Jump to content
Darcstaar

The Godsmouth Heresy

Recommended Posts

Surrounded, confused, prone, the Tengu throws down his weapon and pleads for its life.

 

In a screechy common voice it speaks "Please, no kill, no kill!"

 

Sturgis is up, what are you going to do?

Share this post


Link to post
Share on other sites

Sturgis will attempt to provide mercy to the one who attempted to slaughter us.


"You tried to kill us, what mercy shall we grant that you would have granted us?  Sarenrae grants the flame to such as you, but I she also grants mercy.  What mercy have you earned?"  (This is an attempt at a full surrender he doesn't trust this tengu at all). 


Diplomacy 1d20+6 = 16 + 6 = 22

Sense motive on the Tengu for a feint:  1d20+7:  6+7= 13

He's also watching for a possible hidden weapon as he goes (perception roll if you would like please). 

 

Extra rolls: 13, 8

 

Crunch

 


Sturgis Rochar
NG Human Cleric 1 (of Sarenrae)
XP:  100

Str 15
Dex 6
Con: 14
Int: 14
Wis: 16
Cha 15
Saves:
Fort +3
Ref -2
Will +5

HP: 10
Init: +0
AC: 15 (-2 Dex, +5 Armor, +2 Shield), Touch 8, FF 15.

Trained Skills:
Diplomacy +6 (1 rank, +3 class, +2 Cha)
Heal +7 (1 rank, +3 Class, +3 Wis)
Knowledge: History +6 (1 rank, +3 Class, +2 Int)
Knowledge; Religion +6 (1 rank, +3 Class, +2 Int)
Sense Motive +7 (1 rank, +3 Class, +3 Wis)
Spellcraft +6 (1 rank, +3 Class, +2 Int)

Languages: Common, Celestial, Goblin, Orc, Elven

Feats: Cosmopolitan, Selective Channel

Traits: Reactionary and Sacred Touch.

Favored Class: Cleric
Class Abilities: Spellcasting, Orisons,
Channel DC 12, 5/day. 1d6 Healing/Damage

Domains: Fire and Healing.
Domain Powers:
Fire:  
Granted Powers: Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of  divine fire from your outstretched hand. You can target any single foe within 30 feet as a
ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Used:  1/6

 

Healing:   Rebuke Death (Sp): You can touch a living creature as a standard action, healing it or 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. used 1/6

Equipment (total weight 95 pounds, medium load)
Weapons: Dagger, Heavy Mace, Scimitar.
Armor: Scale Mail, Heavy Wooden Shield

Other Gear:
Backpack, Bedroll
Waterskin
2 Traveler's outfits
50' Silk Rope
Grappling Hook
Wooden Holy symbol.

Expendables:
One vial of holy water
3 sunrods
6 Days trail rations

2 GP.
Spells:
Shield of faith was used, strikethrough text was not carried over for some reason.

 

Level 0 (3 prepared):  Light, Read Magic, Detect Magic
1-  (2 prepared): Comprehend Languages, Shield of Faith
Lv 1 Domain:  Burning Hands
 

Share this post


Link to post
Share on other sites

"Please!  We were stalked by that abomination with the nice body and butter-face.  We hid in here after she killed our companion.  We argued what to do, which is why we tied up the hellspawn.  When we heard all the commotion, we feared she was coming.  When the doors burst open, we thought she had finally come for us.  Once the fighting began, the mistake set this fight into motion.  Please, let me go and I'll make my way out the tunnel we dug to get in.  I have no more desire to loot this place."

 

He seems sincere and doesn't make any weird gestures or moves for concealed weapons.

Share this post


Link to post
Share on other sites

"tunnel, good to know there is another escape option, if the church's problem solving gets a little uglier than we where led to expect"

Share this post


Link to post
Share on other sites

"While it largely speaks the truth, it has forgotten to mention that they waylaid me, a member of their own party. Such perfidy must be repaid. Still, your companion has paid in spades. Leave your items, and I shall consider the matter over."

Share this post


Link to post
Share on other sites

Bowing, he drops his dagger, sap, short bow, 5 arrows, and pack.  Following your instructions didn't mention his coins, which he keeps.

Share this post


Link to post
Share on other sites

"Heh, clever creature. I suppose that I could argue that coins are items but I won't. As far as I'm concerned you are free to seek your fortune elsewhere."

Share this post


Link to post
Share on other sites

Sturgis frowns at the situation before him, but he understands.  "Well, let's get our introductions taken care of, "hellspawn."  You don't seem to care much for your former companions, and we have work that must be done.  Betrayal seems to be your luck.  I do not wish to deal with that while in this horrible place, although there is safety in numbers..." 

 

Sturgis is looking to the others, I am trying to open up for the new PC.

Share this post


Link to post
Share on other sites

"Yes, it would appear that you are correct about that. My name is Greyson. Like my former companions, I entered this "horrible place" in search of treasure, which I freely admit. However, I am also a seeker of secrets, which are often found in places like this. In case you haven't figured it out yet, I am a wizard by trade. Evocation magic is my specialty. I thank you all for the timely interference. If you are in need of an arcanist, perhaps I would be a good fit for your little group?"

  • Like 1

Share this post


Link to post
Share on other sites

"your companions seemed more than a little on edge about things down here, if we do find ourselves facing unpleasant dangers, evocation magic would not be something I would say no to. You may call me Janalyth"

  • Like 1

Share this post


Link to post
Share on other sites

Sturgis looks to Ma'alik to see his reaction.  Although Janalyth's acceptance makes him a bit more at ease.

Share this post


Link to post
Share on other sites

Ma'alik appraises the hellborn with his gift from the Dawnflower (detect evil).  He is well aware of the fact that appearances can be deceiving as his own people were often assumed to be evil.

 

"Welcome to our merry band.  As long as you stand by us, I will stand by you."

 

He then fills Greyson in on the party's purpose and adventures thus far.

Share this post


Link to post
Share on other sites

Sturgis, smiling after Ma'alik's appraisal, limps along in his usual, semi-rear spot, introducing himself "I'm Sturgis, the one who is trying to keep everyone alive around here.  Hopefully, we won't have to test that...  too much, especially if it truly is a necromancer."  He frowns at the thought given by Greyson.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darcstaar
      Hi everyone.
      Here is a mini I have been working on for several weeks.
      Lately, I am lucky to be able to paint a little every day.
      Unfortunately, it is only for 5-15 minutes at a time.
       
      This figure is part of my growing batch of options for my GM running us through the Pathfinder Adventure Path, Reign of Winter.
      I always thought blue, white, and gold were good colors together.  It is popular in many heraldic devices.
       
      I am most happy with this figure in terms of the following:
      The freehand wood grain of the axe, the outcome of the gold NMM on the belt buckle/hardware in front.
      Also, getting his eyes right in the recesses of his helmet.
       
      What I am least happy with is the runes along the white part of the tabard trim.  The area is too small to work with to really get good darklining around each rune, so they are a little indistinct.  Also, I tried to make each one its own independent polished gold SENMM.  I don't think it turned out too well, because it's just too small an area for each piece.  I tried it on the scabbard as well, which worked a little better.  But, this is the most confusing part of highly polished SENMM:  Do multiple pieces at different heights have their own horizon line?  I painted it as if they do, but am not sure that's realistic...
      Also, the transition of the cow horns on his helmet is a little washed out in the photo, but also very subtle in hand.
       
      Finally, one additional comment.
      I have seen a lot of posts about this figure comparing it to the metal version, and bemoaning a lack of detail in the BONES version.
      I really tried to bring out the life of this BONES model, because I personally feel that the sculpt is great, and the translation to BONES is very good.
       
      So, without further ado, here is my version of Sigurd, Viking, BONES 77399.
       
      Please provide C&C, especially as it pertains to the issues I brought up above.
      Thank you.
       

    • By joepacelli
      The title says it all
      Has anyone come up with stats for pathfinder for Ma'al Drakar?
       
       
    • By ChaoticBlues
       
      It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! 
      Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
      You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy!  Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue!  A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs!  That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
      Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
       Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
      Click here to download Chapter Seven Sample Pages: PCC 7p14
       
       
      Link:
       
    • By Darcstaar
      Here's another recent paint.
      It still goes along with the Reign of Winter AP theme, though I don't know if the Adventure Path has a Polar Bear or not.
      This figure represents an example of "It looked better in my head."
       
      I tried following some pictures of polar bears on the web: It seems some are very yellowed (not necessarily in the shadows), and some are very white.
      So, I started with a base of 50/50 Golden Blonde/Linen White, and successively lightened it up to white, and left the darker color in the shadows.
      I thought the fur quality on this BONES sculpt is very good, so it lent itself well to a mix of drybrushing and picking out individual strands with the brush.
       
      I tried something different for the snow on the base, just some puddles of white glue that I then painted with Ghost White and Pure White.
       
      C&C Welcomed.
       

  • Who's Online   40 Members, 0 Anonymous, 0 Guests (See full list)

×