Sign in to follow this  
Followers 0
SamuraiJack

Live
5e Gamemaster Toolkit

2 posts in this topic

 

About this project

d38d294410ab4bc9bc09e40b120c98ab_origina

Check out our Early Bird Special pledge level which ends in a few hours! Save money by backing now. :-)

3fe58ac05d58bf475cc05d464277c973_origina

Check out our Codex, Cards, Counters, and Chronicles  tools which can transform the way you run 5th Edition fantasy roleplaying games! 

241da223a71e724bd9b4dadcf6137298_origina

The 5e Gamemaster Toolkit is a series of tabletop game aids to help you run well-organized, dynamic roleplaying games. The 5e Gamemaster Toolkit has four parts:

Gamemaster Codex — A 36 page 8.5x11” booklet that is meant for use during the session to build adventures on the fly. It is loaded with tools to create quick non-player characters with stat blocks, generate locations, determine loot such as treasure and magic items, and construct interesting combat encounters with no advanced preparation. 

Gamemaster Cards — This deck has cards to track Initiative and basic stat blocks, Conditions such as ‘Blinded’, Rules Summaries for Death & Dying, Healing, and Grappling, and Role cards to equip players to assist the gamemaster in various ways.

Damage Counters — These special plastic tokens are sized to fit under standard 1 inch miniature bases. This allows you to use our Stoplight Damage™ rules to track hit point damage. Run large scale encounters without the hassle of tracking hit points for each creature by hand.

Chronicles Booklets — These four digest-sized booklets are meant to be written in. Malloy’s Almanac is a fantasy calendar with 20 sets of encounter tools. Imaginarium is an idea log with blank dungeons and encounter worksheets. Session Planner includes gamemaster tools to plan game sessions. Game Diary has player tools to log adventure notes. 

19a7586c877e8e3a6fcccdd1bede9216_origina

GAMEMASTER CODEX

For those who’ve bought our Dungeonesque RPG products, you’ve already seen our approach to quick adventure design. This new product takes some of the most useful Dungeonesque Gamemaster’s Guide content and adds new features for on-the-fly games. Not prepared for an adventure you’re running? The Low-Prep Adventures section has 10 instant adventure types to jump start your game. Need an encounter or event to toss players after they’ve ignored your pre-planned adventure ideas? No worries, the Codex has tools for everything from hexcrawls to tavern brawls.

efe63417d53f196400e888a1be3fbe7c_origina

We’ve intentionally kept the product small (around 36 pages) so you can quickly find the tables you need without halting the game to wade through 250 pages of dense text. Here is a tentative list of the Codex contents (these might change a bit based on consumer feedback and layout constraints):

  • People — Names, Quick NPCs, Quick Character Stats, Occupations, Reactions, Traits 
  • Places — Hexcrawls, Tavern Names, Weather 
  • Things — Quick Treasure, Quick Magic Items, Selling Gear & Magic Items, Costs for Food, Drink, & Lodging, Costs for Services 
  • Adventures — Low-Prep Adventures, Adventure Generator
  • Encounters — Wilderness Encounters, Urban Encounters, Something Happens, Plot Twists, Quick Encounter Design 
  • Rules — Converting Early Editions, Healing Potion Effects, Mass Combat, Quick Chases, Complete 5e Rules Summary, GM Rules Reference
Example of Interior Layout Example of Interior Layout

GAMEMASTER CARDS

This deck has several types of cards to help gamemasters run the game.

Put the Initiative cards in plastic protective sleeves, and use wet-erase pens to write on them. One side tracks Initiative and the most critical parts of stat blocks. Arrange them behind the GM screen or in a stack to keep track of turn order. 

Key Character Stats On One Side; Player-Facing Name & AC On Reverse Key Character Stats On One Side; Player-Facing Name & AC On Reverse

Round Tracker cards let you track the end of a round and effects which might expire in a future round.

If you’re not using a gamemaster screen, you can use our add-on Card Holders to stand them up in view of the players. Write the creature’s name on the player’s side of the card. If you want, you can write down the Armor Class of opponents and let players track if they’ve hit the creature or not.

Conditions scards track the 5e conditions such as ‘Poisoned’ or ‘Stunned.’ Rules Summaries present rules for Death & Dying, Healing, and Grappling. Hand these cards to players so they can quickly know the rules without turning to a rulebook.

Role cards help the gamemaster recruit volunteers to help during the game. The gamemaster selects things they want help with and puts the cards out on the table. Volunteers take a card which lets the GM know which roles still lack volunteers. Here are the eight role card descriptions:

  • 1) Turnmaster — Run initiative on behalf of the GM. Consider alerting players in advance when they are up next in the turn order. 
  • 2) Battlemaster — Manage miniatures, game tokens, and terrain on the battlemat. Could include marching order and coordinating who is on watch at night. If asked, track damage taken for GM-controlled creatures. 
  • 3) Rulesmaster — Have a copy of the core rules and be ready to look up rules as questions come up in the game. 
  • 4) Soundmaster — Use devices to play background music that is thematically appropriate for scenes and battles. 
  • 5) Grubmaster — Coordinate meals for the group which could include ordering take-out, Keeping track of menu orders, and picking up food. 
  • 6) Logkeeper — Track game-world time and the locations to which characters journey. This could include calendar dates and drawing maps. This could also include names of players who attended. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 
  • 7) Quartermaster — Track rewards characters receive: money, treasure, and group treasure. Includes knowing where you keep group treasure. This could also include experience points. Give a copy of your notes to the Chronicler (if you have one) at the end of the session. 
  • 8) Chronicler — Take notes about the story during the game, and collect additional notes from the Logkeeper and Quartermaster at the end of the game session. After the game, write up an overview of the game session and publish in a blog post or other medium. 

We’re still working on the art for the deck back cover and deciding how we will package the cards (tuck box versus plastic case), but we will share pictures and details on that before the Kickstarter ends. 

DAMAGE COUNTERS 

These special plastic tokens are sized to fit under standard 1 inch miniature bases and allow you to use Stoplight Damage™ rules to use tokens to track hit points. Run large scale encounters without the hassle of tracking hit points for each creature by hand.

Ever have a dozen Orcs on the battlemat, and have trouble keeping track of each creature’s hit points? Logistics of tracking a large number of minis can be challenging. Damage Counters make this easy.

2 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By SamuraiJack
       
       
      About this project
      In this third Frills & Fauna installment, we delve into the darker side of the Stargrind universe. The Overlords Kickstarter looks at one of the species in the galaxy that subdue others.  Overlords
      Behind every thrall is a master. A major antagonist in Stargrind is the Overlords. A wholly alien species best described as floating brains. Physically, the overlords are quite weak, as they have evolved to interact with the physical realm using their minds. Powerful with both telepathy and telekinesis, the overlords can control everything (and almost everyone) around them with a simple thought.  
      These models will involve two sets of components: bodies and tentacles. Different sets of tentacles may become available though stretch-goals to mix and match with the bodies. The number of "slots" on each body for attaching appendages is referred to as "soft points."
      Being cast in resin means they are very easily manipulated into different poses by placing them into hot water.
        Classes of Overlords
      Drone
      The most commonly spotted Overlord has been labelled the drone. Drones are slightly armoured in comparison to other classes of overlord, lending to their common presence on the battlefield where they are most vulnerable.
      The drone has 6 soft points.
      Watcher
      Named for its assumed purpose of being a scout, as it lurks the battlefields and rarely engages. Its single eye beholds locations and movements of creatures, communicating back to the overlords' hivemind. Unlike the drone, its eye is exposed for greater vision, but more susceptible to damage.
      The watcher has 8 soft points.
      Reaper
      If the overlords can't initially control a species, the reapers emerge to consume brain matter and learn the secrets of its biology. Equipped to tackle specimens still living, the reapers entangle their foes with tentacles before feasting on the head.
      The Reaper has 8 soft points.
       Infiltrator
      The infiltrators carry large egg-like spores on their bodies, which they disperse in secluded areas that are rich with organic material. This appears to be their only purpose, as their flaccid husks are abandoned with their deposits, perhaps to catalyze the growth process.
      The watcher has no soft points.
      Matriarch
      Meet the Matriarch! It's uncertain whether the matriarch is a mature version of the infiltrator, or a seperate class altogether, but she also bears overlord spores. Perhaps since infiltrators expire upon plantation, this class of overlord is indeed an alternative path, growing larger and more dominant rather than concluding in sacrifice.   The matriarch has 12 soft points. Sporeling
      Once an invader (or better) transplants its cargo of spores (chlamydospore) onto biomass, the spores begin to absorb the biomatter and grow. Some take on traits of their "food." Once they complete germination, the spores detach from the husk and float around until they either form self awareness, link into the hivemind of a mature overlord or fall prey to something else. Adolescent
      As sporelings grow, their embryonic roots retract, wither and harden. Often mistaken for horns or teeth, these scabby protrusions are reborn as tentacles or other feeler/manipulator devices. Scale shots
       
      Pledge levels
    • By SamuraiJack
       
      About this project
       
       
       
       
       
       
    • By ladystorm
      In an effort to reduce confusion by people seeking information and asking on topic questions, we are creating two threads for our Bones 4 Kickstarter.
      This is the thread for conversations, enthusiasm, and commentary.   
      This thread will be lightly moderated to ensure forum rules are followed and specific questions may be relocated to the Official Information thread.
       
      Link to project: https://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-4-mr-bones-epic-adventure
    • By SamuraiJack
       
       
      About this project
      Overview
      Help us launch our first line of plastic miniatures for the tabletop games we all play and love.   Run by a family of gamers, Role 4 Initiative brings decades of experience in gaming and design. 
      You've seen our dungeon tiles and polyhedral dice, now we wish to bring that same quality and value to the table with 28mm high-detail pre-painted plastic miniatures.
      Starting off with some of the most common player and monster types (Humans, Orcs, Zombies, and Skeletons), we will be producing all of our minis in sets of 6 or more per category, so you can easily and cheaply outfit your game with the figures you need.
      Our goal is to bring a very highly detailed set of miniatures, with excellent paint jobs for a reasonable price.  We all love gaming, but we're not all great artists.  So, we will always provide miniatures that are fully assembled, professionally painted, and ready to use.
      Our minis are made from a PVC material that provide both durability and flexibility.  We also have gone to great lengths to bring as much realism as possible by providing proper anatomical proportions in a 60:1 scale. 
       
       
      The Process
      First, we thought about some of the most memorable encounters of our games, wishing we had some appropriate miniatures to represent the characters and monsters in the story.

      Then we envisioned what these characters would look like and hired artists to create 3D models, 2D renderings, and background scenery that fit our stories.  But made sure they could easily fit your stories too.

      Finally, we took these models and renderings to our factory to create the plastic injection molds from which we were able to produce the painted samples you see below.

      What you get for your support:
      Set #1 - Human Adventurers
      Concept design:
      Set 1: Human Adventurers Production Samples:
      Male Viking Warrior  
      Female Blademaster  
      Male Cleric  
      Male Ranger  
      Male Wizard  
      Female Archer
    • By SamuraiJack
       
      About this project
      Painted by - May Aguilar Andreu of MayArt  
      Newly Cast Bust  
       In 2016, our son who has Down syndrome graduated from high school. Most of the options for the disabled are limited so we decided to create our own opportunities for him. My wife left her career and we started Boyd's Toys. We are a small, family run business that specializes in resin cast figures and commercial printing. We do our own 3D printing, mold making, vacuum and pressure casting. John Boyd has over 30 years of printing and design experience and his favorite past time is table top games. We started creating our own figures in resin about 18 months ago on a 15 mm project called Chronicles of the Wayfarer. What is this project? Chronicles of the Wayfarer is a 15 mm war-game that has been under development for over a year now. It has two complete armies to support it and two more on the way. We have decided to release four busts to help raise funds and create a fan base to continue the development of CotW, so stay tuned ... three more are coming. 
      Below you will find a sample selection of our upcoming release of Chronicles of the Wayfarer. These are 15 mm leaders of the Kilnites. Left to right: Knight of the Kiln, War Screamer, Shield Legion, and Crossbowmen Leader. These are submissions from a recent painting contest that we sponsored. 
       
      For the first 48 hours we will be offering a free 30mm figure of the Lawgiver, "Unmasked". This figure will only be available in one of two ways and will never be sold by us after this Kickstarter. Anyone ordering a bust in the first 48 hours will receive one free. Anyone sharing our Kickstarter announcement on our Facebook page will be entered for a chance to win one of 10 figures.
       
       
      Anyone participating in the Kickstarter will have the ability to purchase additional figures. Once this campaign is done this version of the Lawgiver will be retired and his mask goes back on.
       
  • Who's Online   52 Members, 3 Anonymous, 0 Guests (See full list)