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Conan: Rise of Monsters

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Yet again, I am not subscribed to the newsletter, thankyouverymuch. Therefore I would classify this as spam. Granted, they get a pass because Reaper is generally awesome but I certainly hope it does not start a trend.

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I personally wasn't bothered by it, but I can see why people would be concerned. I think it's one of the things about a small company--they don't necessarily have all of the infrastructure to make things like email marketing as predictable as it perhaps should be. On the other hand, they might not have that infrastructure because they don't normally need it, which is nice.

 

I'm a little more concerned with the "this game will not be sold retail" announcement. Doesn't seem like good news. I was also hoping to pick up some of the terrain retail... I sure don't want to spend that much on a game I don't want just for a few bits of sculpted PVC.

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What I took from the not sold retail was that while game stores won't be caring it, it will still be available directly from Pulpasaurus.

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21 minutes ago, nakos said:

What I took from the not sold retail was that while game stores won't be caring it, it will still be available directly from Pulpasaurus.

 

Well, that's something, I guess!

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7 hours ago, David Brawley said:

I don't know that a single email about a kickstarter they're involved in counts as spamming...:huh:

 

Personally I'm looking forward to being about to snag some of that great terrain! (After the kickstarter since there's no terrain only option)

 

Spam is simply unwanted email; the volume isn't the issue.  It was easily solved by unticking a box.

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Cancelled:

 

(Sorry for the silence and thanks for your patience. We were working on some game-changing options but they just aren't going to work out. Here's the update we were going to post on Monday.)

Hi all,

It seems clear we haven't managed to put together a package compelling enough for most Kickstarter backers. As we stated on the project's main page, we have financing to manufacture CROM regardless of the amount raised, but given the relatively low number of backers we've decided it's best to move on.

We love our game and are extremely proud of it. It's been a joy to run at game stores and conventions across the country, and we appreciate all the good times we've had with our fellow gamers.

We're also extremely proud of what we accomplished on the miniatures. Time and time again those who looked at the real-life production models at those same stores and conventions have told us how impressed they are with them, then posted their delight on social media.

But ultimately, this kind of product at the price we need to charge given our scale and premium paint work just doesn't seem a good match for Kickstarter. Nor is it possible to offer the kind of discount distribution and retail are used to.

So for that reason, we're going to shut down the project once and for all.

We greatly appreciate YOUR support and constructive comments, and are extremely thankful for all the help we've received from our friends at Conan Properties, Reaper Miniatures, and Ulisses Spiele.

We're fortunate that we can close out the project with every artist, freelancer, and manufacturer paid, and we hope you enjoyed the free game we put up on DTRPG (it will be taken down later this week so take a look while you can--we've updated the Fate Cards with the cool Blood Magic and Rampage boosters you didn't know about too!).

We don't know what will happen with the Reaper resin terrain... please check the Reaper Minis site in the coming weeks for an update.

Finally, we're all extremely fortunate as Robert E. Howard fans that there are so many other great Conan games to play right now. We encourage you to do so to support the overall effort--we've certainly gone all in on them all. :)

Pulposaurus

 

EDIT: and from the comments section in reply to questions about why they cancelled when they had the money they were asking for:

 

It's not the funds, it's the number of backers. Please see the main page and Risks section where we disclosed this and why we set our original funding goal where it was.

Given that the game would have cost over half-a-million dollars and we couldn't break a thousand backers, it didn't seem a wise investment to continue moving forward. We just didn't offer what folks were looking for.

Edited by Carnacki the Ghost Finder

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I'm honestly not sure what they expected to happen.

They offer only a premium version of the game, for what I personally consider a ridiculous price (YMMV, naturally!), no option for a version with unpainted parts, and don't include the fancy terrain in the main box? I was interested, until I got a good look at the rewards and what I was getting for the money I would have to spend.

 

I still want the terrain. There are a few of the miniatures I hope will show up again elsewhere, but the terrain was the big draw, for me. We'll see what happens with the bits, I s'pose.

 

 

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Sure. Given the wealth of one of the backers, I didn't think this was a money thing, but a vanity project (y'know, like most KS projects out there). I think the worst feeling a creator would have is to do all this work, only to have hundreds of units of unsold stock sitting in a warehouse. 

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Given the price point, it really seems as though they should have been able to extrapolate a minimum amount of funding from the minimum number of backers. But then there's more than a few things about this project that struck me as weird, and this would simply seem to be one of those things?

 

I dunno. I feel more weird about this than I do about Reaper's exceptionally low goals, and I suspect they're using similar approaches to KS. But then I never got the sense that Reaper would actually cancel a kickstarter if they'd only gotten, say, 100k or 150k partway through. Also, if you're trying to use that kind of a model, apparently it works better if you don't price the minimum entry point quite so high. Even with the $100 core box, you could still be chipping in for a few things at $6 or $8 in a Reaper KS and that didn't seem to be the case here?

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First project raised 595 backers and $101,422.

 

This project had 368 backers and raised 108,706.  It was up and down the last few days: lost money a couple of days, with slow growth on others.

 

Maybe they were at least hoping to draw back everyone from the first project.

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6 hours ago, ced1106 said:

Sure. Given the wealth of one of the backers, I didn't think this was a money thing, but a vanity project (y'know, like most KS projects out there). I think the worst feeling a creator would have is to do all this work, only to have hundreds of units of unsold stock sitting in a warehouse. 

Thoreau spent most of his adult life with a library of over 2000 books he'd written himself.

It seems to me that Kickstarter best practices is to get production quotes for 500, 1000, and 5000 units (or X, 2X, and 10X). Set the initial backer price and goal to the 500 unit cost and then as more and more backers come in, you use the reduced costs of the larger runs to pay for the stretch goals. It sounds to me like they jumped to the 5000 unit price and then didn't have any room to maneuver.

Edited by etherial
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