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By The Gibbergeist
Now live on Kickstarter!
If anybody here loves cavern terrain and missed DF's first cavern KS KS2, this spring/summer around June DF will have KS6. The theme of KS6 will be Return to the Caverns and should be great fun for those who took part in KS2 or those who are new to DF.
DF had this to say and showed the below teaser pics
We're doing for Caverns what Dungeon of Doom did for Dungeons. A whole new batch of fun pieces to enhance your existing collection, but also completely stand-alone.
Some of the key features:
New Core Shapes (diagonal wall, convex curves, 1" pieces, etc)
Elevation (with stuff that's impossible on graph paper...)
Negative Space pieces (and new Terrain Trays)
Flashy Pieces (Magnets & LEDs)
Large pieces (4x4 and larger)
The second campaign for STL files for The Wizard's Tower is underway.
This version includes a Bridge and much more.
2 Stretch Goals down, and the third to break soon.
By Knight of the Dinner Table
Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.
Here at Owlcat Games, we love and are inspired by classic isometric computer RPGs like Baldur's Gate, Fallout and Arcanum. Our dream is to rekindle the thrill of playing those games for the first time. Building your hero, exploring the unknown, getting to know your companions, experiencing the adrenaline rush of your first battle (and your last), delving into mysterious dungeons, and—most importantly—seeing your protagonist and your world change through your actions.
We've always been big fans of the Pathfinder Roleplaying Game® from Paizo, Inc®, so we thought: How cool would it be to do this in the beloved Pathfinder setting? Paizo agreed, and with your support, we hope to bring a brand-new fantasy saga to life.
I do not have good experiences backing computer games on Kickstarter ... and Pathfinder does not have a good history with computer games. Still, I'm willing to back this. I like the Pathfinder system, the setting, the Adventure Path ... I think they are doing the right thing here (combat is real-time pause, party based, lots of companions and as a whole they are inspired by Baldur's Gate, Torment , etc. - well, who isn't? And they've got Chris Avellone as "narrative designer").
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