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I’ve been running D&D games for 30 plus years and occasionally someone will ask to play a character with psionic abilities. I usually resist allowing this; I don’t want peanut butter in my chocolate. I view psionics as a science fiction component rather than fantasy, the theory that science fiction is a form of fantasy not withstanding. I generally prefer my fantasy to focus on magic and medieval European settings, and leave other historical cultures, aliens or technology out. Over the years I’ve mellowed and come to accept that players just want to enjoy the fantasy of taking on a role they do not (or cannot) partake of in real life. So I’ve come to accept ninja, psion or steam punk peanut butter in my European medieval fantasy chocolate.
A bit more than fifteen years ago I ran a D&D 3e game set in the Diablo 2 video game world of Sanctuary, using setting and adventure supplements published by Wizards of the Coast. Included in the setting book were rules for the Diablo 2 character classes. I allowed a mix of D&D and D2 characters, but required the player to chose either the D&D spell system or the D2 spell point system, choosing spells from only from the appropriate list. One of the players chose the D2 Necromancer and used the Diablo 2 spell list and spell point system.
This player was a bit of a power gamer and focused on how to maximize the spell point pool, basically never running out of spell points. The character was able to always contribute in a meaningful was to every encounter. I’ve never been a fan of the 15-minute adventure day, so I usually enforce travel time and backtracking, with the commiserate chance for creatures rising the alarm, ambuscades or random encounters. The spell point pool this character had helped this character be less of an liability in these circumstances, but for large or long fights resource management was still important. I was struck by how the spell point system and the psionic power point system were the same, just using different wrappers (terminology).
After the end of that campaign we were looking for a new setting, and the magazines Dragon, Dungeon and Polyhedron did a cross over adventure called “Incursion!”, featuring Githyanki invaders. It was a precursor to the modern Adventure Paths, and it included psionics. After having run a spell point system in the D2 campaign I was more open to psionics and bought the psionics handbook. Some of players had their characters take levels in psionic classes, and it worked out fine for most.
The same player that played the necromancer wanted to play a Psion, and was keen on creating new powers. His approach was with psionics anything that one could think of could be accomplished with the mind, as opposed to magic which was limited by codified spells, rules and tradition, and relied on an outside source of power. My approach was that both systems use intellect or force of personality to access and control another source of power; the mind is not powerful enough to affect the world directly. We clashed a bit as I was using existing powers to set the power level and point cost of new powers and he wanted to create custom powers with specific effects, so limited in application that he felt the level and point cost should be lower. He was of the opinion that psionics should not be limited, essentially viewing psionics as superior to magic in every way. My concern was that if psionics were always the “better choice”, why would anyone ever play a spell-caster?
Around the time we were finishing that campaign, D&D 4e came out and we switched over to that system. I won’t go into my opinion of 4th edition here other than to say I think it is a fine game system, just not D&D. The new daily, encounter and at-will power system precluded spell or power points and I gradually returned to my dim view of psionics. I’m of the general opinion that there is no need for competing power systems in the same game, such as spell points as opposed to spell slots, or psionics to magic. It is difficult if not impossible to balance to power systems across 20 plus character levels. Melee combat and magic systems are difficult enough, but adding another system will only make it even more difficult.
The Vancian spell system has serious flaws, but its history and well established structure provides built in limitations and guidelines on creating new spells. That same structure is not unjustifiably viewed as restrictive by some, but inserting another, subjectively “better” system will imbalance the overall game even more. If and when psionics are added to 5e, I hope they reconsider power points and stick with a Vancian system. Or rewrite magic with spell points. Keep the peanut butter and chocolate separate. Sorry fans of Reeeses Peanut Butter Cups.
WIP - Kro - Bones 3 Stoneskull Expansion - 77503, 77496, 77492, 77493, 77494, 77498, 77506. Also 77382 and 80046..By Kro
Thanks for taking a look! Any advice/comments/criticism is welcome!
Hi all, I've recently started painting some of my minis (finally) and also got some friends to help. Below I'll show everything thats been done so far, before likely making a showoff thread for the done done ones (some are aaalmost there, need a few more touches.
My Work: (2nd mini ever):
77503 Temple Dragon : - I wanted to do some complimentary color on him but couldn't quite decide where. First thought was underbelly and underside of wings, but glued together the underbelly is incredibly hard to paint. I was also considering the larger left and right spines down the middle and/or maybe just the bones/claws that extend from the wings(bone color?)
He seems to photograph better than he looks in standard light, hes a bit dark, so without lighting for taking a picture distinguishing much on him is not all that easy.
77506 Kobolds (6): (3rd mini ever) I am trying to somewhat emulate the Kobolds painted on the Bones 4 page ( https://www.reapermini.com/bones4 )
Just starting on them, got a darker skin tone and tried dry brushing over with a lighter, but its hard to keep it localized on such a tiny mini. Painting these seems like it's going to get more frustrating than it is rewarding.. :/
Trying to do linen white for the cloth with maybe a sepia wash over it, then steel for the armor with a black wash
Friend 1's WIPs: (He's painted minis before)
77492 Behir: I think he's planning on touching up the mouth area
77494 Dire Bear: I think he wants to differentiate the fur a little more, it's a bit too uniform
77496 Eilluvasheth, Succubus Queen - Wings look great - I think he's not sure how exactly to translate the color scheme/design to the body
Friend 2's (new to painting, first minis):
Adventurescapes Barrels and Chest:
77382: Vernone, Ivy Crown Knight (Second Mini)
77498 Werearmadillo (3rd mini)
Friend 3: (has painted some in past)
80046: Gray Alien Warriors
77493 Brain In a Jar : Needs to paint the bottom clear plastic piece the same metal as the rest of it
Thanks for taking a look! Any advice/comments/criticism is welcome!
Ignore these -- Too many attachments, can't seem to figure out which ones to delete
For your consideration: Reaper Bones miniature Female Anti-Paladin.
It wasn't until I started on my idea for the shield that I realized that *it* was the Main Character. Not exactly a daemon-possessed sword, but a symbiotic relationship none-the-less. Extravagant tone with bright, decadent colors. She-Hulk for the hair. Massive Voodoo for the dots. (More dots!) My cat Zen for the eyes. (He's a Tom.) Lots of non-textured areas to tell a story. Great player character or reoccurring NPC.
A lesson of extreme - in Color and form. The armor was protective but the clothing was tattered like a torn mesh bodysuit. Heavy straps encircled limbs and the armored boots formed like hooves. Toothy maw adornment on the armor hints at hunger. A very introspective Pin-Up.
I hope you enjoy. :)
well, it seems to have been not quite a year since my last post, and a bit longer since my last post to Show Off. In the meantime, Nissiana and I have purchased a house, which ate most of the Fall, Winter and Spring, and our Summer has been, per usual, filled with rehearsals and performances. Although I am currently imbroiled with a production of "The Three Musketeers," I've managed to unpack some paint kit and brought it to work. My recent lunch breaks have yielded a passel of kobolds and a pile of rats, both of which will likely lurk the basements of Sharn (or the waste drain of an alchemist's lab, in the case of that one rat) soon enough.
Anyway, these are all to a very rough "look ma, I finished!" standard, mostly just to knock some rust off my brushes. Hope you enjoy.
Penny bases will be blacked eventually.
Hay there haven't posted in a wile, my store is under renovation so I haven't been able to work on stuff lately. I was working on a half orc anti paladin but unfortunately I guess I didn't mix the epoxy correctly when I was gluing the figure together and half way threw painting her she fell apart. So instead I was able to finish this first and wanted to share it.
This is the 60059 Harrower, in my mind she is standing at the edge of a cliff channeling magic getting ready to attack what ever is below her. I wanted to try something different with the magic effect so I tried we blending colored washes into different metallic colors and I like the result I got, I then decided to go with a some what anime style theme to the rest of the figures paint scheme. I have included both 2 work in progress photos as well as 2 taken after final assembly. I have no idea why the two final assembly photos are so dark, but the color in the work in progress is much closer to what it actually looks like in person. As always feed back is welcome, please keep in mind I don't normally paint small detail like what I did on the cards and I am working to improve my line size and consistency.
As always I post stuff like this and more on my FB page if you would like to follow it I would greatly appreciate it. www.facebook.com/TabletopGlory
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