Jump to content

heruca

MapForge battlemap creation software [Kickstarter]

Recommended Posts

Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.

 

MapForge Interface Mockup v2 Menu.png

 

MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive.

 

I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it.

Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon.

 

I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it.

Thanks!

--Hernan (aka Heruca)

 

PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.

Edited by heruca
Reposition attached image
  • Like 1

Share this post


Link to post
Share on other sites

If its going on IndieGoGo now, doesn't that mean you massively missed your projected date above of "Version 1.0 of MapForge should be ready to go on sale in July 2017"?

Share this post


Link to post
Share on other sites

He used up the money from the initial KS.. he either needs to get cash or take longer to finish it as a side job.. he underestimated the work involved.. not entirely shocking

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, SamuraiJack said:

He used up the money from the initial KS.. he either needs to get cash or take longer to finish it as a side job.. he underestimated the work involved.. not entirely shocking

That's kind of what I was saying, it doesn't exactly inspire confidence. It's not uncommon but not a good sign. 

Share this post


Link to post
Share on other sites
On 1/10/2018 at 2:24 PM, SamuraiJack said:

He used up the money from the initial KS.. he either needs to get cash or take longer to finish it as a side job.. he underestimated the work involved.. not entirely shocking

 

Allow me to clear that up a bit.

 

Sentence 1 is true. I posted about it in this KS Update.

 

Sentence 2 is mostly false. Allow me to quote from the aforementioned Update.

"I have no doubt that I'll be able to deliver MapForge v1.0 and the 50 Add-Ons promised, so don't worry."

 

What I might not be able to deliver on right away is on two of the Stretch Goals from the KS (Donjon support and the Crucible app that would let you roll-your-own MapForge Add-Ons). That would likely require me to take on a side job and work on those Stretch Goals on the side. So it would still get done, it'll just take longer. 

 

Sentence 3 is true. I hit some unforeseeable technical roadblocks along the way that took a long time to resolve. But please keep in mind that I am delivering something that will be significantly better than was was initially promised. A couple of examples: I promised high-res export times that would be completed in a matter of minutes, and am delivering export times best measured in seconds. I promised a maximum map size of 10000x10000 but the app now supports up to 20% larger maps.

 

 

 

 

Share this post


Link to post
Share on other sites
3 hours ago, heruca said:

 

Allow me to clear that up a bit.

 

Sentence 1 is true. I posted about it in this KS Update.

 

Sentence 2 is mostly false. Allow me to quote from the aforementioned Update.

"I have no doubt that I'll be able to deliver MapForge v1.0 and the 50 Add-Ons promised, so don't worry."

 

What I might not be able to deliver on right away is on two of the Stretch Goals from the KS (Donjon support and the Crucible app that would let you roll-your-own MapForge Add-Ons). That would likely require me to take on a side job and work on those Stretch Goals on the side. So it would still get done, it'll just take longer. 

 

Sentence 3 is true. I hit some unforeseeable technical roadblocks along the way that took a long time to resolve. But please keep in mind that I am delivering something that will be significantly better than was was initially promised. A couple of examples: I promised high-res export times that would be completed in a matter of minutes, and am delivering export times best measured in seconds. I promised a maximum map size of 10000x10000 but the app now supports up to 20% larger maps.

 

 

 

 

This is why I no longer support software Kickstarters - feature creep. Software that works as originally promised and delivered on time is better than software with extra features delivered a year later. (I'm also professionally in software development for over a decade.) 

Share this post


Link to post
Share on other sites

The general consensus of the KS backers has been very supportive, with comments along the lines of "take the time you need to get it right". It's not like folks are having fits because of the delay.

  • Like 2

Share this post


Link to post
Share on other sites
28 minutes ago, heruca said:

The general consensus of the KS backers has been very supportive, with comments along the lines of "take the time you need to get it right". It's not like folks are having fits because of the delay.

Cool :) 

Share this post


Link to post
Share on other sites
On 1/13/2018 at 7:16 AM, heruca said:

The general consensus of the KS backers has been very supportive, with comments along the lines of "take the time you need to get it right". It's not like folks are having fits because of the delay.

 

I'm a backer on this Kickstarter and for this one, and for most Kickstarters, I'm fine with delays so long as:

 

1. The creator keeps up communication with their backers via Kickstarter updates.

2. The creator is open and honest in their communication, even if what they are telling me is bad news.

3. I get what I pledged for eventually.

 

I think with Crowdfunding you have to go into it expecting that there will be delays. I've backed well over 100 crowd funding campaigns now and I'd say more of them have been late (some a couple of years late) than have been on time. Only a handful have actually been early. 

  • Like 2

Share this post


Link to post
Share on other sites

This thread could use a little closure.

 

MapForge v1.0 was released back in March 2018. There were some issues with the initial version, so it's been updated to v1.0.3 (which now runs on the latest MAC OS X version, High SIerra). MapForge v1.0.4 is due out within 2 weeks. Support for hexgrid overlays is imminent.

 

The app has a new website on a speedy SSD-equipped server, and the MapForge Store is now open for business, for those who missed out on the Kickstarter and Indiegogo campaigns.

 

Those who backed the crowdfunding campaign/s but have not yet claimed their license, or their Add-On registration codes, should do so by following the instructions posted here.

Edited by ladystorm
removed commerce link

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
      About this project
      What is this thing??
      Tabletop RPGs have many bits and pieces. And there isn't a good way to hold everything in one place that is good looking, convenient, and has an active role in the gameplay, right? WRONG! 
      It's the Adventurer's Kit.
      Question: So what does it do exactly?
      Better Question: What does it NOT do?
           The Adventurer's Kit comes with a:
      Favorite dice section Space for more dice More space for dice (or anything you like to put there. Do what you want. I'm a gamer not a cop.) Place for pens and pencils Pencil sharpener  Modular miniature box (informational gif below) Phone charger Brackets for a phone or tablet Card section for spell cards or flash cards Large rolling tray Clipboard for your character sheet Brackets for the character sheet clipboard and/or book Space to transport books to your gaming location It allows for gaming in a unique location (forest, renaissance faire, etc.)   If you've ever lost dice or minis or crimped the corners of your otherwise pristine character sheet then you want to look at The Adventurer's Kit. This well organized case contains space for everything. Lets take a look at some examples of it's versatility. 
    • By SamuraiJack
      About this project
      Origin
      As you know, rats are zoologically original from Sulawesi, a tropical island in Indonesia. We decided to re-design the famous rat army as a Sulawesi tribe.
      Background
      The night was cool and moist. She was moving into the forest with seasoned experience, silently, predatory, and careful to not become prey. ..  ...That same day, a few hours before and in a very far place, two armies were deployed, each in front the other, ready for the imminent fight. Among these, two powerful wizards found in war a credible pretext to face. To show everyone who were the best among them; the strongest, the best. .. read more
      Any example of what you can build up  
      the Fantasy Football full team  How this campaign works
      We want to give you the opportunity to customize your army at your wish. We are offering you a full range of bits to give you the choice to make your army unique and fantastic. How to do so? follow this list
      Fantasy Football select Full Team pledge level, if you wish you can add-on rat-ogre and the magician! The Ninth Age Starter set Select its pledge level: it contains 81 miniatures + dice + printed starter book and movement tray Fantasy Battles decide first for how many models you want to pledge for.
      Look at this scheme to calculate your base pledge level  So
      if you want a unit of 5 mounted rats, they count as 15 models if you want a rat-ogre or a weapon platform it count as 3 models if you want if you want 5 mounted rats and 20 slaves, the total are 35 models if you want if you want 5 mounted rats and 20 slaves and 5 jetzails, the total are 45 models Select now the correspondent pledge level. It will give you as reward a number of models as the base of the pledge level. Any other model has to be added as an additional model.
      download the pladge calculator AS EXAMPLE: Base: 25 Models Pledge level gives as reward 25 models. If you planned to have 30 models please add 2€ for each of the missing 5.
      The catalogue
       
      Randomly assembled
    • By Dilvish the Deliverer
      Surprised this hasn't made it here yet.
      Tre is at it again, this time with an Aenglish based warband.  Sitting at 10 figures for $55.  A full-figured female mage with her male apprentice, a female thief and 7 semi modular men-at-arms.  End date is 8 days away (KS just went live yesterday), and he has several stretch goals planned.  Just about funded now.
       
      Sorry for no picture, my work computer doesn't like to cough up links.
    • By SamuraiJack
      About this project
      Hail traveler!
      In this campaign i offer you modular dungeon pieces and accessories for  game masters and diorama builders.
      NO walls to hinder the view on the action, NO weeks of 3D printing necessary, NO connectors to puzzle around with, lots of possible add ons...
      With the campaign money i will buy the materials and make additional silicon molds for the parts i don't actually cast at the moment. The production can then start.
      As a registered Hirst Arts licensee i offer a wide variety of the great hirst arts stones cast out of ceramic, some molds and many (resin) terrain pieces.
      I also offer gaming aids and add ons usable for many games. Just have a look in my shop 
      The basics for this campaign:
      Each floor tile is based on a one by one inch field. All pieces are made of resin and come UNPAINTED. All pieces must be washed to get rid of the mold release spray. All pieces can have sharp edges that must be sanded (wear a dusk mask while doing this) or can be small and are not suitable for children below 14 years! This is not a toy and meant for older gamers. "Dungeon Poins" (DP)
      You can add all other pieces with "Dungeon Points". Every Dungeon Point costs you 0.25 EUR. Just add up all the "Dungeon Points" for all pieces you want and divide the sum by 4 and you get what to pledge in EUR.
      You can download an Excel calculation sheet here:
      The "Hawksworld Dungeon Set".
      The "Dungeon Master" pledge starts with the pictured set that is not available in the store at the moment. All the pieces you see in the following picture come UNPAINTED and cast out of resin.
       
  • Who's Online   24 Members, 1 Anonymous, 0 Guests (See full list)

×