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The Godsmouth Heresy

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What's interesting, is that you don't find any traps on the door.

You open the door.

The door nudges a statue on the other side, which harmlessly sets off some type of electricity trap when the statue is disturbed.

You can't get the door open well enough to get a good look at the trap mechanism in order to tell if it resets or not.

It would appear that the door needs to be cleared from the other side of the obstructing statue in order to get out.

You don't hear any other sounds from that area.

You cannot lock this door from the inside.

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So, to remind you, you came in at #1, had several options at #2 (you only went west), essentially cleared the 6's.

You never went north of the 7, which is the tunnel out made by the Tengu.

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"I am in favor of checking out the tunnel, and learning for certain if we can use it to leave, or if we must hold this magic item in reserve until then...unless our new companion has magic that would allow him to open the door?"

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Well then, Sturgis is going to suggest we go north of the 7. 


"Well, did the Tengu investigate north of the tunnel that they made, or were they just unlucky enough to find us?"

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Greyson answers that he and the Tengu went right first, found the Sinspawn, and ended up in the room you found him in.

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The passage goes straight north a long ways, then you encounter stairs going down, with a branch to the right, down more stairs, or continuing north going back up some stairs.


(OOC the foot elevation changes on the map don't make sense, so don't worry about it).

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