chaoshead

Converting Diggas and Trukks for Gorkamorka(Very Pic Heavy)

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Posted (edited)

So, in order to play Gorkamorka we need some mobs.  The first of these that I decided to build was the Diggas.

 

The Diggas are humans that think the orks are the greatest thing they have seen and they strive to be just like the orks.  This being the case the Diggas trade and fight with and as the orks.  They use ork armor and weapons, ork vehicles are also used since the Diggas have very little in the way of technical skills, either to build or maintain such tech, vehicles or otherwise.  They rely on the orks for almost all of their tech, making the orks seem even more god-like.

 

First off here are the two Diggas that I have converted so far, a shaman on the left and a Digganob on the right.  There will eventually be more of these but for now this is all I have bits for, more of what I need is on order and should be here soonish.

 

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Next up I wanted to convert the Digga trukk to not be the standard kit right out of the box.

 

Wheels assembled.

 

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Frame straight out of the box.

 

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The standard kit is a six wheeled vehicle, for this build I will be removing the center set of wheels to make more of a standard four wheeled vehicle.

 

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This is a fairly easy process, using clippers and an x-acto I trimmed all of the support structure from the sides and bottom of the frame.  It is important to note that you should leave any detail that is on the top of the frame in tact as the bed of the trukk rests on all of that tiny detail.

 

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The standard six wheeled kit has two rear axles and driveshafts, I will not need the center axle or the two short drive shafts, I will need to build my own driveshaft to make this work.

 

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I'll use just some plastic rod for the driveshaft and use the ends of one of the original driveshafts.

 

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So, with that set aside to dry I moved on to the bed of the trukk.  This is the standard trukk bed build, here being held together by poster tack.

 

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I am not a big fan of this tiny trukk bed as it will only hold four or five minis, hardly enough for a real mob.

 

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I plan on widening the bed to comfortably hold six, this could easily be pushed to ten with no problem.  I will use some of the original trukk bed bits to do this as well as plasticard.

 

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Simply flipping the sides of the trukk bed to the opposite sides and laying them flat creates a nice flat surface that is very easily glued together.

 

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I used plasticard to fill out the rest of the bed so that it was all roughly the same width.

 

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For the sides I decided to use sides from an ork chariot, leaving the banner poles on to use later.

 

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I used plastic rod to make matching poles in the front of the trukk bed.

 

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I needed a rail all the way around the top to hold a canopy later in the build process.  I used plastic rod and some corner pieces from some of the roll bars from the trukk kit to make this.

 

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Leaving that aside to dry for a bit I moved onto the cockpit of the trukk.  I forgot to take pics of all the bits that SHOULD have been used in this step but I didn't use all of them that is for sure.  I also forgot to take pics of the steps to get to this point but it was pretty straightforward, just followed the directions for this step actually.  I did scavenge a second wind screen out of the bits box but I am not sure it will stay as I am not entirely sure I like it.

 

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The next step is a little bit of detailing of the original kit, mostly the engine and additional cockpit details for the gunner, not used in this build because it is an ork and this is a 'umie vehicle.  Here are all the bits for this step.

 

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And here is what I will be using.

 

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To make this stuff look better.

 

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Next step bits.

 

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Only bits I will use from this step.

 

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I forgot to take pics of that step or me adding bars for the drivers canopy.

 

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The next step is just about the important bits used for boarding and krumping enemy vehicles.  These are all the bits to add boarding planks and a wrecking ball as well as a few bits not used for Gomo and some braggin' decorations.  I will add these to this vehicle but they need to be magnetized as they are not always available.

 

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All the bits not used in this build.

 

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Here is the Digga trukk as it stands now next to a mostly standard build trukk.

 

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This was a surprisingly quick and easy build, I was able to finish the vast majority of this in about five hours.  With just more detailing left on this it will probably take longer to complete it than I have already put into it.

 

Hope someone finds this useful or entertaining.

Edited by chaoshead
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I am entertained!  Great build!

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Thx for sharing!

I love this, great work so far on the trukks.

 

 

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As much as I like the Orks, I never have had an occasion to make one of their vehicles. That is quite a complex assembly...at least from my perspective.

This may very well be even more interesting than the terrain. GREAT WORK; keep it coming!

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@Bruunwald  --  Thanks!  Hopefully the rest of the build will be as awesome.

 

@joshuaslater  --  Glad I was able to entertain someone.  Now I feel the pressure to perform.

 

@Xherman1964  --  The, mostly, regular trukk build is actually my son's build for others to use during the game.  I am of the thought that ork vehicles should all pretty much be a unique build so I may end up doing this for the rest of the trukks I build for the game.

 

@malefactus  --  Oh man, I love to build the vehicles and I can highly recommend them.  I will say these are some of the easier vehicles that I have built, even for gw kits.  I added complexity by converting the trukk to more fit the vision of the mob that I had in mind.

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Make it Orky!! 

 

Lovely work!  And 5 hours! Wow, quick!  I have to say, I can't remember the last time I had 5 hours to do hobbying without staying up well into the night...  I'm jealous!

 

 

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That's some really excellent work! I love how ramshackle ork vehicles can be! I'm really looking forward to what else you cobble together!  

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Very cool orky vehicles!

I like the conversions of the Diggas, too.

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Man I love this stuff!

 

There was  guy did a whole themed army for Orks that's aka Roadwarrior - was super awesome.


Orks are just so fun because you convert/can convert just about anything and orkify it.

 

Can't wait to see more, please to post the painted pics =D

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That's a lot of awsome pics for one post.  Keep it coming.

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@Rahz  --  Makin' it Propa is the only way I know sir.  Five more hours put in on this today, all the details in the next post.  Surprised myself at how much I was able to accomplish on that first day though.

 

@David Brawley  --  Thank you sir.  Ramshackle is good for me and the orks because I just can't do precise for some reason.

 

@Chaoswolf  --  Thanks, I wish I had paid more attention to my bits stash before I started on these, as it is I am now stuck waiting for the bits to build more.

 

@Guildenstern  --  I have had a love of the gw orks since 1987 when I saw the first of the Warhammer 40,000 Rogue Trader orks, I bought them on the spot along with the rule book.  I have owned every iteration of them since, sold most years ago because I just couldn't do the whole gw thing anymore.  There will be painted pics, soon-ish...

 

@lowlylowlycook  --  You thought that was a lot of pics???  Be careful what you ask for sir.  :blink:

 

Incoming photo barrage in the next post...you have been warned.

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Exciting!

1. Gorkamorka, straight out of the box, used MUCH smaller bases for the orks. That way, you could get more of 'em in a trukk bed.
2. When they came out with Digga models, I noted that the Diggas often had shaded enclosures on their trukks; they weren't as resistant to the hot sun of planet Angelis.
3. When Diggas buy trukks from Orks, do red ones indeed go fasta?

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INCOMING!!!!!

 

When we last left our trukk the construction was mostly complete and needed just detailing...let's pick up where we left off, shall we?

 

First up the boarding planks, I clipped the pegs off the planks so that I would be able to drill holes for the magnets.

 

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I drilled the holes and used another vehicle that has already had this done to make sure that the magnet polarity lined up so that the boarding planks can be used on any vehicle, not just this one.

 

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Now that the magnets in the plank are set, it is just a matter of gluing the magnets into the boarding plank supports.  Just snap the magnet into place on the boarding plank, add a drop of glue to the hole in the support, push it over the magnet and slide it off the back of the boarding plank, leave to dry a solid twenty or so minutes.

 

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Now that those are dry I found where on the bottom of the vehicle the boarding plank supports would be attached, add a drop of glue to each support, press into place and let dry.  Make sure everything still moves freely.

 

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Repeat the process on the other side.

 

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Flap it's wings!

 

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OMG, It's wings fell off!

 

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Next up is the wrecking ball.  Let me digress a moment here and just say that I am not a fan of this part of the kit so I NEVER build it as the instructions suggest.  This is just one of the many variations I have built using this piece of the kit.  Back on track, here are all the pieces that make up this part of the kit.

 

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It looks like this when assembled as suggested, the ork stands inside of the gunners turret/basket, the gun points forward while the wrecking ball swings off to the side.

 

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I generally clip the wrecking ball mount off of the basket, like this.  I then assemble the rest of the wrecking ball as suggested because once removed from the basket it isn't too bad.

 

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Next, I figure out where I want it mounted on the vehicle and, again using magnets, I drill holes and make it happen.  This one sits very close to the ground but is still fine imo, if not I can always just shorten the chain later.

 

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On to the weapons!  This is the standard big shoota that comes with the trukk kit.  There are two problems with this for this build.  Firstly it has an ork hand attached to it, that has to go, which will leave just a blank spot so I will need to attach a grip and trigger from another weapon.  Secondly it uses a U-shaped mount that I don't feel like using this time around, I just plan on using a magnet to attach it to a post mount.

 

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I find that when removing the grip and trigger from ork weapons if you want to keep it in one piece you need to make just one cut at the very top of the grip and trigger.  I find that this cut is usually enough to snap the very thin part of the trigger box off the weapon with no need to cut or trim.  Then it is just a matter of gluing this into place on the new weapon and attach the ammo box.

 

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Here is the simple pole weapon mount that I put together for this build.  Magnets added to the pole and the big shoota.

 

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Next weapon, the one that I really want on this vehicle but is no longer made by gw as far as I am aware, is a speargun. It is a row of tubes that the orks pack powder bundles and spears into, light the fuses and hope for the best.  How can you not like that sort of weapon!?!  First off I raided the bits box for spears, I didn't feel like building them, and cut them off behind the heads to be ready to glue onto the weapon itself when the time comes.

 

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With that out of the way I could build the weapon which is really just a row of tubes so pretty easy and plain.  Five tubes, 3/4 of an inch long will serve a s the basic shape, one end needs to be capped, have holes drilled for the wicks and the other needs the spear heads, pretty simple.

 

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I trimmed around the tubes to make it a little better looking but this wasn't necessary for the build, just aesthetics.  

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That would have been it, for the most part but I thought it looked very plain so I decided to add some metal banding to make it look like it was actually somehow being held together.  I cut thin strips of plasticard, glued them to the bottom and let that sit for a few.  I added a small drop of glue to the top of the weapon then wrapped it around the side and held it in place on the top for a few minutes, repeat this process on the bottom and cut the strap to length.

 

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Next I added the mounting plate to the bottom of the weapon, drilled a hole for the magnet, used the mounting pole to match polarity and glued the magnet in place.  Finished off the body of the weapon with some rivets.

 

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Next up I wanted to add some wicks to the end of the launch tubes.  I found the smallest plastic tube I had and a matching drill bit, drilled my holes, glued the wicks in place and this step was finished.

 

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It was at this point that I realized the spears that I had cut would not be long enough to look right once in place on the weapon.  Back to the bits box I went, this time I left a bit of the spear haft in place and was much more pleased with the result.

 

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I glued the weapon mount into place and test fit the weapons just to make sure everything worked.

 

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I think this next step needs a little backstory so here you go.

 

Diggas are humans, they try to be tough and fighty like the orks but no matter how hard they try they just aren't as tough as orks.  As such the close and blisteringly hot sun of Angelius, the world where Gorkamorka takes place, is just too much for the Diggas.  Diggas try to avoid the hottest parts of the day but this is not always easy, or possible, so most Digga vehicles are equipped with canopies to give them some sort of protection from the sun.

 

Now, I knew this next step was going to be a pita from the get go but it needed to be done, to truly make this a Digga vehicle I needed to add canopies over the drivers area and the bed of the trukk.  Now that being said what I have built already could easily just be covered with some sort of cloth and it would be perfectly acceptable.  However, I wanted to be able to open them for easy mini removal, for various reasons, during the game.  I decided to make the canopies hinged and not just totally removable because I knew once they were taken off during the game they would never be replaced and this would ruin the aesthetic of the trukk....well at least imo it would.

 

First thing I did was treat some plastic tubing to a good old bones reshaping bath.  This took a bit longer than the bones stuff and still needed a pair of needle nose pliers and an ice bath.  As can be seen here some of them are starting to straighten out again.

 

20170402_172218_zps59qqm50y.jpg

 

The next step was to hold them in place and mark where they needed to be cut, making sure to leave enough room for them to rotate freely around the pole with a plasticard plate attached to the cut ends.  I cut the best four and saved the others just in case i lost or broke one.

 

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I found the easiest way to get these hinges made was to hold one of the bent pieces of tube in place from below, place a very small dot of glue onto each end of the bent tube and add the plasticard piece to the top and hold there until dry.

 

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They rotate freely around the plastic tube.

 

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Next I roughly measured a length of plastic tube that was the length of the width of the canopy, does that even make sense to anyone other than me???

 

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To make sure that I could attach the front bar of the canopy to both hinges at roughly the same angel I glued the side tubing of the canopy into place first, both a little longer than need be at this point to hold them in place.  After letting them dry for a few minutes I glued the front bar into place and let that dry for a few minutes.  I was then able to raise the canopy frame and attach the rear bar.  After that dried for a few, I tested it out to make sure everything worked as planned.

 

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Now, for those keen of eye you can clearly see that I have had to trim and remove all of the spikes off the back wall of the drivers compartment.  I also had to pull both windshields off and re-position them, angled forward after trimming all of the rivets off the top of the backsides of both of them.  All this just so I could make the canopy open and close so I could get the minis out IF needed during the game but not fully remove the canopy to loose the aesthetic of the vehicle....on to the rear canopy!

 

I followed the same steps as the front canopy but added a plasticard piece to each corner of the canopy to help it be a little more sturdy.

 

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Last but not least I added the drivers seat, right now it looks like a sheet of metal bent into shape.  That would be a little too rough for the Diggas so I have an idea in mind for after paint to make it look a little more comfortable.

 

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That's it, the trukk is fully built at this point, I have nothing else to add.

 

Primed and ready for the next day I get to work on this.

 

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Phew! What an update!

 

Hope I didn't scare anyone off with that massive amount of pics!

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1 hour ago, Dr.Bedlam said:

Exciting!

1. Gorkamorka, straight out of the box, used MUCH smaller bases for the orks. That way, you could get more of 'em in a trukk bed.
2. When they came out with Digga models, I noted that the Diggas often had shaded enclosures on their trukks; they weren't as resistant to the hot sun of planet Angelis.
3. When Diggas buy trukks from Orks, do red ones indeed go fasta?

 

@Dr.Bedlam  --  Thanks for the enthusiasm!  Glad someone shares that with me!  Woohoo!

 

1.  Yup, I still have some of those around somewhere but we will not be using them since the vast majority of our orks will be the "new" ones.  Actually, we are using the Gomo orks for our yoofs this time 'round.

2.  See my last post good sir and keep your eyes open for this when finished.

3.  Possibly when surrounded by orks to lend the WAAAGH! energy to the "myth" but other than that probably not.

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      Alright, here we go...3...2...1....
       
      The dessert spread out far and wide before Gorbad and crew as they hurtled across the sand in their brand new trukk, it had only been crashed once before the meks sold it to him for only twenty teef.  Pretty good deal since the mek had originally said he couldn't sell it for less than twenty-two.  Gorbad smiled to himself, he had some hagglin' skills to rival a Deathskull, that was for sure.  Sweat rolled into his eyes causing him to snap back to the moment as he wiped the sting from his eyes and the sand from his face.  Overhead the sun beat down as relentlessly as ever, it was early day but the temp was already climbing to almost unbearable even for an ork such as himself.  There was never a moment of respite on this world he thought.  All the hardship,fighting and scraping was good for his lads though, gave them something to do and kept the yoofs out of trouble.
       
      Gorbad was snapped back to reality again as Grimgut, the new spanner and driver of the new trukk, was screaming something that he couldn't hear over the roar of the centrally mounted engine.  Grimgut was now frantically pointing in the direction they were headed.
       
      Before Gorbad could turn to see what was out there Snazbad, the new yoof of the mob, was frantically tugging on his arm.
       
      "Wat!?!" bellowed Gorbad at the light green yoof.
       
      "Boss, I seez somethin'!", Snazbad was also pointing in the direction they were headed.
       
      Sneering at the yoof but holding off from smackin' him across the back of his skull for fear of finding a soft spot Gorbad was finally able to turn his attention to the desert in front of them.
       
      A large ramp down into the skid could be seen and right at the bottom of it, some no good stinkin' Freebootas!
       
      A  smile crept onto Gorbad's face, "Hit the Red Button! he screamed at Grimgut.
       
      The trukk bounced across the rough desert ground and all the boyz roared in their excitement.
       
      (Here are a couple shots of the terrain we are playing over before anything was deployed.)
       

       

       
      (Here are the forces deployed.)
       

       

       
      (The freebootas)
       

       
      (The Goffs)
       

       
      Those git Freebootas was caught out in da desert diggin' scrap like a bunch a grots thought Gorbad, his smile gettin' bigger, and more full of sand by the second.
       
      The thunderous roar of his new trukk and boyz musta scared them no good Freebootas, before Gorbad and 'is boyz could get to 'em and give 'em a good whoopin' they was in they trukk and tryin' ta get away.  Their good for nothin' bad mek was behind the controls of the vehicle and hittin' the Big Red Button before he even had the gas engine started!  Their vehicle lurched ahead straight toward The Last Rock forcing their mek to slam on the breaks.
       
      Gorbad was yellin' for Grimgut to t-bone them but somehow over the roar of the engine his message was lost and the new spanner skid stopped the trukk sideways, headed straight for the side of the cliff.
       

       
      Both mobs crammed to the sides of their trukks facing the other mob and let loose with every ranged weapon they could bring to bare.
       

       
      The bad mek, still without his gas engine started, was smooshing the Big Red Button nonstop!  In an amazing turn of luck all this accomplished was that the low ridin' git wagon spun 'round and faced almost straight at the center of a large dune of soft sand.
       

       
      Gorbad saw that this was the moment he needed and once again he yelled for Grimgut to ram the stinkin' Freebootas while they were in a bad position.
       
      The spanner must have heard this time as he skillfully turned the new trukk 'round the right way and Gorbad could hear the thrusters begin to whine up, the vehicle lurched forward and then stopped.
       
      Gorbad, once again, whirled to see what the new spanner was doin' only to see him pulling out a hammer and beatin' on the Red Button....he must not be strong enough to push it he thought.  He ducked just in time as he saw Zogstruk, the new gunner of the new trukk, fire the harpoon gun at the enemy.  He wrenched his head around just in time to see the massive harpoon glance off the engine and stick in the sand.
       
      Then the roar of weapon fire was deafening as once more both mobs opened fire with everything they could.
       
      Gorbad's heart jumped in his chest as he saw the Kaptin' fall face first from their low ridin' trukk.
       

       
      His joy didn't last any longer than a few quick heartbeats as the tough old git crawled back into da trukk, the bad mek started his gas engine and tore off across the desert, followed by blasts from their thrusters taking them almost out of range to even think about chasing after them.
       

       
      Gorbad screamed at Grimgut to give her everything she had and catch up to them before they were too far away.
       
      The spanner revved the gas engine, threw it into gear, spun the vehicle around to give chase and mashed the Red Button only to loose control and skid to a stop facing the cliff and a tank trap.
       

       
      Gorbad watched as the no good Freebootin' gits sped off out of sight with a trukk full of scrap....
       

       
      Needless to say, I(Gorbad and the goffs) did not win this one.  My son did exactly what he had to do to win, get off the table with the most scrap, and win he did.  It was a fun, funny, orky game, full of awesomely horrible dice rolls for both of us.  However, in a game like this sometimes that will actually make for a much more entertaining game.
       
      Gorbad, his back against the side of the armored crew compartment, slid down until his bottom was on the bed of his new trukk.  He began fumblin' through his cigar pouch searching for the only thing that may help him feel a little better about his life choices at the moment.  At last he found it, the last stump of his last cigar.  He brought it to his mouth and began searchin' for his lighter in his chest pocket.  He found it, quickly pulled it out, struck it and nothing happened.  Gorbad looked at the heavy, metal lighter and saw that it had caught a bullet, at least he could rely on someone in his mob he thought before he roared and threw it at Snazbad, hitting him behind his right ear.  The yoof crumpled like a grot under a slavers whip.
       
      Gorbad and the other boyz roared in laughter.
       
      Hope you enjoyed it as much as we did...
    • By NOLA Chris
      Hi all!
       
      Finished up my Slaaneshi Cult with some cheerleaders!
      (Inner Circle painting comp)
      Used the Golden Skin triad with nice results (to me!)
      Still working on the edge blending, but I'm happy with them for gaming level!
       
      Hair is craft store pink with Reaper Punk Rock Pink wash
       
      Metals are layering and washes of three different companies (craft, reaper, citadel)
       
      Tried a technique I read here for the eyes, using reddish liner/wash to accent the green eyes
       
      Drummer's beard is the auburn and redhead triad
       
      (Now back to painting my RPG groups characters (yay Bones!))
       
      Chris the Tall


    • By chaoshead
      This is another mob build for our games of Gorkamorka.  This one is a more traditional mob made of orks and vehicles, no grots allowed.
       
      Goffs are pretty straightforward, even for orks.  They don't go for subterfuge, most of them don't even know what that means let alone understand the concept or why you would want to fight that way.  They are the epitome of orkiness, believing that might is right, that the biggest and toughest should run the show and that arguing the point will just get ya a fat lip with a few less teef behind it.  Now all orks view life this way to an extent but the goffs live it.  Hand to hand, usually to the death, is their favorite way of settling any sort of dispute.  While they understand there is a need for longer ranged combat it is viewed more as a sort of crippling or distracting tactic used to let the goffs get close enough to get stuck in.
       
      Understanding this about them I wanted their trukk to be a sort of ork delivery system.  I decided that the ork crew should be right at the front of the vehicle for easy disembarkation into hand to hand.  In game there will be no different rules for the trukk but will look truly proppa for goffs.
       
      I had a rough idea how I was going to make this work but as usual I just jumped in without blueprints and started the build.  As per the directions the tires and frame are assembled first but this is where the standard trukk stops, I even went with a third party engine.
       

       
      As with most of my trukks I removed the middle suspension and cleaned up the frame.
       

       
      This made the perfect place for the engine to sit centrally on the frame.
       

       
      This made the distance between engine and rear axle super short so I had to cut down the drive shaft to almost nothing.
       

       
      I ended up cutting even more out of the drive shaft to finally make a fit.
       

       
      This set the rear axle at a strange angle but with the tires in place you can't tell.
       

       

       
      Moving to the front axle now to make sure everything sits at an angle that still makes the trukk look like a hotrod I was fairly certain I was not going to be able to use the axle as is out of the box.  Setting it in place proved this to be the case as the front of the trukk was actually higher than the rear end, with the tires in place this would have made it pretty much level.  Not really acceptable for this trukk.
       

       

       
      Looking at the front axle I could see that just flipping it over may work, which would be great as it would mean an easier fix than trying to rebuild a cut up axle.  This had the trukk sitting pretty much level which means with the tires on would leave the rear end jacked up as I wanted.
       

       

       
      Alright, with the trukk sitting pretty much as I wanted I could move back to the engine.  I needed to set the radiator somewhere and decided to just try to sit it right in front of the engine.  This actually worked pretty well with just some very minor removal of some rivets off the frame and some bending of the radiator hose.
       

       
      I needed to attach the nitrous tank somewhere but this engine has no flat places for any sort of attachment.....what better place than to just have it dump into the fuel tank!
       

       
      Next up was the exhaust, the right side was perfect for the stock pipes, the left side not so much so.
       

       

       
      The problem here is that the pipe is in the way of the tire being able to sit right on the axle.
       

       
      I had originally thought I would be able to run it just behind and above the tire to come out the rear end like this.
       

       
      Which would have been cool had it worked.  Now I am considering something more like this.
       

       
      The problem with this is that I was worried that it would be in the way of the central cockpit that I was thinking of building for the driver.  In the end I went with this instead.
       

       
      With this settled I moved on to the construction of the cockpit. I started by cutting the front of the cockpit piece from the trukk kit up into the larger pieces, getting rid of the central connection piece and tracing the shape of the two pieces glued together onto some plasticard.  I lost a pic of the front cockpit piece.
       

       

       
      It sits nicely onto the frame after cutting all the rivets and bolt heads off and adding a spacer to each of four plates on the frame to give just the slightest bit more height, mostly so the driver could see over the engine.
       

       
      Time to start adding some of the driver controls to the cockpit.  The steering column and the floor mounted gear selector were fitted with the help of the driver.
       

       
      A rear panel, a windscreen and side roll bars added to get the feel of the cockpit.  The driver is not glued and won't be as they need to be removable for game purposes.
       

       

       
      I realized at this point that I have no where to put a gunner, I didn't want to put him in the front crew compartment with the rest of the boyz.as he would take up enough space for two boyz that way.  Giving some thought to this I decided that using the rear of the drivers cockpit was the only option at this point.  More thought and some time playing with some bits I actually found a use for the mostly standard gunners turret of the trukk kit.  Playing with this piece and some tubing I created a sort of rear turret that I got involved in the build deep enough to not take pictures of the process.  I may need to reinforce this as it just sort of hangs off the back end and is only attached by the pipe frame and the front of the turret plate.
       

       
      Moving on to the front of the trukk and the crew compartment made me realize that it would have to be a multi level deck with a lower central area sitting on the frame and raised areas over the wheels.  I wanted the deck to be long enough and wide enough to be able to hold six to eight orks,  With the 25mm bases and the wide orks this meant that the deck needed to be roughly three inches by three inches.  With that in mind I cut the central piece to get a feel for how this would look on the frame.
       

       
      While this appears very long it actually puts the total length of the vehicle at just two inches longer than the digga trukk, which is roughly one inch longer than the standard build of the trukk.  At this point I got into the build and forgot that I even had a camera nearby.  Here is the final overall shape of the vehicle with some minor details started.
       

       

       

       
      Comparison shots with the digga trukk.  Same width and just slightly longer.
       

       

       
      The big shoota/weapon connection sorted and magnetized.  The gunner is not glued in place as removal may be needed during the game.
       

       
      A bull skull with big horns is the goff clan symbol so of course the trukk needed one.  If I can find a larger one I'll switch it out in a heartbeat.
       

       
      That is where I left this yesterday and all it needs now is rivets and some plating here and there to look more ramshackle and proppa.
       
      The boyz and nobz will be built after I get the trukk finished.  Oh yes, that is another big difference the goffs have to other mobs, they can have two additional nobz in the mob.  Other ork clanz can have only a single nob to lead them into battle.
       
      Well, hope you guys enjoy my mad mek workshops as much as I do.
       
      Until next time.
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