Darcstaar

The Godsmouth Heresy

468 posts in this topic

For the second round, Sturgis' attempts to cleanse the poison don't help, and Ma'alik takes 1 point of Charisma Damage.

 

OOC - unlike drain, rest can recover ability damage.

Share this post


Link to post
Share on other sites

Janalyth doesn't find any more enemies or traps. He does find two black onyxes worth 50gp each on top of a cabinet.

Share this post


Link to post
Share on other sites

"well hello there. I don't think our shambling friend needs you any more" He said as he picked up the gems, making no attempt to hide them from the others 

Share this post


Link to post
Share on other sites

Sillilial looks at the stones "My priest at the chapel always told me black is evil, I don't trust those gems, you should be careful jayelief" -ooc- yes I know that's not how you spell it, that is sillilial pronunciation -ooc-

Share this post


Link to post
Share on other sites

Sturgis will continue to try to flush what little he can from Ma'alik's body. 

 

Heal:  1d20+7= 9+7= 16.

 

Also, he'll take note of the gems and see if they hold any religious significance.

Knowledge: Religion  1d20+6= 17+6= 23. 

 

DM rolls:  16 and 11.  Well, the dice roller seems to like me more now.  Give it a day or two.

Share this post


Link to post
Share on other sites

"While such relationships vary amongst different faiths to those who follow the Eternal Rose, black does not have quite the same significance. It can be associated with evil, so can red, and yet we have followers of the Dawnflower here who know red to be one of the shades of the dawn, and far from.  I've learned that not all that is darkness is evil, nor is all that is bright good. All colours are scared to Shelyn, and can reflect her beauty. I used to know a young painter who for a period of several years used nothing but brown pigments as she sought to see the shape of the world beyond the sense of colour."

Share this post


Link to post
Share on other sites

Ok, Ma'alik gets a +4 on the next save.

Anyone else doing anything, or are we just going to wait out the poison?

 

The gems are useful for the creation of undead.

 

They still hold value for jewelry, though.

Share this post


Link to post
Share on other sites

Save vs Poison (again)

(d20) 7+4+4=15

 

DM rolls: 8, 10

Share this post


Link to post
Share on other sites

Sturgis manages to treat the poison well enough this time. Ma'alik is cured! No further damage.

1 person likes this

Share this post


Link to post
Share on other sites

Hearing that Sturgis said the gems are good for undead creation sillilial smiles, "Further proof that black I'd bad."

Share this post


Link to post
Share on other sites

Mal'alik breathes deeply in relief.

 

"Well, I'll try not to do THAT again!" he exclaims.

 

"I feel recovered enough to continue." He looks at the rest of the party. "The next room in line?"

Share this post


Link to post
Share on other sites

"that makes the most sense" He said with a nod. This time drawing his sword before approaching the next door, and giving it a look over for traps, and a listen for any sounds of movement on the other side.

(taking 10 so 18 on traps, 17 on perception/listen  dm rolls 9 and 10)

Share this post


Link to post
Share on other sites

(we'll do the new door opening routine this time around)

1 person likes this

Share this post


Link to post
Share on other sites

post-13529-0-31380200-1487457854.jpg

 

Janalyth inspects the next door.  No lock, no traps.  There are no sounds coming from the room beyond.

 

Ma'alik then takes up position to open the door.

He pushes the door open with his shield... and then...

 

He sees the following room:

 

"Brightly painted carvings along the walls of this room vividly depict mighty dragons in flight over shining cities, while below, winged angels kneel and serve human masters.  Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts through the air.  Several humans lie supine atop biers draped in rich cloth-if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay."

Share this post


Link to post
Share on other sites

"Well, isn't this just a peaceful scene."

 

Knowledge Religion: 9+5= 14

 

Knowledge Nobility: 3+5= 8

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Kuche
      Sup guys, i have just finisthis miniature, well i think i finish, it may need more little more definition in some areas.  hope you guys enjoy and like it 
       

    • By SamuraiJack
       
       
      About this project
      They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.
      This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the...
      Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world.
      The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese.
      Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign.
      Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.
      Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.
       
      But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table!
      (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.)
      As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.
      You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future.
      Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
    • By Kuche
      Oohh well,i know i have notedfinishe my other 2 wips, but well i also wanted to share my calistria cleric progress 
       
      Hope to finish her and my other wips tomorrow :3 
       

    • By Kuche
      Hey guys, here is another wip, this time its a pathfinder miniature, hope to see your thougths.

    • By cakira21
      Just getting back into D20 gaming, and I've recently became a big fan of the Reaper Mini line. Just wanted to show off some work I've done in the past month or so. All have been painted with acrylic and clear coated with rust-oleum matte clear enamel for some durability for table top gaming. I borrowed some of the paint schemes from internet finds and other i just winged from what colors I liked. Any ways here's the minis.
       
       













  • Who's Online   34 Members, 3 Anonymous, 0 Guests (See full list)