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Darcstaar

The Godsmouth Heresy

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You fill Sillilial and Reaver in as to the findings of the room, and head to the next room.

 

Are we still doing Janalyth checking for traps, perception check (listen), disarming/unlocking as needed, then moving aside to let Ma'alik open the door?

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The door to the south is next.

Janalyth finds no trap or lock, but the stout wooden door seems to be barred from the inside.

IMG_4370.PNG

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"While true, if our enemies found this place, would they not have already forced the door if there were something of value?  Why lock it behind you if there were nothing left?"  Sturgis asks.  "If this is our path, and if the chime does not work, do we know if the charge is lost?" 

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"I agree, let us save the chime then. There is no telling where else we might need it further ahead."

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Sturgis sighs, and agrees with the others.  "If there is room, Shall we all help as we may?" 

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One additional person can "aid another" on the STR check to break the door.  Aid another is D.C. 10 to give a +2 to Reaver's roll.  Anyone have a crowbar?

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12 hours ago, Dilvish the Deliverer said:

"We should use the Chime only if there is no other way.  I suggest we let Reaver knock it down."

"I do have a crowbar if that helps."

Yep.

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Lol, sorry I missed that.

Does Reaver have functioning hands to use it?  Or just claw tipped manglers?

 

If he can't use it, the Aid Another person can to get a +2 on the Aid roll, or some other strong character can be the primary opener with the crow bar and someone else can try to aid another.

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