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Right then. I've been on a YouTube binge for the past few weeks watching various videos by a wargames painter and her videos have made me question the way I paint my precious Imperial Guard for 40k (here's the link to her channel). Sacrilege, right? Not so. After seeing one of her camouflage videos (and then watching all of her other videos on the topic), a thought dawned on me: should I be washing these guys after I'm done stippling on their colours?
A little backstory should be given before I throw pictures at you. I've always liked the German Flecktarn camouflage pattern and decided to use it on my Imperial Guard troopers. Luckily, there was an article about stippling on the internet that I had found and the pattern clicked. So many years ago... Anyway, at the time, I figured you wouldn't be able to see if there had been wash used or not so none was ever used. After having watched these videos, it's time to figure out if this needs to be readdressed.
My first reaction is to scream "No!" at you until you go away as I have many guardsmen already painted up in Flecktarn. My more sane reaction is to agree to this washing as the models could use some shading in places; eg, around their cargo pockets, between equipment, where the tunic closes on itself, and around some of the tunic piping. Here are the pictures for reference. These are old pictures as they still feature the paper towel background I was told not to use.
The question, after whether they should be washed, is what colour wash should be used? Spectre Miniatures has a gorgeous tutorial on how to paint Multicam (which everyone should check out) and they use Athonian Camoshade - an olive green wash by Citadel. A brown shade was the first thing to come to mind but Flecktarn features more green than brown shades of colour. Perhaps a black wash would work better - thinned, of course?
So, yeah. I'm leaning towards giving them a wash but don't know what colour to choose. Maybe a thinned all-over wash and then a recess and pin wash? Any help would be appreciated. Also, I apologize for the bad lighting. It would be neat if you could see the Lieutenant's cigar in his left hand.
I recently bought a lot of 50+ older style plastic Citadel Skeletons off Ebay for less than the price of a single box of 10 new ones, and have spent a few evenings plonking away at them. When I received the horde in the mail, many of the minis were reduced to parts, with many a broken arm and leg. A few were painted, but most were not. All needed thorough cleaning with both knife and with soapy water.
After the requisite cleaning up and prep-work was done, I had enough parts to build 45 skellies with hand weapons or spears -one with battle damage where the arms would be, plus 12 archers. Most of the parts were from the second style of skeletons made by GW in the 90s, but a few were from the older style made in the 80s. Those brought back many fond memories, as I built a box of them way back when.
The original builder of these had also converted a few of them to have, say 4 arms, or battle damaged weapons and many shields were glued to the hands at an angle to suggest the builder did not know how a shield actually is held. No matter. I left these as they were.
Painted in batches of 10, 20 and then 15 over the course of three evenings.
I used some 30mm lipped "display" bases that I bought in bulk from Reaper some time ago to prepare for the third Bones KS shipment (that is several months delayed, but should soon be in hand, hopefully already in May or in June.)
And, yes, the 30mm bases do take up more space on the shelf and lets fewer models into base contact in game, but they do look so much better than 25mm rounds or even the original 20mm squares.
45 Skeleton Warriors
Warhammer Fantasy Battles, undead faction
Games Workshop, 1980s and 90s
By Brother Chaplain Kage
I imagine one day that GW will update the Phoenix Lord models but I'm tired of waiting and some months ago started on a Jain Zar custom figure that I worked on here and there between other projects. This year I decided I wanted to focus on the large amount of Eldar stuff I have that's been gathering dust for years and I'm going to be focusing on three Phoenix Lords in particular: Jain Zar, Karandras, and Fuegan simply because they are my favorites. I might end up doing all of them, but for now, I'll begin with Jain Zar.
So what did I want to accomplish with this? As much as I like the story of the Phoenix Lords, I have never liked some of their models even when they were still relatively new when I got into the game shortly after 3rd ed came out and now with two decades of newer, better models to outshine them, I feel like my sculpting and converting skills are at a point to tackle my own vision for them. Jain Zar's model is, in my opinion, the worst one of the bunch. The hair is crazy, the boots are ridiculous, and the pose makes the figure horribly unbalanced and prone to falling over. Aside from changing the pose, it occurred to me that the Phoenix Lords and their armor have been around since The Fall when the Eldar were still mostly one race. Once the they split, their cultures and technology evolved along different lines and I imagined that the armor of the Phoenix Lords should be a blend of the two and something unique among the modern aspect warriors that follow them.
Here's my first sketch of the pose idea I had with a little greenstuff prep work already on the legs:
I'm obviously going with Dark Eldar parts because I think their proportions are better and just look better than the older Eldar stuff. Renowned for being fast, I wanted to have her in a running pose and used pictures of sprinters for reference.
Being a stickler for realism, I figured Jain should have a little more muscle on her than the official model, particularly in the legs from doing all that running.
Here's where it starts to get ugly. The way the wych leg halves comes together doesn't leave much room for pinning and I had to trust in my sculpting skills that I could eventually make this look good because even I was having some doubts at this point. I did like how the legs were coming out though.
Refining the shape of the legs and trying out something for the right arm.
Recreating her signature glaive.
Finally filling in the waist and adding the armor to the legs.
I wasn't happy with the torpedo breast armor on the DE model so changed it up and also (shocker) wasn't happy with the previous work on the waist and removed most of it to try again.
Much better go at the waist and the chest is looking good. Added a soul stone and started working on converting a head for her.
More refining on the armor, more work on the head, and the spear breaks! Note the cutouts on the side of the face where the Banshee mask amplifier things will go.
Now note how I filled them in because I had the idea that Jain Zar's nickname - Storm of Silence - should be literal. She is completely silent and is such a powerful psyker that she does not need an amplifier for her Banshee Wail. Building the foundation for new hair that will be a little long, but nothing like the original model or her artwork. Spear still broken.
Aaaaand now the current state of her with a fixed spear and a few tiny changes here and there that are probably not visible to anyone but myself.
I have a little work done on Karandras but I want to get a little more progress before I unveil him. Thanks for looking!
*edit* No more img tags? Hmm, not sure if I like that.
So while I was stuck on another mini, I was putting together some of my other minis.
Unfortunately I'd gotten quite far into assembling this particular one, before I realized I wouldn't be able to pack him away afterwards due to his abundance of tiny, easily broken bits, so he's barged his way to the front of my painting queue.
Eventually Cawl will look like this:-
But currently he looks like this:-
As he also happens to be pretty damn fiddly to paint.
Honestly, I would have liked to have left him in even more sub-assemblies, but it would've started to get silly.
On the plus side I already have a colour scheme sorted for my little group of GW Cyborgs (even though I still have most of them to paint):-
Although Cawl is a bit more complicated than the rest (so much cabling!), and there's bound to be colours in there I no longer have (why did I have to use Ruddy Leather on everything?).
Anyways, started on his lower half:-
With a basecoat of Medium Olive and a Brownshade wash on the cloth areas.
Sadly, the wash didn't do a particularly good job of settling in the folds, so I will need to repaint pretty much all of this.
So, in order to play Gorkamorka we need some mobs. The first of these that I decided to build was the Diggas.
The Diggas are humans that think the orks are the greatest thing they have seen and they strive to be just like the orks. This being the case the Diggas trade and fight with and as the orks. They use ork armor and weapons, ork vehicles are also used since the Diggas have very little in the way of technical skills, either to build or maintain such tech, vehicles or otherwise. They rely on the orks for almost all of their tech, making the orks seem even more god-like.
First off here are the two Diggas that I have converted so far, a shaman on the left and a Digganob on the right. There will eventually be more of these but for now this is all I have bits for, more of what I need is on order and should be here soonish.
Next up I wanted to convert the Digga trukk to not be the standard kit right out of the box.
Frame straight out of the box.
The standard kit is a six wheeled vehicle, for this build I will be removing the center set of wheels to make more of a standard four wheeled vehicle.
This is a fairly easy process, using clippers and an x-acto I trimmed all of the support structure from the sides and bottom of the frame. It is important to note that you should leave any detail that is on the top of the frame in tact as the bed of the trukk rests on all of that tiny detail.
The standard six wheeled kit has two rear axles and driveshafts, I will not need the center axle or the two short drive shafts, I will need to build my own driveshaft to make this work.
I'll use just some plastic rod for the driveshaft and use the ends of one of the original driveshafts.
So, with that set aside to dry I moved on to the bed of the trukk. This is the standard trukk bed build, here being held together by poster tack.
I am not a big fan of this tiny trukk bed as it will only hold four or five minis, hardly enough for a real mob.
I plan on widening the bed to comfortably hold six, this could easily be pushed to ten with no problem. I will use some of the original trukk bed bits to do this as well as plasticard.
Simply flipping the sides of the trukk bed to the opposite sides and laying them flat creates a nice flat surface that is very easily glued together.
I used plasticard to fill out the rest of the bed so that it was all roughly the same width.
For the sides I decided to use sides from an ork chariot, leaving the banner poles on to use later.
I used plastic rod to make matching poles in the front of the trukk bed.
I needed a rail all the way around the top to hold a canopy later in the build process. I used plastic rod and some corner pieces from some of the roll bars from the trukk kit to make this.
Leaving that aside to dry for a bit I moved onto the cockpit of the trukk. I forgot to take pics of all the bits that SHOULD have been used in this step but I didn't use all of them that is for sure. I also forgot to take pics of the steps to get to this point but it was pretty straightforward, just followed the directions for this step actually. I did scavenge a second wind screen out of the bits box but I am not sure it will stay as I am not entirely sure I like it.
The next step is a little bit of detailing of the original kit, mostly the engine and additional cockpit details for the gunner, not used in this build because it is an ork and this is a 'umie vehicle. Here are all the bits for this step.
And here is what I will be using.
To make this stuff look better.
Next step bits.
Only bits I will use from this step.
I forgot to take pics of that step or me adding bars for the drivers canopy.
The next step is just about the important bits used for boarding and krumping enemy vehicles. These are all the bits to add boarding planks and a wrecking ball as well as a few bits not used for Gomo and some braggin' decorations. I will add these to this vehicle but they need to be magnetized as they are not always available.
All the bits not used in this build.
Here is the Digga trukk as it stands now next to a mostly standard build trukk.
This was a surprisingly quick and easy build, I was able to finish the vast majority of this in about five hours. With just more detailing left on this it will probably take longer to complete it than I have already put into it.
Hope someone finds this useful or entertaining.
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