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Frostgrave: Ghost Archipelago

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1 hour ago, Lidless Eye said:


Right?  The  "Lost Valley" expansion is perfect for Ghost Archipelago.

I'm going to dig out my D&D pre-paint Drakes to use as Saurian Stalkers in the meantime.

 

 

Exactly!  And a lot of the creatures and accessories from Dreadmere, and a spattering of Fan Favorites.  The Dire Crab too! ::):

 

 

 

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23 hours ago, Chris Palmer said:

 

Exactly!  And a lot of the creatures and accessories from Dreadmere, and a spattering of Fan Favorites.  The Dire Crab too! ::):

 

 

 


Even before "Ghost Archipelago" came in, those two expansions were a must for me.  The other two I'll probably pick up a few pieces at retail...Darkreach would've been higher up if I didn't already have a billion Myconids from "Fightin' Fungi!"

The Apes from the core set will be useful, too.  And the Dire Croc!

And the Snakemen...and the Troll...and the Ghouls...and the Pirate Ghosts...

And of course all the Adventurers who make for great Crew/Wardens/Heritors...

Frostgrave and Ghost Archipelago can just make use of everything!

Edited by Lidless Eye
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44 minutes ago, Lidless Eye said:

Frostgrave and Ghost Archipelago can just make use of everything!

Edited 39 minutes ago by Lidless Eye

 

 

One of the the reasons I enjoy the rules so much!  It’s great being able to find direct uses for so many of my Bones figures. 

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47 minutes ago, Chris Palmer said:

 

 

One of the the reasons I enjoy the rules so much!  It’s great being able to find direct uses for so many of my Bones figures. 


I do like the note on Random Encounters "If you don't have a model to represent this, whatevs, roll again or something."

I also like Ghost Archipelago's increased focus on NPCs and random encounters.

 

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I also like some of the changes they made; random creatures on a 12+, save vs spells at casting roll or 14 (whichever is higher).

 

just finished reading my rule book and going to gen up a heritor using random powers.  I think it would be more fun than building one to suit.

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17 minutes ago, Dilvish the Deliverer said:

I also like some of the changes they made; random creatures on a 12+, save vs spells at casting roll or 14 (whichever is higher).

 

just finished reading my rule book and going to gen up a heritor using random powers.  I think it would be more fun than building one to suit.

 

 

That's what I did with mine.  It made the character more interesting.   His main power turned out to be Daze.  So apparently he does this awesome Kung-Fu acrobatic sword display as his enemies approach, and they're left kind of just standing there, mouths agape, thinking, "Awwww.....crap."   :lol:

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And I have found a slight drawback to the random rolls.  For my main (3+) activation power I rolled Regrowth; which occurs once before each game.  On the plus side, I will likely never have to worry about permanent injuries.  List of powers rolled is as follows:

 

3: Regrowth- heal one permanent injury

5: Mindcloud- No figure may force combat with the Heritor during this activation.

5: Spellshield- When the target of a spell, cause the spell to automatically fail

5: Backswing- when you win a fight and are still in combat, make another attack against any figure you are in combat with

5: Spark of Life- spend an action to heal up to 5 points of damage to a figure within 1" (not yourself or another Heritor)

 

So, I'm seeing this Heritor as a sword maiden/Valkyrie type leading a dragon boat full of Northmen/women to glory and plunder.  Now to figure out the warden.  Leaning towards the Wave, but I like the Storm as well.

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I have most of the Reaper Arabian figures on the queueue for GA. I haven't decided who my Heritor and Warden will be yet.  There are three figures without obvious weapons.

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18 hours ago, Dilvish the Deliverer said:

And I have found a slight drawback to the random rolls.  For my main (3+) activation power I rolled Regrowth; which occurs once before each game.  On the plus side, I will likely never have to worry about permanent injuries.  List of powers rolled is as follows:

 

3: Regrowth- heal one permanent injury

5: Mindcloud- No figure may force combat with the Heritor during this activation.

5: Spellshield- When the target of a spell, cause the spell to automatically fail

5: Backswing- when you win a fight and are still in combat, make another attack against any figure you are in combat with

5: Spark of Life- spend an action to heal up to 5 points of damage to a figure within 1" (not yourself or another Heritor)

 

So, I'm seeing this Heritor as a sword maiden/Valkyrie type leading a dragon boat full of Northmen/women to glory and plunder.  Now to figure out the warden.  Leaning towards the Wave, but I like the Storm as well.

 

 

 

We've been discussing this in our group, and what we think we may do for the campaign, is have folks  roll for random abilities, then let them switch one of the randomly rolled ones for one of their choosing, if they want to.

 

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Some thoughts on minis for creatures:

 

Animals

 

Anaconda: http://www.reapermini.com/OnlineStore/snake/sku-down/02675  http://www.reapermini.com/OnlineStore/snake/sku-down/03676

Blood Drinker bat: they are supposed to be housecat sized but:familiar- http://www.reapermini.com/OnlineStore/bat/sku-down/77176 , swarm- http://www.reapermini.com/OnlineStore/bat/sku-down/77046, or giant bats- http://www.reapermini.com/OnlineStore/bat/sku-down/03795 could all work

Crocodile- http://www.reapermini.com/OnlineStore/crocodile/sku-down/03422; I have Sweethart from the Descent board game that I may use.

Giant Wasp- unaware of a good figure for this.  I'm tempted to kill and preserve actual wasps for this.

Gorilla: carnivorous ape http://www.reapermini.com/OnlineStore/gorilla/sku-down/02466 , or maybe some yetis painted black

Ground sloth:http://www.reapermini.com/OnlineStore/sloth/sku-down/03672

Jungle tick: http://www.reapermini.com/OnlineStore/tick/sku-down/77428

Large Lizard: the monitor lizard- http://www.reapermini.com/OnlineStore/lizard, animal/sku-down/03704 or the lizards from the lizard man hunting packs-http://www.reapermini.com/OnlineStore/lizard, animal/sku-down/02331

Large snake- see anaconda above

Mountain Goat: from the animal companions set http://www.reapermini.com/OnlineStore/goat, animal/sku-down/03719

Screamer monkey: There is the one from familiar pack 5 http://www.reapermini.com/OnlineStore/monkey/sku-down/02756, also Bobo bad monkey from another one.  Most of the other monkeys are caring things (barrel) or wearing hats. 

Snapping turtle: familiar pack 10 has one: http://www.reapermini.com/OnlineStore/turtle, animal/sku-down/03567#detail/IG_2946_1

Soldier Crab: Scuttleobnes- http://www.reapermini.com/OnlineStore/crab/sku-down/14501 or for a small one- http://www.reapermini.com/OnlineStore/crab/sku-down/03608

Tiger- plenty of cats avalible

Tree spider- again plenty of these

Warhound-any dog or wolf will do

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Saurians

 

Monarch-http://www.reapermini.com/OnlineStore/dinosaur/sku-down/02996

Razor beak- need to find something for these

Sailback- again, most likely need a toy

Stalker- http://www.reapermini.com/OnlineStore/dinosaur/sku-down/14475, http://www.reapermini.com/OnlineStore/dinosaur/sku-down/03021

 

of course, dino toys are easy to find so I'll probably go that route.

 

Sentient Races

 

Dricheans- some ancients figures should work.  If not, Reaper has some figures that should work http://www.reapermini.com/OnlineStore/gladiator

Erithereans- out of production but this is perfect- http://www.reapermini.com/OnlineStore/Special Edition Figures/sku-down/01411 other than that there is the rhino man which is thematically close enough.

Island Troll- pick one, there are lots of trolls

Snake men- supposed to be humanoid with a snake head- http://www.reapermini.com/OnlineStore/snakeman the only ones like that are the Degenerate Sepentfold and the Serpentfolk Evoker I the PF line.  I will mast likely use figures with tails instead of legs.

Tribals- http://www.reapermini.com/OnlineStore/tribal

 

 

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Undead

 

Dust Devil: lesser elemental- http://www.reapermini.com/OnlineStore/elemental/sku-down/02538, or Wind Elemental http://www.reapermini.com/OnlineStore/elemental/sku-down/02252; I've got an old Partha elemental somewhere that would be perfect for this

Ghoul- plenty of options

Island shade: pick an animal paint it ghostly

Skeleton: again, plenty of options

Spirit warrior: again paint some figures ghostly, they are supposed to have animal features so something with horns or a faun could work.

Swamp Zombie: who doesn't already have a zombie or two dozen?

 

Aquatics

 

Needle Fish: http://www.reapermini.com/OnlineStore/fish/sku-down/02948

Octopike: http://www.reapermini.com/OnlineStore/fish/sku-down/02948

Sea Serpent: I know Ral Partha had some.  Alternately, you could use the head of a dragon, or the dragon turtle

Shark: http://www.reapermini.com/OnlineStore/fish/sku-down/02948

 

Familiar pack 5 has us covered it seems

 

Demon

 

Cortiki:Tiki golem is about perfect http://www.reapermini.com/OnlineStore/golem/sku-down/02598, or you can pick a golem and paint it as wood.

Gorgon: any of the medusa figures work, pick your favorite

Souldweller- http://www.reapermini.com/OnlineStore/shadow/sku-down/77369

 

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Great list, Dilvish!  That will be a good list to refer to as I build my bestiary.

 

For the Giant Wasps, I used Reaper's Fly Demon figure painted like a bee.  So in our campaign we'll be running across Giant Bees instead. :)

 

fullsizeoutput_2305.jpeg

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