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Darcstaar

The Godsmouth Heresy

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"A good call. I am grateful for the healing, but I do not think any of us, save perhaps our new companion, is quite up to another fight right now"

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You all and your new companion head to room 6b, and lock the door behind you.

 

Any casting before you rest?

What are the watches?

What spells are the casters going to prepare?

 

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"Anyone else interested in any of the Tengu's gear?" asks Greyson as he starts to pick though it.  He'll just rememorize Thunderstomp, keeping his spells the same. He'll volunteer for last watch.

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"That sap might come in handy, otherwise, there is little there I have use for. And when it comes to watches, well there are enough of us, I would suggest two on watch at a time. I am willing to take last watch as well."

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OOC

With a party of 4, you can't really swing 2 per watch for 8 hours and still get enough rest for everything.

The dead Tengu had the same gear, plus a pouch of 50 sp.

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Sturgis will rememorize the same spells, he'll use his channel energy to heal everyone up to full as needed (feel free to roll DM).

 


Sturgis Rochar
NG Human Cleric 1 (of Sarenrae)
XP:  100

Str 15
Dex 6
Con: 14
Int: 14
Wis: 16
Cha 15
Saves:
Fort +3
Ref -2
Will +5

HP: 10
Init: +0
AC: 15 (-2 Dex, +5 Armor, +2 Shield), Touch 8, FF 15.

Trained Skills:
Diplomacy +6 (1 rank, +3 class, +2 Cha)
Heal +7 (1 rank, +3 Class, +3 Wis)
Knowledge: History +6 (1 rank, +3 Class, +2 Int)
Knowledge; Religion +6 (1 rank, +3 Class, +2 Int)
Sense Motive +7 (1 rank, +3 Class, +3 Wis)
Spellcraft +6 (1 rank, +3 Class, +2 Int)

Languages: Common, Celestial, Goblin, Orc, Elven

Feats: Cosmopolitan, Selective Channel

Traits: Reactionary and Sacred Touch.

Favored Class: Cleric
Class Abilities: Spellcasting, Orisons,
Channel DC 12, 5/day. 1d6 Healing/Damage

Domains: Fire and Healing.
Domain Powers:
Fire:  
Granted Powers: Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of  divine fire from your outstretched hand. You can target any single foe within 30 feet as a
ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Used:  1/6

 

Healing:   Rebuke Death (Sp): You can touch a living creature as a standard action, healing it or 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. used 1/6

Equipment (total weight 95 pounds, medium load)
Weapons: Dagger, Heavy Mace, Scimitar.
Armor: Scale Mail, Heavy Wooden Shield

Other Gear:
Backpack, Bedroll
Waterskin
2 Traveler's outfits
50' Silk Rope
Grappling Hook
Wooden Holy symbol.

Expendables:
One vial of holy water
3 sunrods
6 Days trail rations

2 GP.


Spells:


Level 0 (3 prepared):  Light, Read Magic, Detect Magic
1-  (2 prepared): Comprehend Languages, Shield of Faith
Lv 1 Domain:  Burning Hands

 

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D6 rolls for channel energy:

3

4

6

4

 

Not sure how many Surgis has left (did he use any?). But, that's 17 points, so that should be everyone.

 

Anything else for this rest?

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Sturgis had not used any and has 5/day.  So, he has one left.  That's good if we get hit in the middle of the night. 

 

We can rest and Sturgis will stick with his current spell list. 

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The night passes uneventfully.

 

Its 8am.

 

Ma'alik heals 1 point of CHA damage.

 

Are we dealing with the secret door in 6f or going to the west hallway going north?

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