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Darcstaar

The Godsmouth Heresy

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Map.jpg.3198fefea567240cbd50714d39219683.jpg

 

I'll take some perception checks, please.

 

The pit is very deep (and probably leads to a "lower level" just like the locked door you can't get through, for a future adventure hook).

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Sturgis keeps light cast on his heavy mace.  And looks around the pit as well as into the pit.  He is concerned with the dangers we have already faced and the potential of something grabbing us from the pit. 

 

(Roll:  1d20+3, result is 11+3, 14 total).

 

 

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(2+7=9...I think he might have managed to notice the big hole in the ground, but nothing else)

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Greyson notices a partially hidden ledge in the pit.  A giant skeleton-constrictor snake with a fanged human head lies on the ledge, silently swaying, as if waiting for something.  (knowledge (Arcana) to identify it).

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016F4F87-8B3D-4FB4-A982-C4547D7C9CDF.thumb.jpeg.923cabd3ec450a795c499327d7f7bd53.jpeg

 

It’s a Necrophidus:  A construct (not undead), with 3 HD, a paralysis bite, and a Dazing special ability.  DR5/Bludgeon.

 

You don’t think it’s seen or noticed the party yet.

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"Ware friends! There is a creature below (points at it) it is a construct not undead as it appears, but bludgeoning weapons will work best against it. And do try to avoid it's bite, lest you find yourself unable to move."

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Sturgis follows Ma'alik's lead with Greyson's warning.  "Hopefully we pass unscathed.  But that hasn't seemed our luck, has it?"

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