Recently Browsing 0 members
No registered users viewing this page.
Is there anyone who might be interested in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
3) Character creation rules
NO MAGIC OR SUPER POWERS or cinematic skills/abilities
100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
Useful guidance http://forums.sjgames.com/showthread.php?p=369148
Also this free pdf condensing skills info should be useful
4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
The World Basics
I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
More later. Feel free to ask questions or express interest.
If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy. so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
Current Characters list:
1)Magnus Albertson @Dilvish the Deliverer
3) Sam Travis @Corsair
5) Raoul @Colonel Kane
6) Morgan Faustus @Kangaroorex
There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
An elaborate sculpt, overflowing with detail in the Pathfinder fashion. (I swear, at least one of their artists must have a Thing for buckles and straps). Jigeke here has an excellent mask and a very long spear, a diverse collection of severed hands and paws, and a patchwork kilt of many kinds of hide. I know there's zebra and giraffe in there, and leopard as well.
It's Robert E. Howard's birthday today, and without him we probably wouldn't have the Barbarian class as a thing (see: Conan the), or Serpent-folk as insidious infiltrators (see: Kull), or puritan monster-hunters (see: Solomon Kane) as pulp/fantasy tropes. So it seems good to commemorate him with a guy who could be a good stand-in for N'Longa, Kane's sorcerous blood-brother and recurring ally.
I am playing in the Pathfinder "Ruins of Azlant" Adventure Path campaign. A few of the PCs have some healing magic, but we didn't have an actual cleric until a PC recently took the Leadership feat, and an NPC cleric joined the party as his cohort. (Click here for the Show-Off thread about the figure that I use for my character.)
The new cohort-cleric, Father Kurvis, is middle-aged and acts like a curmudgeon but has a kind heart. He worships Abadar, the god of cities, law, merchants, and wealth. Abadar's colors are gold and black, and his holy symbol is a golden key.
Our GM has an extensive collection of prepainted plastic figures (D&D and Pathfinder), and this Village Priest seemed appropriate. It is from a 2005 D&D miniatures release. I offered to repaint it to be specifically Kurvis.
Two hours of slinging paint got me to "finished" ... and after I took the first set of photos, I saw how bugged and asymmetrical his eyes were, so I just spent a few more minutes touching them up.
Before and after:
If any of you are like me, you received a package stating you were naughty.
For the life of me, I don't know why Reaper would consider me Naughty. I spend money on the Halloween and Christmas promotions.
I have backed 3 of the 4 Bones Kickstarters...
Wait, maybe I'm being punished for not backing Bones KS 2? I'll need to think on that some more.
I have been toying with the idea of painting this...thing. Whatever it is. In order to do so, I needed to get a closer look.
Here it is. I have heard rumors of what it is. Some people say it is Bonesium without any hardener. Some say it is some sort of silicone eraser.
But, I think I puzzled it out.
It must be a miniature. The only problem is, which one.
It is like no miniature I have ever seen. I scoured the Reaper web store for days on end. After several pots of coffee, I came to a conclusion.
It is painted black, so it must be part of the Legendary Encounters line. But for the life of me, I cannot find a model with a matching image or any evidence that this "lump of coal" has a SKU.
The more I stared at it, the more it showed me it's true colors!
See that subtle face sculpted into the mini?
I decided that to punish us for not backing ALL of the Kickstarters, Reaper sent us a model sculpted by an anonymous sculptor who managed to really soften the details.
To add insult to injury, they sent us the main body without the whole sprue of facial and limb features. Talk about punishing the "Naughty!" Reaper, you have stooped too low.
I think I narrowed down which creature this is supposed to be. I remembered an old monster from the first Monstrous Compendium I ever owned (TSR D&D 2nd Ed.). The humble Galeb Duhr.
I'm sure I'm not the only one who sees the resemblance.
Now, I am the first to admit that my sculpting and Green Stuff skills are amateurish and unrefined.
But I can't stand the thought of an incomplete miniature.
And, although Reaper usually has AWESOME customer service for replacing missing parts, for this particular model I fear no replacements would be forthcoming for so naughty a Forumite as myself.
Alas, I need to do it myself. But, if this material is silicone, I fear green stuff may not stick to it.
So, I needed a framework:
I drilled some holes into the model at key locations. I superglued in some paperclip bits. It seemed sturdy enough.
I then proceeded to do my best to emulate a Galeb Duhr.
However, due to IP, I'm sure Reaper calls this a Coal Golem.
I gave him the name Coalie, as you'll read why in the Show Off post later...
Now, to paint this model.
Black Brush On Primer
2:1 Coal Black:Highland Moss
For the base, I wanted simple stone scree like you would find littering the floor of a dwarven mine.
This is the Stone Grey Triad.
1:1 Coal Black:Highland Moss
1:2 Coal Black:Highland Moss
I ended up going a little higher by adding some Frosty Blue into the mix a few times.
Then I got to work on the eyes. I imagined the coal golem should have glowing lumps of fiery coal for eyes...
Pure White, then some lines of Golden Yellow
Added lines of Hearth Fire
Then stippled in some Fire Red. I like the effect.
Crude OSL with Golden Yellow mixed with Hearth Fire. The left eye came out better, in my opinion.
I hope Reaper will think twice in the future about tossing misshapen, incomplete models our way as "free promos" and labeling us as Naughty.
I'm sorry for not backing all the Kickstarters, OK! Are you happy now?
Well, I'll link to the Showoff Thread Here.
I hope you liked this idea.
Let me know what you think!
The dwarves of the Black Hills delved too greedily and too deep for the rich coal used to fire their forges and fuel their machines of war. They awoke some ancient magic in those coal shafts, and the coal came to life, hunting down the miners.
Scholars would debate if it was a golem of pure coal, or a twisted experimental elemental hybrid between an earth and fire elemental. Whatever their classification, they can be deadly. They wait for a troop of dwarves to march by, then stealthily emerge into the mine shaft and try to prevent the miners from escaping with their precious coal. The coal golems possess a fearsome attack: They spray a cloud of coal dust, and use their glowing ember eyes to ignite that cloud into a gout of hellish flame hotter than the most fearsome gnomish fire-spewers.
Clever dwarf clans have developed specialized teams with members filling different roles or "positions." While some members distract the coalie, another member rushes by with the ore cart. If a lucky dwarf manages to get by the coalie, it runs back to the clan hold screaming "Cooooooaaaaaallllllllllllll" while waving his free hand madly in the air. This is the signal to the rest of the clan to arm themselves and rush to the aid of their team mates. The lucky coal scorers usually falls to their knees, exhausted, sliding for several meters on the scree, on account of their knee and shin guards.
If you ever find yourselves in an abandoned mine shaft in the black hills, be on the lookout for two glowing coal-ember eyes. It may be your only warning of an impending encounter with a Coal Golem.
I modified the Naughty Coal Reaper sends out for Christmas.
I received it last year.
Here is the finished product in a few different lights.
I thought Coal Black would be a little green. It turns out it is a little blue, I think.
I highlighted up with Highland Moss and a little Frosty Blue.
I am most happy with the eyes. The photos really make them look like hot coals.
Here is the WIP thread. http://forum.reapermini.com/index.php?/topic/84433-coal-golem/
Let me know what you think.
Who's Online 7 Members, 1 Anonymous, 134 Guests (See full list)