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haldir

[Pathfinder] The Dragon's Demand

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"Right then". Bregan moves swiftly towards the other door but takes a moment to look for anything obviously out of place before opening it. Take 10 on perception for 17.

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There is nothing in the room, but as you cross the room, you do see a distinctive line down the center of the room (it runs N to S, you'll walk across it). Most likely a pit trap or something had the correct phrase not been uttered.

 

(Correction)

When the correct phrase was spoken the metal door across the room, actually clicked & swung open. Nothing came out thou.

 

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Bregan,

 

As you are the first person to the door but haven't said you actually went into the room, your view of this room is a bit skewed but a single iron lever protrudes from the northern side of the wall next to the door in this otherwise empty chamber’s west wall.  The door is resting on the southern side of the doorway. To the east, a 10' wide hallway curves to the north. The room is a 30' x 30' octagon shape.

 

Octagon-Shaped Room

 

What catches your eyes thou is what is standing in the front of the east passageway. It's roughly humanoid shaped (about 5 foot tall)  but it has 3 legs (2 in the front, 1 in the back). It has 4 arms that end in various appendages, 3 of them are roughly fingers & the 4th is a odd spike that is end in a flat edge. On it's shoulder there appears to be some sort of tube of sorts. It does not have a face but a blank flat surface. It's appears to be made of metal.

 

A a large "key" floats in the air above it's right shoulder. The "key" has 2 large round flat surfaces that connect to a tube.

 

Odd creature

 

 

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Mal will stow his shield and battleaxe, in favor of his greataxe.

"What manner of monstrosity is this?"

 

Initiative: 17

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Mal, you prepare yourself in case pleasantries will come to a end. Initiative noted.

 

Bregan, you do the same. Thou, you also try to figure out what this creature is. You can tell it's not alive per se but similar to a golem, only using clockwork gears & springs & other technological items & magic. A cousin perhaps. You also not that these things need to be wound to operate. You're sure the floating key keeps the things "alive" & in working order. How or why it's floating, that your not sure. 

 

Clockwork servants are also similar to golems in that they are made for a variety of purposes. As you ponder your next move, the creature whirls to life as it sees the party at the door it announces in a human but mechanical sounding voice:

 

"Welcome, please present the crest for passage."

 

What do you do next?

 

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Presenting the family crest, the automaton, says

 

"Access granted, you may pass."

 

It then steps aside allowing everyone to move down the passage.

 

A passage, 10 feet wide goes east for 10 feet before it turns north for 30 feet before it ends in a iron door.

 

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"Heh too bad everything here isn't that easy" says Bregan. He'll continue up the hall towards the door and make a perception check to look for anything traplike once he's 20' from it. Perception 9+8=17 (19 if stone related)

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Bregan

 

You search the hallway & there is nothing amiss. As you get closer to the door at the end, you see it's made of very sturdy looking iron. The hinges are reinforced & the key hole is shaped different then a normal one. It appears it can still be picked like a normal lock thou.

 

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