Jump to content
Darcstaar

Tyranny of Dragons: Hoard of the Dragon Queen

Recommended Posts

If I manage to get within melee range of a kobold this turn, I will draw my longsword and strike one of them.

 

If not, I will draw my handaxe and throw it at the nearest kobold, then use my bonus action to draw my longsword.

 

Attack: 18+5=23

Longsword damage: 4+3=7

Handaxe damage: 3+3=6

Share this post


Link to post
Share on other sites

Rolen lines up a lethal shot, sending an arrow through a kobold's throat. It slumps to the ground, lifeless.

  • Like 1

Share this post


Link to post
Share on other sites

Daton rushes to put himself between the kobolds and mother, drawing his sword. He makes a vicious hack at a kobold, nearly cutting it in half. It spills its lifeblood onto the dirt road.

Share this post


Link to post
Share on other sites

Will rush the nearest one or the closest one to a family member.

 

Battle axe

 

D20 15+5=20

 

Damage 5+5+2(1h) total 12 pts slashing

 

"RAWR!!!!†I scream at the remaining kobolds as I draw my axe back.

Share this post


Link to post
Share on other sites

Without mercy, Klaus rushes the next-closest Kobold to the family, and proceeds to decapitate it with a well-aimed blow to its head.

The resulting arterial jet of blood sprays the faces of several of the other Kobolds.

 

Talbard's turn

Share this post


Link to post
Share on other sites

Talbard moves to close in the defensive line around the family.  He draws his warhammer and is ready to swing at any kobold that approaches too close. 

 

"Stay behind us and we will keep you safe." 

 

If a Kolbold is in range, he will take a swing

attack: 18 + 3 = 21

damage: 3 + 3 = 6

Share this post


Link to post
Share on other sites

Talbard steps forward to complete a shield wall protecting the family. He attacks a kobold in range, utterly smashing its head into jelly. It's twitching form slumps to the ground awkwardly.

  • Like 1

Share this post


Link to post
Share on other sites

Four kobolds are dead, one is wounded.

 

The kobolds seem uncertain what is going on. They glance around almost looking for the punchline of a joke they feel caught up in. (Disadvantage).

 

Kobold 1 (wounded) says to the group something in draconic. He draws his sling and shoots it at Deckard. Misses.

 

Kobold 2 steps up to attack Daton with his dagger. (18 and 14) Daton skillfully blocks the attack with his shield! (14+2 would have hit if shieldless).

 

Kobold 3 moves forward to attack Klaus, but misses badly.

 

Kobold 4 advances toward Talbard to attack.

His wild stab does not connect.

 

Deckard is up for the start of round 2.

Share this post


Link to post
Share on other sites

"They are working with humanoid allies, keep on your guard! We may want to question one of these lizards if we can" Decard warns.

 

He then hisses something about the kobold with the sling being too feeble to swallow food.

 

Vicious Mockery: Wis save DC 16 or take (d4) 1 damage and disadvantage on it's next attack

Share this post


Link to post
Share on other sites

Kobold 1 lets Deckard inside his head again, taking more psychic damage. He is still alive, however.

 

Rolen's turn.

Share this post


Link to post
Share on other sites

Rolen will take a shot at the kobald in deckards face.

17+6=23

5+4=9 +(sneak attack 1) =10

 

"Hey, kobald, I'm going to make you look like my mum's sewing cushion thingy!"

Share this post


Link to post
Share on other sites

Rolen's well placed shot rips through the kobold' chest, passes through the vile humanoid, and lodges into a tree behind it, with a good portion of the kobold' heart attached, quivering. The rest of the kobold falls flat onto its back oozing its last blood onto the ground.

 

Daton is up

  • Like 1

Share this post


Link to post
Share on other sites

Daton'll go for nonlethal damage on the next kobold closest to the family.

 

"We need at least one alive! We need answers!"

19+5=24

3+3=6

Share this post


Link to post
Share on other sites

Daton winds up and clobbers a kobold over the head, knocking it out!

 

Two are still in the fight.

 

Klaus is up.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By DocPiske
      I’ve been running D&D games for 30 plus years and occasionally someone will ask to play a character with psionic abilities. I usually resist allowing this; I don’t want peanut butter in my chocolate. I view psionics as a science fiction component rather than fantasy, the theory that science fiction is a form of fantasy not withstanding. I generally prefer my fantasy to focus on magic and medieval European settings, and leave other historical cultures, aliens or technology out. Over the years I’ve mellowed and come to accept that players just want to enjoy the fantasy of taking on a role they do not (or cannot) partake of in real life. So I’ve come to accept ninja, psion or steam punk peanut butter in my European medieval fantasy chocolate.
       
      A bit more than fifteen years ago I ran a D&D 3e game set in the Diablo 2 video game world of Sanctuary, using setting and adventure supplements published by Wizards of the Coast. Included in the setting book were rules for the Diablo 2 character classes. I allowed a mix of D&D and D2 characters, but required the player to chose either the D&D spell system or the D2 spell point system, choosing spells from only from the appropriate list. One of the players chose the D2 Necromancer and used the Diablo 2 spell list and spell point system.
       
      This player was a bit of a power gamer and focused on how to maximize the spell point pool, basically never running out of spell points. The character was able to always contribute in a meaningful was to every encounter. I’ve never been a fan of the 15-minute adventure day, so I usually enforce travel time and backtracking, with the commiserate chance for creatures rising the alarm, ambuscades or random encounters. The spell point pool this character had helped this character be less of an liability in these circumstances, but for large or long fights resource management was still important. I was struck by how the spell point system and the psionic power point system were the same, just using different wrappers (terminology).
       
      After the end of that campaign we were looking for a new setting, and the magazines Dragon, Dungeon and Polyhedron did a cross over adventure called “Incursion!”, featuring Githyanki invaders. It was a precursor to the modern Adventure Paths, and it included psionics. After having run a spell point system in the D2 campaign I was more open to psionics and bought the psionics handbook. Some of players had their characters take levels in psionic classes, and it worked out fine for most.
       
      The same player that played the necromancer wanted to play a Psion, and was keen on creating new powers. His approach was with psionics anything that one could think of could be accomplished with the mind, as opposed to magic which was limited by codified spells, rules and tradition, and relied on an outside source of power. My approach was that both systems use intellect or force of personality to access and control another source of power; the mind is not powerful enough to affect the world directly. We clashed a bit as I was using existing powers to set the power level and point cost of new powers and he wanted to create custom powers with specific effects, so limited in application that he felt the level and point cost should be lower. He was of the opinion that psionics should not be limited, essentially viewing psionics as superior to magic in every way. My concern was that if psionics were always the “better choice”, why would anyone ever play a spell-caster?
       
      Around the time we were finishing that campaign, D&D 4e came out and we switched over to that system. I won’t go into my opinion of 4th edition here other than to say I think it is a fine game system, just not D&D. The new daily, encounter and at-will power system precluded spell or power points and I gradually returned to my dim view of psionics. I’m of the general opinion that there is no need for competing power systems in the same game, such as spell points as opposed to spell slots, or psionics to magic. It is difficult if not impossible to balance to power systems across 20 plus character levels. Melee combat and magic systems are difficult enough, but adding another system will only make it even more difficult.
       
      The Vancian spell system has serious flaws, but its history and well established structure provides built in limitations and guidelines on creating new spells. That same structure is not unjustifiably viewed as restrictive by some, but inserting another, subjectively “better” system will imbalance the overall game even more. If and when psionics are added to 5e, I hope they reconsider power points and stick with a Vancian system. Or rewrite magic with spell points. Keep the peanut butter and chocolate separate. Sorry fans of Reeeses Peanut Butter Cups.
    • By SamuraiJack
       
      About this project
      It seems like no matter how many dice you buy, you still never have enough d6s... meanwhile, your collection of unnecessary d20s keeps getting bigger. 
      Dice of Rolling are not rocket science. They’re just regular dice that come in the amounts you actually need, and they use color for more than just decoration. One simple purchase, and you’re good to go for most of the situations you’ll encounter in the 5th edition of the world's greatest roleplaying game. And since each dice type is a different color, you'll always grab the right ones. It’s kind of a no-brainer, but nobody else is doing it so we're bringing it to Kickstarter. 
      This is the dice set we’ve always wanted for our table, and with your help we can bring it to tables everywhere!
        
       
        
       
      We’re keeping the rewards real simple. You can pledge to receive 1, 2, 4, or 20 sets, and each set will include the same 29 color-coded dice + microfiber dice bag.
        
          
       
       
    • By Thrym

       
      As I stated, I am working on a lot of projects involving the various Joten Horde I command and so I managed to acquire this one on Black Friday at my FLGS, Millennium, in Rochester, NY.
       
      Wizkids :: Troll :: Nolzur's Marvelous Miniatures™
       

      This appears to be a direct response to Reaper's Bones line.
      It comes pre-primed with Vallejo Grey Primer and that wafer thin base AND the integral base.
       
      As you can see this is a classic Dungeons & Dragons portrayal of a troll.   I've always enjoyed this kind and have a couple of classic trolls from TSR in the same vein.
       

       
      As I mentioned, I above, he came with a really thin base to put him on and the integral base.  Wasn't a fan of either so I cut the integral base right off and glue him to a piece of shale to add some weight to the miniature.  I also glued that to a architectural tile sample.  Then added some bark.  One piece to represent a log coming from below the rock he's standing on and the rest to increase the uneven terrain feeling.  I added the course and fine sand to give the whole thing some texture.
       
      Afterward, I sealed the whole base with a quick coating of Testors Dullcote and then primed it by hand with some Reaper Grey Primer.
       

       
      Some points about the model...
       
      It says high-definition and it certainly seems to be of very good detail.  You can see a nice definition with the knuckles and veins on his hands and wrist.
       
      That said, what annoys me is the mold line through his left cheek and his hair.  The rest of them are in the usual spots, along his chest sides and either side of his limbs.
       
      The price point for the Bones Trolls compared to this troll at the store ($5) are roughly the same.
       
      I look forward to adding him to the crew and I think I might continue my Abomination style skin on him that I used for the Mountain Troll, The Skull Collector. 
       
       
      Enjoy and Stay Tuned!
       
       
    • By Sushiroll
      Haven’t painted in a few months but here is my 3rd attempt at any mini’s. This is the Yeti from the D&D Icewind Dale collectors series. I started with a grey primer, then white base coat. Washed it with nuln oil then dry brushed a light blue and white over the whole thing. I need to add horn detail still and base detail. Any tips on painting realistic horns would be greatly appreciated as well as any other feedback! Sorry, in advance for poor lighting/picture quality.



    • By Cyradis
      My D&D group's cleric is a follower of Chauntea, a plant goddess. He wields a scythe. He's also incredibly short for a human. He's absurdly chipper. He's the city's marijuana grower and distributor. 
       
      For some reason, the player picked this figure, one of the townsfolk, to represent his character. I don't like this figure. Player stated that I could do low detail on him. I'm not sure there is a sufficient paint job to give him a cheerful face. 
       
      C&C as I go is welcome. He isn't going to be one I super nitpick but I'd like him to be generally tidy. Might attempt OSL for practice. 
       
      Oh bother. I thought I was in the WIP forums. Serves me right for doing this on the phone. Mod help pretty please? 
       


  • Who's Online   28 Members, 4 Anonymous, 0 Guests (See full list)

×