-0-31380200-1487457854.jpg

 

Janalyth inspects the next door.  No lock, no traps.  There are no sounds coming from the room beyond.

 

Ma'alik then takes up position to open the door.

He pushes the door open with his shield... and then...

 

He sees the following room:

 

"Brightly painted carvings along the walls of this room vividly depict mighty dragons in flight over shining cities, while below, winged angels kneel and serve human masters.  Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts through the air.  Several humans lie supine atop biers draped in rich cloth-if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay."

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