TheAuldGrump

Spelljammer/Starjammer - Background - Megans Allowed!

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4 hours ago, TGP said:

50-100 mouths to feed times four/five weeks in space between planet systems is a heap of food.

 

And a Decanter of Endless water is pretty much a must have. 

And pretty typical for any ship voyages before the age of steam - plus, you go where the (star)winds blow.

 

I am actually thinking in terms of triangles - with each step following a prevailing current. ('Molasses, to rum, to slaves!' being one of the most familiar. The Regency does not allow slavery - but the same can not be said for some of the Regency's allies - and while being shipped the slaves are not slaves, they are cargo....*)

 

The Auld Grump - the ending of that trade is one of the plots that I have outlined - not all the companies are happy to see it end.

 

* Even when warehoused in the Regency - if this seems like someone skirting close to the wind... there are warehouses in Liverpool that still have the slave shackles from when they were used to warehouse human cargo.

*EDIT* The Cartographer's Annual for CC3+ this month is for mapping star systems - Megan caught me working on it, and that is when I discovered that I had forgotten to tell her about this thread. :blush: (I'd been wondering why she hadn't posted here....)

 

 

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The three main 'Slave' races - Orcs, Humans, and Halflings.

 

Elves taken as slaves just plain die - so it is not considered worthwhile.

 

Dwarfs taken as slaves tend to end up with a horde of dwarfs and ogres killing everybody in the settlement that tried to take dwarfs as slaves - often including the dwarf slaves themselves. Really not worthwhile.

 

Ditto for folks trying to take ogres as slaves. (My dwarfs and ogres get along just fine, thank you very much.)

 

Slaves setting foot on dwarf territory are instantly treated as dwarf citizens

 

Orcs were created as a slave race, by one of the nastier offshoots of the elves - stats are as half-orcs. Humans breeding with orcs have offspring that are human... not a coincidence.

 

Slave taking races are Humans, Orcs, and Elves, as well as some of the less populace races.... (Including a race of tentacle headed nasties that are not mind flayers, no siree Bob!). Sadly, the slaves used by the orcs are mostly orcs themselves.

 

I am using orcs as a slave race so that the players will tend to view them as inferior - hopefully so that it sinks in, just how slavery takes root and holds. (I first used this technique when I was 14 years old - and I still take pride in it.)

 

And while the Regency does not permit slavery, they are not above buying slaves from the orcs, then selling them elsewhere for a profit.

 

I am drifting further and further away from the source material - putting my own stamp on things.

 

The Dwarfs have the oldest and largest empire in the region - but prefer high gravity worlds, as do their buddies the ogres. The result is that there are a lot of humans in the As Yet Unnamed Dwarf Empire - these humans, and the ogres,  are also called dwarfs - since the dwarfs use the name to mean 'Us' - if you are a citizen of the Dwarf Empire then you are a Dwarf, regardless of race.

 

The Elves have a decadent empire on the edge of collapse - which collapse will happen during the course of the campaign.

 

The Free Stars are two systems that broke away from the Regency less than twenty years ago - bad feelings on both sides. These Free Stars are also the largest market for slaves....

 

The closest thing to Good Guys in the setting are the Dwarfs - who are isolationist rather than expansionist. (Think Switzerland during the Napoleonic period.)

 

The Auld Grump

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Are these orcs-orcs that we're talking about, or is it the Scro?

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Well, I'm calling them orcs, at any rate....

 

Movies and TV that I need to watch again - Master & Commander: Far Side of the World

Horatio Hornblower

The Man Who Would Be King

The Caine Mutiny

 

I suspect that the game will end up not looking much like either Spelljammer or Spacejammer. My mind is in a darker place, right now....

 

The PCs may very well be agents of the Regency, or at least have letters of Marque and Reprisal from the Regency.

 

Goblins... are a pest - showing up on all worlds, and being malicious nuisances.

 

Kobolds, are all over the place, just trying to survive.

 

The PC ship will most likely be either a frigate or schooner sized craft.

 

Ship weapons are cannon - because the idea of catapults on a ship makes me want to hit somebody with a rock.

 

Ship rules... I am leaning away from the stats in Spacejammer, and towards Corsair, by Adamant Entertainment, back in the heyday of D20. (Still annoyed that the Pathfinder version has turned into vaporware, along with the post-apocalyptic setting that they were working on.)

 

I want the PCs to be scared spitless when a First Rate hoves into view, ports open and guns rolled out.

 

The Auld Grump

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Ballista...

and now you're giving me ideas. Quit it! I don't need another Brilliant Notion for something to pull on my as-yet-nacent Shipwrecked Skies group. ;p

.... but I definitely ought to go watch Master and Commander again myself. <.<

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Posted (edited)

 

Music for the thinking....

 

The Auld Grump

Edited by TheAuldGrump

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16 minutes ago, TheAuldGrump said:

... I suspect that the game will end up not looking much like either Spelljammer or Spacejammer. My mind is in a darker place, right now....

 

<snip>

 

...

Ship rules... I am leaning away from the stats in Spacejammer, and towards Corsair, by Adamant Entertainment, back in the heyday of D20. (Still annoyed that the Pathfinder version has turned into vaporware, along with the post-apocalyptic setting that they were working on.)

 

I want the PCs to be scared spitless when a First Rate hoves into view, ports open and guns rolled out.

 

The Auld Grump

 

I love games that are creatively worked away from standard forms.  You can do so much interesting stuff with them!

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One thing that I will need to keep hitting - The Regency thinks of themselves as bringing Civilization to the Unenlightened.

 

I am going to have to read Rudyard Kipling - and not the stuff by him that I like. Things like Fuzzy Wuzzy and White Man's Burden., where his inner elfhole shines forth....

 

The Auld Grump

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25 minutes ago, TheAuldGrump said:

One thing that I will need to keep hitting - The Regency thinks of themselves as bringing Civilization to the Unenlightened.

 

I am going to have to read Rudyard Kipling - and not the stuff by him that I like. Things like Fuzzy Wuzzy and White Man's Burden., where his inner elfhole shines forth....

 

The Auld Grump

 

Oh godddd, "White Man's Burden" :angry:  

 

When I feel like spitting nails I read "Female of the Species".

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And, because I am ornery, the capitol city for the Regency is also the single city with the highest population of free living orcs in the known galaxy - orcs brought in as servants must be freed in order to live in the Regency - so a large number of freed slaves work in noble households, brought back when they fled the colonies Free Space, and maintained - as are their children. 

 

The Auld Grump

1 minute ago, Pingo said:

 

Oh godddd, "White Man's Burden" :angry:  

 

When I feel like spitting nails I read "Female of the Species".

So much more deadly than the male....

 

The Auld Grump or - A Woman Is Only a Woman, But A Good Cigar Is A Smoke.... From a man that was living with his (Socialist) aunt, to save on rent....

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Kobolds are useful and respected crew members on any ship with a Lifejammer helm. ::D:

 

*looks behind his shoulder, sees another tossed into the furnace/life siphon* While they last, anyways.......

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15 minutes ago, Pezler the Polychromatic said:

Kobolds are useful and respected crew members on any ship with a Lifejammer helm. ::D:

 

*looks behind his shoulder, sees another tossed into the furnace/life siphon* While they last, anyways.......

Heh, sticking with 'Space Winds' or the like, no sacrificing the crew! Let them die of scurvy and malnutrition as the gods intended! (There used to be a plague house in Portland - where sick sailors were dropped off, to recover or die as fate determined....)

 

The Auld Grump

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29 minutes ago, TheAuldGrump said:

Heh, sticking with 'Space Winds' or the like, no sacrificing the crew! Let them die of scurvy and malnutrition as the gods intended! (There used to be a plague house in Portland - where sick sailors were dropped off, to recover or die as fate determined....)

 

The Auld Grump

There's a lot of history swimming all over this thread. I like it.

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And then someone discovered sauerkraut, and lo, scurvy became less of an issue.

Easier and stores better than citrus. *shrugs*

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22 minutes ago, Sylverthorne said:

And then someone discovered sauerkraut, and lo, scurvy became less of an issue.

Easier and stores better than citrus. *shrugs*

Surprisingly, the cure for scurvy was not discovered by a German.

https://en.wikipedia.org/wiki/James_Lind

 

Or even using sauerkraut as a cure.

http://modernfarmer.com/2014/04/magical-sour-cabbage-sauerkraut-helped-save-age-sail/

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