Recently Browsing 0 members
No registered users viewing this page.
This was my entry for the Quarterly Bones Reaper Fan Facebook Painting Contest.
The Angel of Shadow. She was good enough for an Honorable Mention (Thanks Reaper Matt)!
For the prior contest, I liked how people were getting interesting light effects by using a black backdrop, so I tried that.
Another reason I wanted to do it was to see if I could put her on a standard gaming base, supported by a rod painted black to fade into the backdrop, to give her a good illusion of flying.
Also, this was my first attempt at Monochrome. My final idea was to do a weapon swap to a wand (A cross-looking weapon from the BONES 3 Weapon Sprue), and sculpted my take on Acid Arrow, painting it green as the only color on the model, like those stunning black and white photos with colored flowers, etc. I would say I'm a much better painter than sculptor
Her paints used
As time wore down, I had to abandon thoughts of OSL, so I made it seem like her lantern had died out and the spell didn't cast much light.
Here are some other photos against an out-of-focus rug to show some tighter details.
I tried to put some texture into the fabric of her dress, which was another first.
A little more than 48 hours left for this one, I think it looks really cool.
Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
But we need your help to bring this book into existence!
The world of Kamigakari features a distinctly seinen action anime and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
Seen this one over on the Paizo blog page. For fans of Seoni, the iconic sorcerer class in Pathfinder. Love that there is a unpainted version & it's based off the 1st edition artwork.
The unpainted version is a $99 dollar pledge.
This was my entry for the Reaper Fan Facebook Page Paint Your Giants Contest.
This is the biggest thing I ever painted not on a canvas.
The last time I entered one of these, I felt like it would have done better if the base told more of a story, so that is what I tried to achieve with this one.
I wanted it to portray REVENGE!
The Jarl had his left eye gouged out by a young upstart white dragon. He healed, regrouped, and hunted down the dragon to enact his revenge.
I hope you like it.
The final results have now been posted. He placed 4th behind some mind-blowing work.
I wanted some orange on the model to play against the blue skin, for color theory.
Originally, it was going to be glowing runes on the rock and skulls, but I abandoned that for the sake of time/completion.
I settled with orange tones in the leather.
I wasn't really sure how to get the TMM of the crown to look like a gouge, or how to make his blue skin look like a scar.
I'm not entirely sold on the result, but I'm sure I'll try again some day on a different model.
The Monster Manual suggests blue skin with white/gray/dirty blonde hair is the usual coloration. I tried to go to full white for the highlights of the face to make it the focal point.
I wanted him to look like he was wearing a polar bear pelt, and that all the fur trim was also polar bear.
I tried to make it look a little muddy on the bottom, and on his shoes.
This was how I wanted to weather the inside of the bear skin, to make it look like it had that dried cracked appearance. Not sure how well it shows up in the picture.
These were some WIP shots. The black and white was to figure out how to highlight the sword.
I wanted the sword and stone items to look like shiny flint. I hit the sword and most of the other stone items with high gloss varnish to help sell the effect.
The front and back of the sword.
Finally, some more details of the base and the white dragon victim.
I wanted to base the dragon as a purple in the recesses, similar to the effect going on on the cover of Hoard of the Dragon Queen module.
This was the BONES Temple Dragon I sacrificed. He is smaller, but his tongue sticks out perfectly to sell the dead dragon effect. And he's not as expensive to replace as Deathsleet!
I pained his eyes half-rolled into his head to complete the idea. I tried to freehand some anatomy on there: vertebral body, muscle groups, esophagus, carotid arteries/jugular veins.
I also tried to be accurate with the blood spray coming from both arteries, and didn't want to go too crazy with the gore. Finally, I wanted it to look like his hot blood had melted some of the snow.
Overall, this was a wild ride. The early part of the contest saw him at #2. Then he gave up some ground and sat at #3 for a long time.
Then another Frost Giant (Queen) made a great surge at the end to unseat me out of #3 into 4th place.
To be honest, there were so many awesome paint jobs, I'm just humbled and honored to be in the top 20.
Thanks for looking.
Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world's most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.
Until your adventuring party shows up. Then things get really interesting.
The Margreve Kickstarter offers three main elements:
1) the Tales of the Old Margreve adventure campaign hardcover for the GM, with adventures from levels 1 to 10
2) a Margreve Player's Guide softcover book of new player options, including new races, druid and ranger subclasses and tools, backgrounds, and forest-themed spells.
3) (if unlocked) a set of thick cardboard standups, the Margreve Pawns, which are similar to those created for Tome of Beastsand the Creature Codex. Here is a small sample of what that would look like; we anticipate producing 150 to 200 pawns (depending on stretch goals).
Together with some book-expanding stretch goals, this project provides new deep-forest character options and a full sequence of adventures to draw adventurers into the wilderness and keep them on their toes.
WHY KICKSTART THIS?
Initially we debated this as a softcover adventure collection, but we soon realized that it was large enough and compelling enough to make into a hardcover volume playable in 5th Edition fantasy campaigns, together with a player supplement. Why not go big?
Kobold Press is doing something a little different with its digital offerings this time. We're putting our effort into the two print books, and possibly a custom set of pawns—and digitally, full sets of virtual tabletop (VTT) files. That means that we'll have the Old Margreve adventures and source material available on Roll20 and on Fantasy Grounds shortly after the hardcover and softcover volumes ship.
With terrific map management, full suites of digital tokens, pre-set monster stats, and more, virtual tabletops make it easier than ever to just sit down and play. The VTT packages for the Old Margreve will be extensive and include everything provided in the print edition—plus the flexibility and speed of online play. We're partnering directly with Roll20 and Fantasy Gournds, two of the leading VTT companies, to make these digital versions complete and powerful.
The designers on this project include lead designer Matt Corley plus contributing designers Dan Dillon, Jon Sawatsky, James Introcaso, and Wolfgang Baur.
They build on earlier Margreve work by Richard Pett, Ben McFarland, Tim & Eileen Connors, Dan Voyce, Michael Furlanetto, Wolfgang Baur, and others.
Shipping costs from the US to anywhere outside North America have risen sharply in recent years, so we are once again partnering with groups in Canada, in the EU, and likely in Australia (depending on the volume of backers there), and if so then Kobold Press will pay customs and import duties for those packages.
Our best guess for those Canada-friendly and EU-friendly costs right now are roughly $22 shipping for Canada and roughly $30-and-a-bit for shipping to the EU. We do not have an Australia estimate yet.
To calculate shipping to your location from the US, you can use the US Postal Service calculator and assume a Medium size flat rate box: https://postcalc.usps.com/
Who's Online 11 Members, 1 Anonymous, 0 Guests (See full list)