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haldir

Pathfinder: The Dragon's Demand

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Whew! Now that my long @$$ "week" shift is over at work (well 1 more night but whose counting),  I wanna get this one going again. If anyone still wants to re-start this one again. I'm hoping to get a post up today but by Friday the latest!

 

Again, I'll advance it past the imp, but only a little bit, as I don't want to take too much of the adventure away from you guys.

 

thanks!

 

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No worries, the first few posts in both I'll try & recap things as I post.

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Ok here's the recap:

 

The party was hired by a merchant, SIlas Gribb, to help him escort some freight down the river. The job would pay allot more then your average "1st-level" payout. Upon arriving into the town of Belhaim, things took a turn for the worst. The cargo was illegal goods, & the so called merchant was a petty thief  & worst the party was thrown into jail. There was a warrant out for Gribb & he, along with the stolen good was escorted by the sheriff & a most of his men to the  city of Cassomir. The party was able to convince the sheriff before he left that they had no part in the good other then excepting the escort job from Gribb.

 

Problem with that was, the party was "dumped" into the town. Belhaim is a sleepy little town of about 380 to 390 people of  various races, thou mostly human. It's situated at the Verduran Fork and Rogue Creek. The towns sits in the middle of the fork, various bridges cross the rivers. The town was founded by a dragonslayer & her party but as you've have so far found out, the rule has passed to a Canteclure where there was a uprising. The current ruler is a human woman named Baroness Origena Devy. She is backed up by her son Arnholde Devy, the future baron.

 

As you were figured out what to do, a kinda young woman, named Talia Orem took pity on the party & offered you free room & board for a few days, enough for you to figure out your next move. As the party sat in the inn discussing this a large thunderous boom was heard nearby causing the ground to shake! Upon exiting the inn, the source of the sound could obviously be seen in the distance. A large dust cloud coming from a spot in east.

 

Upon arriving, you come upon ruins of a old tower that had collapsed. Upon investigating, you discover a couple kobold corpses. As the local law enforcement consisted of a couple of country bumpkins, the Baroness offered the party, the sum of 500 gold for information on what caused the old tower to collapse. As you have learned, the old tower was a ruin called the Witch Tower from the Canteclure era of Belhaim. It was also the center of conflict with the town & a old wizard, Balthus Hunclay. He purchased a large lot of land, a manor house with a observatory sits to the west of the tower. He wanted to tear the tower down as it blocked his stargazing to the east. This brought him into conflict with the Baroness herself, as the tower had become a memorial to her late husband, Sir Arkold. He died inside the tower exploring it. The man was a natural klutz & tripped & fell backwards down the stairs. 

 

The wizard is not around, when the tower falls & answers at the door of his manor are met with empty promises. There is even a fried kobold corpse at his door, prompting the party to withhold trying to open the door to is manor. (Note: the party did not go this route, but I'm adding it in to make it easier on the story, later on) The Baroness would like you find any clues to his sudden disappearance, while exploring the basement of the collapsed tower.

 

Getting to the basement was tricky, as the party had to go up a floor before descending into the ruins. There the party started in a barracks with a iron maiden. Searching the IM, you found a pair of silver daggers with notches on one side of the blade. Possibly they could be used as a key.  After that a battle with  some giant centipedes. As the party moved further into the dungeon,  you come upon the cellblock & a particular cell with a reminder of the past. A ghost or haunt of some sort of one of the prisoners. The thing that stuck out from this encounter was this phrase "Good Baron Sarvo wills it!"

 

The party was able to bypass the haunt by offering it food & water. Your not sure if destroyed it or caused it just to go away. Upon entering the cell, you find a secret door that leads to a contraption with a large lever with many gears & chains attached to them. A single chain leads from the room into the wall. Before you can activate the lever thou, you encounter a small lightning elemental. The party easily defeats this minor outsider. The party pulls the lever & the chain moves & a sound can be heard somewhere in the dungeon!

 

Leaving the room, you make your way into what appears to be the main torture chamber, where you encounter it's primary resident, a raven, named  Harzagopos. The raven turned out to be a nasty little imp in disguise. You find out that the imp's master had died in one of the torture chairs during a prisoner uprising many years ago (how rude!!). The party like most parties fight the imp due to one of you find the hidden door the leads out of this room! The little bugger was a tough fight, lasting many many months............

 

Upon victory thou, the party feels fully refreshed & feels the urge to continue! The party makes it a way down a passageway that follows the torture chamber. You've arrived at a new obstacle, a slim 7 inch wide ledge on one side of the passage & a trough of green sludge that fills up the rest!

 

 

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As noted, possible new player entering the game at the end of the week. Heck even if Col K returns I might just let him come into the game anyways.

 

@Tripleh5133 Note above this post what so far has gone on in the game. I'll just bring you in like you've been part of the party all this time.

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Here is what I have come up with:

 

Sanishder
Kitsune rogue 1 (Pathfinder RPG Bestiary 4 175)
LN Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4+1/19-20) or
   dagger -1 (1d4/19-20) or
   bite -4 (1d4)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 13, Int 14, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Two-weapon Fighting
Skills Acrobatics +6 (+2 to jump), Appraise +6, Bluff +4, Climb +2, Disable Device +5, Escape Artist +4, Intimidate +4, Perception +6, Sleight of Hand +4, Stealth +4; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Gnome, Sylvan
SQ change shape, kitsune magic, trapfinding +1
Combat Gear caltrops; Other Gear leather armor, dagger, dagger, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 16 gp
--------------------
Special Abilities
--------------------
Change Shape (Su) Assume a single human form.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

 

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While I would love to continue to play, I will only slow you down. We are short handed at the second job, as a result I am working 5 to 6 days a week. Maybe after the new year things will settle down. 

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@Colonel Kane No worries I totally understand. We got a new big boss at the store so right now +  our freight loads have been allot bigger for no apparent reason (& not due to the holiday coming up) + people that were doing stuff just aren't doing  that anymore (ie they were told to it by the older boss, now they are just lazy). Oh well overtime every day now!!

 

Welcome to the group Tripleh1533!!!

 

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I'll have a update up tomorrow. The day I was gonna update the map I  ended up working a 11 hr shift due to a huge load that night & we needed to make sure the store looked pretty for the high ups that day. I just never got back to the thread.

 

Sorry for the delay.

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It appears I forgot to mention here that I was headed out before I left. I have returned, but it will likely be tomorrow before I can catch up on the forum.

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No worries, you haven't missed much. ::):

 

Hoping to ramp up the game this month thou. I'll post as soon as can to anyone's post in the game thread. I'll be updating here in a few.

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