Jump to content

Chris Palmer

Frostgrave Campaign 2017

Recommended Posts

I won't lie, it felt weird reading about wizards who weren't Kodak or Knabe, but both war reports were quite interesting and well written.  I'll be paying particular attention to how the captain grows and develops throughout your campaign.

  • Like 5

Share this post


Link to post
Share on other sites

I won't lie, it felt weird reading about wizards who weren't Kodak or Knabe, but both war reports were quite interesting and well written.  I'll be paying particular attention to how the captain grows and develops throughout your campaign.

 

 

Well, I have to say it was strange writing for a wizard who wasn't Kodak.  It was hard to do the interactions and dialogue as I don't really know these people yet.   

  • Like 4

Share this post


Link to post
Share on other sites

Thanks Chaos and Pippin.

 

Hopefully you will learn to root for these two underdogs - wizards without combat/damage spells (well at least Bemis has none).

 

And I hated retiring Knabe. Maybe we will play some "legends" games at a future date and bring them back.

 

Knabe

Edited by Knabe
  • Like 4

Share this post


Link to post
Share on other sites

Thanks Chaos and Pippin.

 

Hopefully you will learn to root for these two underdogs - wizards without combat/damage spells (well at least Bemis has none).

 

And I hated retiring Knabe. Maybe we will play some "legends" games at a future date and bring them back.

 

Knabe

 

 

No, Quail has nothing more offensive than a Furious Quill spell.  :)

 

Yes, I think it's safe to say you haven't seen the last of K & K.  I like the idea of a legends game.   Or, maybe we could work them into a scenario somehow in the current campaign...  Maybe the Lich Lord is kidnapping powerful wizards for some dark purpose, and the current warbands need to find and free them. :) 

  • Like 3

Share this post


Link to post
Share on other sites

 

And I hated retiring Knabe. Maybe we will play some "legends" games at a future date and bring them back.

 

Knabe

Yes, I think it's safe to say you haven't seen the last of K & K.  I like the idea of a legends game.   Or, maybe we could work them into a scenario somehow in the current campaign...  Maybe the Lich Lord is kidnapping powerful wizards for some dark purpose, and the current warbands need to find and free them. :)

 

Okay, I'm loving the idea of the "retired" wizards coming back! It randomly popped into mind that Chris had the sorceress whose hand he'd cut off in the conversion of Leigh and I'd suggested replacing it with a knife-wielding hand or some such. What if a figure like that is the cultist wizard (and she might have a couple of apprentices since there are up to 8 player-controlled wizards) and she and her cultist band are kidnapping the high-level wizards and planning a ritual sacrifice of these mages to empower the Lich Lord (or some such)? The spellcaster could be given a list of four possible spells (maybe 3 offensive and 1 ally or self-buffing) and on the monster phase, roll a d20 to determine which spell he/she uses.

And of course, some sort of narrative of how/why your group was hired/recruited/begged to go rescue your specific wizard could be added in as suits your group.

Table set-up could involve designating 8 (or however many of you are there) places where the wizards might be held and then rolling to determine where your captive wizard is (and therefore where your active warband will begin). Of course, cultists and the cult spellcasters will be placed before the rolling which, therefore, makes your roll really good or particularly bad (mwahahaha). Treasure is placed as normal, but each warband that successfully rescues their wizard gets an additional 50 experience and gets 1 free grimoire to represent the grateful wizard teaching them a new spell (and no rerolls if it's a spell you already know).

This could even lead into a part two in which the warband along with the advanced wizard go after the more powerful allies of these first cultists to put a stop to the further efforts they would surely make to recapture the wizards and carry out the plan. It would add in the advanced wizard phase as the first part of each round.

 

Anyway, those are just some thoughts I had on how that might work. Feel free to take it or leave it.

  • Like 3

Share this post


Link to post
Share on other sites

Pippin,

 

If we do get around to a legends game, we will discuss your thoughts.

 

So little time, so many things to do.

 

Knabe

  • Like 1

Share this post


Link to post
Share on other sites

I dunno.  When I read through this, and first saw the idea of bringing them back as the Frostgrave version of "Hostage Girl," I thought, "Nooooo!"  You don't want to besmirch the names of surviving wizards Kodak and Knabe, do you?  Needing the help of rookies?  No, I do not have a different idea... 

  • Like 3

Share this post


Link to post
Share on other sites

I dunno.  When I read through this, and first saw the idea of bringing them back as the Frostgrave version of "Hostage Girl," I thought, "Nooooo!"  You don't want to besmirch the names of surviving wizards Kodak and Knabe, do you?  Needing the help of rookies?  No, I do not have a different idea...

Hey, even The Doctor gets captured now and then and needs to be rescued/helped out by his companions. If it's good enough for a Time Lord, surely it's good enough for famous wizards ;=)
  • Like 3

Share this post


Link to post
Share on other sites

So, this past Saturday was our second game!  We did the second scenario from Thaw of the Lich Lord: "Battle on the River".
 
It was a great game, and seeing everybody's ships laid out on 12' of river was really cool to behold.  My Sigilist, Quailelyn, and her Apprentice, Bailisette, ended up being caught between a rock (David's Doctor) and a hard place (Our local Summoner) which resulted in over half of my warband being brought down during the battle, and only two treasures retrieved!  
 
For the full exciting blow-by-blow account   :lol: please visit my blog:  Battle on the River


   ...Quail regained herself quickly though, and seeing a rotting old crate half buried in the ice a few yards away, her mind turned to the ships' cargo. What wondrous things might be hidden in those old hulks? She didn't have long to consider that thought, for as she gazed across the frozen expanse of the once great Meregile River, her eye was caught by movement on the far bank. Sure enough, she saw soldiers from two other wizards' warbands moving on the far side,...

 

fullsizeoutput_19ec.jpeg

 

fullsizeoutput_19e7.jpeg

  • Like 5

Share this post


Link to post
Share on other sites

Another excellent write-up!  Also really enjoyed the "pre-game" write-up of the casting of Reveal Secret!

Can't believe how the dice rolls turned from poor to perfect going from during game to post-game.  Congrats on keeping everyone and congrats to Clol on his promotion  :=)

  • Like 2

Share this post


Link to post
Share on other sites

Another excellent write-up!  Also really enjoyed the "pre-game" write-up of the casting of Reveal Secret!

Can't believe how the dice rolls turned from poor to perfect going from during game to post-game.  Congrats on keeping everyone and congrats to Clol on his promotion  :=)

 

 

Thanks, Pippin!  I'm glad you enjoyed it!   And, thanks for the kind words regarding the pre-game scene.  I'd love to spend more time writing about events off the game table, as the group interacts at their tower base, but I know most folks just want to get to the game action and my reports tend to be overly long anyway. 

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darsc Zacal
      Haven’t seen this one mentioned yet and it does seem a bit different for the zombie survival genre of miniatures games:
      https://www.kickstarter.com/projects/1519152481/z-war-one-exodus?ref=creator_nav
      -
       
      Theres a bit of a discount for those backing in the first 72 hours.
       
      I’ll admit I find this interesting. Like the ships and docks setting.
      Dice Sports also had a previous kickstarter for a different game, Damnation, that is set in the same world.
       
      I’m not familiar with the company or their previous game. If anyone here has had experience with either I’d like to hear what you think.
       
    • By Darsc Zacal
      The Kickstarter is live:
      https://www.kickstarter.com/projects/1138228733/moonstone-fantasy-skirmish-game/description
       
      This one is for a skirmish game featuring their wonderfully fantastical minis many of which are available in either metal or resin.
       
    • By arc_lich
      Hi, this is my second art project with dice.
      look here
      Support it please.
       
       
       





    • By Darsc Zacal
      Heard about this on the Meeples and Miniatures podcast and thought it sounded like an interesting game.
       
      Fourth Quarter Football gives you the feel of Football, but in a game that can be played in under one and a half hours. There are no endless tables and charts, just heart pumping action focusing on the key skill players (although with the addition of Subs Pack One, the game can be played up to the full eleven a side). The game has a unique combination table top miniatures action with tactical deck building.
       
       




    • By Darsc Zacal
      I'm not sold on the gameplay, but the tech and potential is interesting.
  • Who's Online   20 Members, 0 Anonymous, 0 Guests (See full list)

×