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About this project
This is a campaign to fund the launch of a set of 28mm Shambling Mound models for RPG and tabletop games. I have sculpted two adult Shamblers and a young Shambler. Initially the two adults will be offered for the campaign.
If we are able to hit the £1000 stretch goal for the campaign it will unlock the Young Shambler miniature.
If unlocked this figure will be added FREE to all backers.
This is a World Wide campaign with the postage as follows:
United Kingdom 4GBP, Europe 5GBP and Rest of the World 6GBP.
There are 3 reward levels.
Supporter. If you would like to back the campaign without receiving any of the rewards you can use this pledge level.
Lone Shambler! Choose this pledge if you would like one of the two Shambling Mould models. Choose from either SM 1: Shambler Walking or SM 2: Shambler Attacking.
Double Trouble! Choose this pledge level if you would like both SM 1 and SM 2 Shambling Mound sculpts.
The Shambling Mound models will be cast in high quality grey resin. They have been designed to fit on either a 40mm square or round base.
SM 2: Shambler Attacking is a two part model and will need assembly. Use superglue to attach seperate arm.
We start the campaign with this initial stretch goal to aim for. If we get to the goal of £1000 the the Young Shambler will be unlocked and added FREE to all pledges. Additional Young Shambler models can be added for £2.
Link to the Kickstarter:
Anyone else following this? Its from CMON, and uses similar system to Zombicide. Its a dungeon crawl with characters that level and get skills.
Kickstarter coming end of this month.
Some pics of minis and what not have popped up today from CMON expo. I dont want to repost from other news sites but if you search there are some nice pictures of the models. I really like the evil gnome/dwarf looking guys.
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
This game was playtested at some of my Fourth of July parties, and though I haven't had a chance to play it yet myself, the game comes highly recommended.
The interesting bit here is that you play neither the Invaders nor the Inhabitants of the island, but the spirits trying to alter the balance of power in defense of the Inhabitants themselves.
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