Darcstaar

Tyranny of Dragons: Hoard of the Dragon Queen

160 posts in this topic

Perception : 15 +6 = 21

Initiative: 13 + 0 = 13

 

Talbard does not know Light so he would be carrying a torch and his shield.

 

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The 1 and 2 on the map represent piles of filth, trash, and fur that start to stir once you enter the cave.  You all are able to keenly perceive that each is a swarm of rats.

 

No surprise round.

 

Initiative Order:

Daton 16

Klaus and Talbard tied 13

Deckard 11

rats 8

Rolen 6

 

The floor is smooth dirt.  Other than being a little dusty, it is not difficult terrain.

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So.... since we rolled init I'm guessing the rats are reacting hostilely to our presence?

 

In that case Daton'll step around and try to set up the swarm to his right in for a flank and swing down with the greatsword to cleave as many of the buggers as he can!
9+5=14

5+6+3=14

(double 14s? What're the odds?)

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Yes, they are menacing, and you need to clear the tunnels...

 

Ok, you can walk all the way around to the far side without provoking an Opportunity Attack.

 

Daton wades into the fray, sweeping a wide arc with his great sword.  Numerous tiny rats are hacked in two!

 

(7 points.  They have Resistance).

 

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Backing up Daton, I will take a slash with my axe.

 

"Rotten rodents!!"

 

12+5=17

1d8 + 5: ( 2 ) + 5 = 7

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Klaus rushes up to the right swarm, swiping with his battle axe, doing 3 more points of damage.

 

Talbard is up.

 

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Since Talbard does not have his hammer out, he will move towards the front and if he can reach he will take a swing with the torch that he is carrying as an improvised weapon.  If he can not reach, he will move forward and drop the torch and ready his hammer.

 

Attack: 8 + 3 = 11

Damage: 1 + 3 = 4

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5e is a lot more forgiving with actions.  You can walk up, drop the torch, pull out your weapon and attack.  The 11 hits, so go ahead and roll weapon damage.

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Talbard rushes forth and swipes at the damaged group of rats, doing some fire and some physical damage.  They have taken 12 damage.

 

Deckard is up.

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Deckard mutters something about "a set of pipes would be better for this" and strike a cord on his lute while detailing the faults of rodents in general.

 

Vicious Mockery: 3pts psychic damage and disadvantage on next attack if fail Wis save.

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