Jump to content

Darcstaar

The Godsmouth Heresy

Recommended Posts

Surrounded, confused, prone, the Tengu throws down his weapon and pleads for its life.

 

In a screechy common voice it speaks "Please, no kill, no kill!"

 

Sturgis is up, what are you going to do?

Share this post


Link to post
Share on other sites

Sturgis will attempt to provide mercy to the one who attempted to slaughter us.


"You tried to kill us, what mercy shall we grant that you would have granted us?  Sarenrae grants the flame to such as you, but I she also grants mercy.  What mercy have you earned?"  (This is an attempt at a full surrender he doesn't trust this tengu at all). 


Diplomacy 1d20+6 = 16 + 6 = 22

Sense motive on the Tengu for a feint:  1d20+7:  6+7= 13

He's also watching for a possible hidden weapon as he goes (perception roll if you would like please). 

 

Extra rolls: 13, 8

 

Crunch

 


Sturgis Rochar
NG Human Cleric 1 (of Sarenrae)
XP:  100

Str 15
Dex 6
Con: 14
Int: 14
Wis: 16
Cha 15
Saves:
Fort +3
Ref -2
Will +5

HP: 10
Init: +0
AC: 15 (-2 Dex, +5 Armor, +2 Shield), Touch 8, FF 15.

Trained Skills:
Diplomacy +6 (1 rank, +3 class, +2 Cha)
Heal +7 (1 rank, +3 Class, +3 Wis)
Knowledge: History +6 (1 rank, +3 Class, +2 Int)
Knowledge; Religion +6 (1 rank, +3 Class, +2 Int)
Sense Motive +7 (1 rank, +3 Class, +3 Wis)
Spellcraft +6 (1 rank, +3 Class, +2 Int)

Languages: Common, Celestial, Goblin, Orc, Elven

Feats: Cosmopolitan, Selective Channel

Traits: Reactionary and Sacred Touch.

Favored Class: Cleric
Class Abilities: Spellcasting, Orisons,
Channel DC 12, 5/day. 1d6 Healing/Damage

Domains: Fire and Healing.
Domain Powers:
Fire:  
Granted Powers: Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of  divine fire from your outstretched hand. You can target any single foe within 30 feet as a
ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Used:  1/6

 

Healing:   Rebuke Death (Sp): You can touch a living creature as a standard action, healing it or 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. used 1/6

Equipment (total weight 95 pounds, medium load)
Weapons: Dagger, Heavy Mace, Scimitar.
Armor: Scale Mail, Heavy Wooden Shield

Other Gear:
Backpack, Bedroll
Waterskin
2 Traveler's outfits
50' Silk Rope
Grappling Hook
Wooden Holy symbol.

Expendables:
One vial of holy water
3 sunrods
6 Days trail rations

2 GP.
Spells:
Shield of faith was used, strikethrough text was not carried over for some reason.

 

Level 0 (3 prepared):  Light, Read Magic, Detect Magic
1-  (2 prepared): Comprehend Languages, Shield of Faith
Lv 1 Domain:  Burning Hands
 

Share this post


Link to post
Share on other sites

"Please!  We were stalked by that abomination with the nice body and butter-face.  We hid in here after she killed our companion.  We argued what to do, which is why we tied up the hellspawn.  When we heard all the commotion, we feared she was coming.  When the doors burst open, we thought she had finally come for us.  Once the fighting began, the mistake set this fight into motion.  Please, let me go and I'll make my way out the tunnel we dug to get in.  I have no more desire to loot this place."

 

He seems sincere and doesn't make any weird gestures or moves for concealed weapons.

Share this post


Link to post
Share on other sites

"tunnel, good to know there is another escape option, if the church's problem solving gets a little uglier than we where led to expect"

Share this post


Link to post
Share on other sites

"While it largely speaks the truth, it has forgotten to mention that they waylaid me, a member of their own party. Such perfidy must be repaid. Still, your companion has paid in spades. Leave your items, and I shall consider the matter over."

Share this post


Link to post
Share on other sites

Bowing, he drops his dagger, sap, short bow, 5 arrows, and pack.  Following your instructions didn't mention his coins, which he keeps.

Share this post


Link to post
Share on other sites

"Heh, clever creature. I suppose that I could argue that coins are items but I won't. As far as I'm concerned you are free to seek your fortune elsewhere."

Share this post


Link to post
Share on other sites

Sturgis frowns at the situation before him, but he understands.  "Well, let's get our introductions taken care of, "hellspawn."  You don't seem to care much for your former companions, and we have work that must be done.  Betrayal seems to be your luck.  I do not wish to deal with that while in this horrible place, although there is safety in numbers..." 

 

Sturgis is looking to the others, I am trying to open up for the new PC.

Share this post


Link to post
Share on other sites

"Yes, it would appear that you are correct about that. My name is Greyson. Like my former companions, I entered this "horrible place" in search of treasure, which I freely admit. However, I am also a seeker of secrets, which are often found in places like this. In case you haven't figured it out yet, I am a wizard by trade. Evocation magic is my specialty. I thank you all for the timely interference. If you are in need of an arcanist, perhaps I would be a good fit for your little group?"

  • Like 1

Share this post


Link to post
Share on other sites

"your companions seemed more than a little on edge about things down here, if we do find ourselves facing unpleasant dangers, evocation magic would not be something I would say no to. You may call me Janalyth"

  • Like 1

Share this post


Link to post
Share on other sites

Sturgis looks to Ma'alik to see his reaction.  Although Janalyth's acceptance makes him a bit more at ease.

Share this post


Link to post
Share on other sites

Ma'alik appraises the hellborn with his gift from the Dawnflower (detect evil).  He is well aware of the fact that appearances can be deceiving as his own people were often assumed to be evil.

 

"Welcome to our merry band.  As long as you stand by us, I will stand by you."

 

He then fills Greyson in on the party's purpose and adventures thus far.

Share this post


Link to post
Share on other sites

Sturgis, smiling after Ma'alik's appraisal, limps along in his usual, semi-rear spot, introducing himself "I'm Sturgis, the one who is trying to keep everyone alive around here.  Hopefully, we won't have to test that...  too much, especially if it truly is a necromancer."  He frowns at the thought given by Greyson.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By RachelVentura
      Ends 12/17/18!
      Legendary Games makes a massive mythic rules upgrade with the amazing Mythic Character Codex & Mythic Monster Manual II for Pathfinder!
       
      Mythic Mania II encompasses two books, and incorporates mythic material for hardbacks like the Advanced Class Guide, Forest Kingdom Campaign Compendium, Horror Adventures, Occult Adventures, Ultimate Intrigue, and Ultimate Wilderness, as well as potentially adding in more material from the Adventurer’s Guide, Monster Codex, Planar Adventures, Villain Codex, Book of the Damned, Pirate Campaign Compendium, and more!
       
      Mythic Character Codex – Three new mythic paths - the bound, mystic, and reluctant hero - along with over a thousand new mythic path abilities, hybrid class features, feats, spells, magic items, and more!
       
      Mythic Monster Manual II – Over 200 mythic monsters… and maybe a whole lot more! Plus appendices and bonus content!
      https://www.kickstarter.com/projects/legendarygames/mythic-mania-2-two-new-mythic-rulebooks-for-pathfi?ref=bwj5wz
       
    • By Darcstaar
      This was my entry for the Quarterly Bones Reaper Fan Facebook Painting Contest.
      The Angel of Shadow.  She was good enough for an Honorable Mention (Thanks Reaper Matt)!
      For the prior contest, I liked how people were getting interesting light effects by using a black backdrop, so I tried that.
      Another reason I wanted to do it was to see if I could put her on a standard gaming base, supported by a rod painted black to fade into the backdrop, to give her a good illusion of flying.
      Also, this was my first attempt at Monochrome.  My final idea was to do a weapon swap to a wand (A cross-looking weapon from the BONES 3 Weapon Sprue), and sculpted my take on Acid Arrow, painting it green as the only color on the model, like those stunning black and white photos with colored flowers, etc.  I would say I'm a much better painter than sculptor
       
      Her paints used
       
      As time wore down, I had to abandon thoughts of OSL, so I made it seem like her lantern had died out and the spell didn't cast much light.
       
      Here are some other photos against an out-of-focus rug to show some tighter details.
      I tried to put some texture into the fabric of her dress, which was another first.
       
      C&C Welcome!
       

       

       

    • By HornedTurtle
      A little more than 48 hours left for this one, I think it looks really cool.
       
      http://kck.st/2z0HjUk
       
      Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
      Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
      Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
        But we need your help to bring this book into existence!
      The Game
      The world of Kamigakari features a distinctly seinen action anime  and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
      So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
      And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
      An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
      An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
      We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
    • By haldir
      https://www.kickstarter.com/projects/dynamiteent/pathfinder-limited-edition-statue
       
      Seen this one over on the Paizo blog page. For fans of Seoni, the iconic sorcerer class in Pathfinder. Love that there is a unpainted version & it's based off the 1st edition artwork.
       
      The unpainted version is a $99 dollar pledge.
       
       
  • Who's Online   32 Members, 5 Anonymous, 0 Guests (See full list)

×