18 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
WIP here: http://forum.reapermini.com/index.php?/topic/72886-talaes-first-mini-contest-sde-herald-of-vulcanis/
This mini was painted for a the first paint competition at my FLGS. Everyone bought in for $10, received and painted the same mini and had the month of February to do it. No mods allowed. Roughly 60 competitors from what I understand. This is planned to be a monthly competition.
It was my first competition and also my first serious attempt at a chibi mini.
I would love feedback. Thanks!
This wall of text post is the result of a private conversation I have had with someone here on the forums. I have edited it a bit and removed names and things of that nature. Hopefully it may answer some of those questions people can be afraid to ask. I'm happy to have conversations like this and I thought that this might spur some more questions that people are uncomfortable asking,
It starts off like this
Let me ask you honestly, do you think that some things are judged more harshly for the genre they are painted in such as some may like say historical better than fantasy?
Also, do you feel there are ever biases for people who've gotten awards in the past or are "well known" or "friends of" the judges?
Reason I ask is because I saw some and looked very closely at a few figures and things that I got "dinged" for seemed to be overlooked on figures which got higher marks.
I'm not calling anyone out or trying to start trouble, but I was a bit put off by how varying the standards were and I talked to a few friends who had certain judges that'd mark at say a Bronze and one would mark at a Gold citing that the bronze didn't like the technique, but the gold uses it and loves it. I felt some were inconsistent.
Really, I just want to know how to "level up" and be able to achieve higher standards with how varying the judging is. It's a bit confusing at this point.
Those are hard questions for early in the morning, quite frankly they are hard questions period because we are dealing with people in a subjective environment. I'll do my best to explain it . â€¦snip..
As you know a team consists of three judges who after deciding which piece to score (if there are multiple entries in a category) then assign a score of 0-4. Michael and I do instruct the judges (and we are usually on teams as well) spending about 15 minutes refreshing everyone on what we are trying to accomplish. In general judges on a team don't consult with each other on what score they are going to give, they will consult with each other if they are struggling on how to score something. In general Michael and I both tell them to start with silver score (a 3, we also try to avoid giving 0s at all, except in the youth division) and then move up or down from that point.
Do judges have a bias against different genres? While I don't believe that judges have particular biases between genres there are certainly areas where judges are stronger or weaker. For instance, we have judges that we won't put on a team that will cover vehicles and ordnance because its weak area for them. However, they are excellent when judging in the painters category. I think it has more to do with how comfortable a judge is within a category rather than a bias towards a particular genre.
Do judges have a bias for past award winners, or friends? This is a really tough question and its one of the reasons there are three judges on a team and not a single person doing it. There is a kind of a yes and no answer to this question. As judges we do expect a higher quality of work from a past gold medalists, Sophie winners, best of show winners or even instructors. In general they probably get judged a bit more harshly because of their past work, we know what they are capable of. Do we maybe allow some of them to dial it in anyway, quite possibly, again it depends on the judging team and quite frankly when someone like Jen Haley or Jess Rich dials it in they are still head and shoulders above the rest of us.
Friends are a bit of different story, in general we tell judges that they need to bow out of judging a piece that they have a vested interest in because it was done by a friend or because they consulted a significant amount on it (I was pulled into this myself this year when they were judging the Dark Sword awards). We always have alternate judges available to fill in when something like this happens and it is not an uncommon occurrence. Unfortunately, it is not always clear when something like this has happened because you have to see the physical judging sheet to see if a different set of initials are in the scoring box for that piece. [Edit: Judges donâ€™t score their own pieces either, this is another place where the alternate will step in.]
Are judges inconsistent? [this was my initial answer â€œTo a certain extent yesâ€. As I reread this I have changed my mind]. Judges tend to be very consistent with how they score things (I have been tracking judgesâ€™ scores for years now), what is inconsistent is that no two judges view entries in quite the same light, we are human after all. We make mistakes or we are grumpy because we have been on our feet all day teaching and that can be unconsciously reflected in how an entry gets scored. While Michael and I try to catch the obvious ones like a judge scoring a 4 and another judge on the team scoring the same entry a 1 scores like a 1, 2, 3 (which adds up to a bronze) are not uncommon. We are dealing with someoneâ€™s opinion on what they are looking at. Remember, in general, the judges donâ€™t discuss how they are going to score a piece with each other. If there are multiple entries the discussion is more along the lines of â€œI can score this piece higher than that oneâ€.
We try very hard to encourage discussions in positive terms not negative terms. That doesnâ€™t mean it doesnâ€™t happen and many of our judges have a background in trophy judging where the first thing you are looking for are flaws. We want our judges to look at the good things first.
I canâ€™t speak to the last question because I would have to see the circumstance. Most judges donâ€™t put down comments on the scoring sheets (we can, but often time gets away from us). For your particular example I would have to know what entry is being talked about and what category it is in and who the three judges were. Also what was the third score?
I do track the judgesâ€™ scores and we try and make sure teams the teams are balanced. Some judges in general are tougher than others. I donâ€™t want two tough judges on the same team nor do I want to â€œeasyâ€ judges on the same team either. In general, I think that the results are for more consistent than most people realize but unless you are right there doing the scoring and involved with the conversations it is hard to see that. And yes, we have had individuals that are not particularly good at judging despite how good a painter and instructor they may be. For that one year, they are going to have an influence on the entries they score in the competition. The judges, like the entrants, are human and have their own inherent biases and opinions. By using three judges we hope to achieve a balance and get realistic scores for every piece that was entered.
With our need to get more judges into the pool we did run a bit of an experiment this year. In vehicles and ordnance, I judged the category with two newbies to the ReaperCon competition. However, they are both experienced judges in that category at other shows. I was pleased to find that our scores were almost in lock step with each other with a few 1 point variations which I would expect to find. Will they do as well as we introduce them into the painter, open, and diorama categories? I donâ€™t know, but I would be comfortable using them as dedicated vehicle and ordnance judges now. This lets me use a third judge that is not familiar with the category get experience under their tutelage.
I also have people asking how they can become judges. A hard question and not one that you asked. We like our judges to have some experience as instructors first. The first thing we need from a judge is the ability to communicate with people and be familiar explaining techniques and able to give good critiques. The easiest way for us to do that is make sure they are good instructors first. It doesnâ€™t always mean that they are going to be good judges but it gives us a starting point. The first year a new judge serve as an alternate. They are typically assigned to a single team for that year and step in when a primary judge needs to step out. That way they get the advantage of being involved in the discussions and can get in and score a few things themselves. The year after that we try and work them in as a primary judge on a team, that is usually a make or break year for us to figure out if they are going to be a good judge or not.
Iâ€™m not sure that I have answered your questions very well. It is hard to sit down, based on the judging, and figure out what you need to do to â€œlevel upâ€. We emphasis the feedback portion of the competition but sometimes that can cause confusion when you are getting hit with multiple opinions. I think the best critiques start out with the judging asking you what you think you did really well and what you didnâ€™t like. Often you know what needs to be done you just havenâ€™t acknowledged it.
Thanks for taking the time to write out such a great response, Kris!
I really do appreciate it. I know it's very subjective, and all judges are human (well some may machines with how well they paint!).
Really I guess it comes down to conflicting feedback from judge to judge for me. Some may love your blending and use of colors and give high marks, others may think it's crap and give you low marks. I was just curious if there are "standards" they should follow to try to keep personal feelings on techniques used out of the equation. A good example of this is drybrushing. I know a few judges who quite literally sneer at the usage and feel it's something that shouldn't ever be used and others who respect it as a tool in the toolbox to be strategically used if done well.
There is not a set of standards. It would literally be impossible to set something like that unless we selected a single artist to be our standard, so we have to lean on experience and skill. To a certain extent you are always going get different opinions from the judges and that's were their own bias towards something is going to get in. It doesn't mean that they necessarily dinged you for that for scoring, unless they were quite specific about it.
We do instruct the judges that all techniques are valid, that they are judging the execution of that technique even if it is a technique that they don't use or don't think is effective. If you executed drybrushing correctly then you shouldn't get dinged for it even if the judge doesn't like that technique.
Oh, no problem, it's mostly curiosity on my part at this point after talking to a few other friends and hearing their scores/feedbacks.
Again, this wasn't about my particular judges for painters category. I got 2 bronze and 1 silver scoring so it was pretty consistent. I also got feedback from others like Jen Haley which was very valuable.
And I'm not trying to cause trouble or stress, really want to be able to understand the system better so I can do better and know what people are looking for as they judge pieces as someday I would like to get golds and Sophies. I know that my biggest critiques are about contrast and I get it, but I personally like more subtle things like the Europeans are doing. Things with textures and grittiness. But I also know I should conform a bit because right now in painting in the US it seems to be all about the contrasts and smooth blends for judges.
Again, thanks for your time in talking about this and I really do appreciate the thought you put into your responses.
Many of our judges have been exposed to the European styles and have taken classes with the European painters. They should be able to appreciate that style as well. Just keep in mind that in some ways the Europeans take contrast, especially between light and dark even more extremely than we do.
Really there are a heck of a lot of styles out there now. It just feels to me like the biggest thing people look for in these contests is contrast and always upping values to the extremes. I get it, these are tiny pieces and the lighting isn't the best to judge by so subtly will easily get missed in competition when you are looking over hundreds of entries and you're tired and have certain things each judge looks for.
I always welcome conversations on how to get better with painting and composition and techniques so a full forum conversation could be pretty good for everyone.
I was a bit disappointed in myself for only getting bronze in painters as I felt that I leveled up on my pieces since last year when I also got bronze. I got a bunch of feedback from a lot of people on the forum and other places on my techniques. Really, I do just want to get better and am open to all advice and comments in order to do so. Taking classes and getting personal feedback are great ways to do this and part of the reason I love ReaperCon so much.
The leveling up in medals is really hard. One of the things that you have to remember is that while the scoring sounds simple:
0-1 - no award
2-4 - Certificate
5-7 - Bronze
8-10 - Silver
11-12 - Gold
the difference between all those scores is much bigger than it appears. The difference between scoring a 7 (high bronze) and an 8 (low silver) from the judging point of view is significant. I didnâ€™t do a of critiques this year since I only judged one category, but the single biggest thing I saw this time around was thick paint. Keep it thin!
While many of us are restricted to asking for advice and help online, it is hard to really to really get and give good feedback. Things I see in a picture may not be the result of your paintwork but more the result of your lighting. What looks great in person may look awful in a photograph and vice versa. Ultimately there is no magic bullet, you need to paint, paint and paint some more to get better. Which means that most people aren't painting enough to get from one level to another and if you take long breaks between painting you forget things and skills deteriorate. Its practice, practice, practice! Also if you are consistently painting for the table top you are in the habit of painting till its good enough. For a competition piece that is not good enough, you need to practice to a competition level to get better if you want to level up from bronze to silver or silver to gold. I remember reading about a Canadian painter (and he has been at ReaperCon in the past, but his name escapes me) who went to his first GW Games Day in Canada and decided the next year he would win the slayer sword. He succeeded in doing that, he also spent almost 400+ hours researching, painting, striping and re-painting that piece. He may have started off that year as a newbie painter but by the end of it he was master. Most of us donâ€™t have that kind of time, but it does show what can be done if you are up to the challenge and are willing to put in the work. There is no magic bullet to getting better except to keep painting and improving.
There are a couple of small changes that I wanted to call out for the painting competition, most people are already aware of these.
The theme for 2016 is Horror, unfortunately I forgot to tell Bryan to update that page in the rules where it is still listing the 2015 Science Fiction Theme.
We are extending the Saturday deadline to 1pm instead of Noon.
The hours listed in the schedule are for viewing, here are the hours that we will be accepting entries.
Drop off Hours
Thursday 10am - 6pm
Friday 9am - 5pm (This is the deadline for those attending the whole con, NO EXCEPTIONS)
Saturday 9am - 1pm (This is a change, we are stretching it out an hour, This is the deadline for those attending only on Saturday, NO EXCEPTIONS)
Pick Up Hours
Saturday 9pm - 10pm (For those only attending on Saturday after the banquet and awards ceremony)
Sunday 9am - 2pm (Entries need to be picked up before the auction on Sunday[2:30pm])
By Pezler the Polychromatic
I did it!
Finally, my first Show Off thread ever for something that wasn't just for my personal enjoyment! And did I ever pick a big project to do it with. This one had stretched my meager skills to the limit, but I managed to finally complete it. WIP here: http://forum.reapermini.com/index.php?/topic/70091-77008-sir-hue-forscale-first-knight-of-polychromus-wippic-heavy/
From deep with the arcane workgrounds of Castle Polychromatic was forged Sir Hue ForScale, First Knight of Polychromus, Guardian of the Halls of Spectra, Measurer of Magniftints, Watcher of the Seen and Unseen. A construct specially created to protect the Papal Realms from eldritch horrors, he is the shepherd of Colours Out of Space. You could say that he's their................designated drover.
To you, my friends, I unveil my creation!:
His shield is adorned with the Grinning Lizard, crest of Pezler the Polychromatic, representing him no matter where he goes ( and to advertise the Grinning Lizard Tavern; Tuesdays are half off Polychromatic Fizzys!). Below that to represent the SpacePope he serves is the Sacred Hat, whose very presence has the power to make people intone the mystical words, "Hey, Bryan's here!"
Protected by the Tabard of the Tumbling Cosmos, he goes out in search of threats to the integrity of the spectrum, without which all paint would have no colour, making our hobby pretty darn dull. He smites foes with a sword created from the carapace of the Giant Iridescent Killer Rainbow Beetle (Arcus pluvius popsiclus), bringing new colour to the villains of the realms ( the colour he usually makes them is 'dead'). His eyes watch over the spectra both seen and unseen, keeping you all safe from those who would rob your paints of all colour( or just rob your paints; I'm looking at you, Buglips).
To enhance his powers, he has been suffused with the essences of several forumites to give him their strengths: the purple boots of OneBoot, for her stompy powers against the tiny eldritch horrors (but how can they be two boots when her name is Oneboot, you ask? OneBoot2=OneBoot. Simple polychromathemagics.); Guindyloo Blurple among the speckles for her face-huggy abilities; tangerine for Buglips, Emperor of Mooning, he who actually bleeds paint; Blood for the Blood God paint on the sword gems for ub3r_n3rd, he who helps bring the smackdown; And the Grinning Lizard, who was created long ago from modifying a sketch of a frog, which seems appropriate for Froggy the Great.
I had a blast creating this figure for the contest, and it certainly put my meager skills to the test. I have enjoyed a year on the forums, and I want to thank everyone who encouraged me to keep doing this. I'm afraid I couldn't get the last updates for my WIP, since I wanted to make sure that I finished in time. There's a lot of different paints added since the last update, but I don't think it's worth mentioning them unless someone asks. I did, however, add eyes for him using a touch of interference blue in each socket. I think that Sir Hue is the only Forscale that actually has eyes.
PM and email has been sent to ReaperBryan, so it's all good now. Will do some touching up here and there before he gets shipped out, but he will join his brethren soon enough. The Sir Hue will remain vigilant over you all, to keep your tones, tints and shades safe.
He is always watching.............
Who's Online 59 Members, 2 Anonymous, 0 Guests (See full list)
- Chris Palmer
- Thes Hunter
- Doug Sundseth
- Flaming Tiki
- Lidless Eye
- Rob Dean
- Dilvish the Deliverer
- Kuro Cleanbrush
- Xiwo Xerase