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Darcstaar

Tyranny of Dragons: Hoard of the Dragon Queen

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Haldir: Dodge action gives the cultist disadvantage.

I just rolled a second attack and got another 16+3=19.  So, the damage stands.

 

There are two cultists in melee with you.  Everything else in this group is either asleep or dead.

 

Talbard steps up to attack C5.

He clobbers it over the head, caving in his skull.

 

Klaus gets his revenge on C6, slashing it through the throat, killing it instantly.

Now what?

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For the group trying to burn down the back door, yes.

Some are asleep, so be very, very quiet!

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This is a bit OOC but given they're asleep, that'd make em prone and incapacitated, right?
We should be able to one-shot them dead...

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The way we've always played is that coup-de-grace'ing sleeping or paralyzed enemies is an evil act akin to murder.

It would have alignment repercussions.

That leaves most adventurers in a position of "wake them up and let them defend themselves or surrender," "tie them up," or "let them go."

Tie them up adds the hassles of keeping prisoners, but it is doable.

Let them go adds the uncertainty of a). are they going to come up behind you, sneak up on you, and become an adversary again? or b). are they going to go tell their superiors about the party of adventurers messing up their plans, or c). are they going to go off on their own, see the error of their ways, and give up the life of crime/banditry/etc.

 

For the purposes of this adventure, I was opting more towards letting a sleeping dog lie, and considering them defeated by the sleep spell.

If you all want to do something different, I'll let you do whatever you want and handle it however you want.

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I'm trying to approach this realistically from a character mentality. The temple is under siege, the raiders are all over the town, tying them up or taking them prisoner is going to take time we don't have, leaving them there risks them being found by a patrol and being woken up and back to being a problem. Also metagaming, I know the sleep spell lasts only a minute. Daton might not but I think Deckard would.

 

Although... Now that I think about it...

This might not be the 100% pure Lawful Good Paladin thing to do... but if we can identify a "leader" amongst the sleeping...

Maybe we can intimidate him into telling his buddies trying to break in the back door (we know they're there right?) that they were successful breaching the front entrance and have things under control and the 2nd group can leave? Some of us with ranged weapons could keep juuuuust out of sight of the rear group but in sight of the guy ready to put arrows and bolts in him if he tries anything funny?

 

What does everyone else think?

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I also agree with just leaving them.  Even if we have to deal with them later, we took down the other ones pretty easy.

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"As much as I'd like to wipe em all out, I will concur with leaving the rest. The people in the church are what's important."

 

I will lead the way into the building, if possible.

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The back door is locked.

The small windows are smashed open, you could try to convince the inhabitants to let you in/come out with a Charisma(Persuasion) check.

 

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Daton's gonna shout over the window (are they low enough for him to peek in at all?)

"Hello in there! We are here to help! We are a paladin of Lathander, a cleric of Tyr and a few other valiant and stalwart warriors whose religious devotion I can neither confirm or deny. Please open the doors and follow us, we have a path to the safety of the keep and time is of the essence! We are willing to toss in as many fallen raiders as we can to prove our goodwill."

Charisma... 14+3... 17.

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Gonna use the Help action if I can

 

(advantage on the next ability roll)

 

"A little bit of Clangeddin & a little bit of Moradin here!!!"

 

Klaus will add to Daton's speech when he says religious devotion....

 

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That'd give me advantage on that Persuasion check then?

 

EDIT: Just to speed things up in case I do get advantage, I'll roll it now:
5 + 3 = 8

Glad my first roll was decent. XD

Edited by BlazingTornado
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11 hours ago, BlazingTornado said:

That'd give me advantage on that Persuasion check then?

 

EDIT: Just to speed things up in case I do get advantage, I'll roll it now:
5 + 3 = 8

Glad my first roll was decent. XD

 

The way I looked at it would be your next check. Either way thou I think we are good.

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