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Darcstaar

The Godsmouth Heresy

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Janalyth walks forward to the square past the doorway.  That's when he spots a male Tengu hiding to the west square.  It lets out a squeaky-shriek and stabs at Janalyth with its dagger.

 

It misses! (5+3+2=10)

Its companion comes out of hiding to the east square (it had a much better stealth roll).

 

It tries to stab at Janalyth.

17+3+2Flank = 22 hits.

1+1+6sneak attack = 8 damage.

It buries its dagger into Janalyth's back.

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Seeing his compatriot fall, Ma'alik springs forward, standing over Janalyth's prone form his shield guards him from the birdman on his left while his scimitar lashes out in a looping slash at the one to his right!

 

Attack: (d20)1+5=6 

 

 

 

*sigh*

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Shaken by the sight of his companion's fall, and trying to account for being sandwiched between two foes, Ma'alik's attack swings wide.

 

Next.

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Sturgis, seeing his ally fall to the ground, charges his rebuke death ability, and he will heal him!

 

1d4 = 3 points of damage

 

 

Crunchy stuff

 

 


Sturgis Rochar
NG Human Cleric 1 (of Sarenrae)
XP:  100

Str 15
Dex 6
Con: 14
Int: 14
Wis: 16
Cha 15
Saves:
Fort +3
Ref -2
Will +5

HP: 10
Init: +0
AC: 15 (-2 Dex, +5 Armor, +2 Shield), Touch 8, FF 15.

Trained Skills:
Diplomacy +6 (1 rank, +3 class, +2 Cha)
Heal +7 (1 rank, +3 Class, +3 Wis)
Knowledge: History +6 (1 rank, +3 Class, +2 Int)
Knowledge; Religion +6 (1 rank, +3 Class, +2 Int)
Sense Motive +7 (1 rank, +3 Class, +3 Wis)
Spellcraft +6 (1 rank, +3 Class, +2 Int)

Languages: Common, Celestial, Goblin, Orc, Elven

Feats: Cosmopolitan, Selective Channel

Traits: Reactionary and Sacred Touch.

Favored Class: Cleric
Class Abilities: Spellcasting, Orisons,
Channel DC 12, 5/day. 1d6 Healing/Damage

Domains: Fire and Healing.
Domain Powers:
Fire:  
Granted Powers: Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of  divine fire from your outstretched hand. You can target any single foe within 30 feet as a
ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Used:  1/6

 

Healing:   Rebuke Death (Sp): You can touch a living creature as a standard action, healing it or 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. used 1/6

Equipment (total weight 95 pounds, medium load)
Weapons: Dagger, Heavy Mace, Scimitar.
Armor: Scale Mail, Heavy Wooden Shield

Other Gear:
Backpack, Bedroll
Waterskin
2 Traveler's outfits
50' Silk Rope
Grappling Hook
Wooden Holy symbol.

Expendables:
One vial of holy water
3 sunrods
6 Days trail rations

2 GP.
 

 

Spell Stuff

 

 


Level 0 (3 prepared):  Light, Read Magic, Detect Magic
1-  (2 prepared): Comprehend Languages, Shield of Faith
Lv 1 Domain:  Burning Hands
 

 

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Sillial and Reaver chuckle, turn around, and flee.

 

Sturgis reaches down and heals Janalyth.

 

Greyson will now go.

I sent DR a pm about how he is introduced into the module, so I'll leave it up to him to summarize it/embellish it in his post.

 

DR, can you re-post the character into The Gathering?  Thanks.

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In one corner of the room you see a pile of gear including a fine staff made of dark wood, with inlaid silver arcane runes and set at the top with a fine quartz. In another corner you see what must be a tiefling, bound around his arms by rope, one of his eyes swollen shut. You see him struggle and using his tail manages to slip the ropes. Raising one hand he yells, "hey bird brain, suck on this!" And a bolt of arcane energy streaks from his hand unerringly striking the Tengu in the head.

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Yes.  You can grab your weapon as a move action and attack from prone.  Either you or Ma'alik will also get "forced" to the next square south of the flanked Paladin since you are no longer incapacitated.

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either way I am going to risk an AOO so, I think I am going to make a double move, to rise and cross the room to the tiefling

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The good news is because of the forced move to not occupy the same square as Ma'alik, I'll say Janalyth starts his move in the more southern square, so the Tengu aren't flanking.

 

The neutral news is that the Tengu who took the force missile to the back of the head was distracted enough to miss his AOO: rolled a 3.

 

The bad news is that the other Tengu connects:

11+3=14.

Janalyth's AC is penalized -4 for being prone when standing up provokes, making his AC 11.

4+1=5 damage. 

So, Janalyth goes down again. -3 hp.

 

Ma'alik is up.

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